Skyrim Special Edition
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Joseph Russell

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JosephRussell

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About this mod

A collection of patches to address text issues in the top Quest and New Lands mods on the Nexus, such as Falskaar and The Gray Cowl of Nocturnal. Content includes typo fixes, grammar improvements, and even entirely re-written journal entries and in-game books.

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Joseph Russell's Writing Patches

Skyrim is a fantastic way of telling stories.  This vast and deep virtual world that we're lucky enough to be able to explore is not only a source of hundreds of hours of entertainment, but also serves as a medium for those of us with little technical experience to deliver immersive stories to a massive, international audience, the like of which has never really existed before.  From Falskaar to the Wheels of Lull, we've had dozens of remarkable, exciting and even emotional experiences delivered to us for free by the community, and that's really quite amazing.  These mods are professional and sophisticated, but at times the one thing that can occasionally slip is the writing.

Typos, awkward sentences, grammar niggles, formatting inconsistencies - even entirely missing journal entries... these issues are common across what are otherwise the greatest mods on the Nexus, and personally, I find immersion can be damaged wherever they occur.  

As a writer myself, I reasoned I was in a position to do something about this, so I've had a go. 

Previously known as the "Typo Patches" on the Oldrim Nexus, this collection of patches has been ported across to SSE and updated with new improvements for the most promising content mods on the Nexus.  The patches are in various states of completion (indicated by the version number, 0.1 being barely started, 1.0 and above being, as far as I'm aware, finished), ranging from fixes to minor yet bothersome mistakes to large-scale re-writes that in my opinion improve the flow and quality of the writing while remaining true to the original, fantastic mods.  It had crossed my mind to withhold the patches until they were all finished, but then I thought it might be better to release patches that fix some errors rather than to release nothing at all. Do bear in mind that I do not have the facilities to test these patches beyond my own PC, so please, please remember to back up your save files before installing.

The Patches

Cutting Room Floor, by Arthmoor

Spoiler:  
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v1.0
  • Quest Dialogue (The Missing Apprentices): "I found all the missing apprentices." >> "How is the search going?" - Better flow with response.
  • Key: "Vigilants Vault Key" >> "Hall of the Vigilant Vault Key".
  • Quest Objective (Filling Soul Gems): "Fill a Grand Soul Gem for Sergius Turrianus." >> "Fill a Grand Soul Gem for Sergius Turrianus".
  • Quest Objective (Filling Soul Gems): "Bring the filled Grand Soul Gem back to Sergius Turrianus." >> "Bring the filled Grand Soul Gem back to Sergius Turrianus".

Predator Vision - Vampire Werewolf and Khajiit, by Gopher

Spoiler:  
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v1.0
  • Spell: "Hunters Nightvision" >> "Hunter's Night Vision".
  • Spell: "Hunters Predator Vision" >> "Hunter's Predator Vision".
  • Magic Effect: "Hunter's Nightvision" >> "Hunter's Night Vision".

Convenient Horses, by Alek

Spoiler:  
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v1.1
  • Updated to maintain compatibility with CH v6.0.3.
v1.0
  • Altered player dialogue for flow, punctuation and grammar.
  • Renamed "Convenient Horses" >> "Horse and Rider".
  • Improved journal text for immersion.

AbsorbDragonSoulsTALENT, by xdarkness 

Spoiler:  
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v1.0
  • Spell: ".Absorb DRAGON SOULS" >> "Absorb Dragon Souls"
  • Reworded description for "Absorb Dragon Souls"

Falskaar, by AlexanderJVelicky (WIP)

Spoiler:  
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v0.7
  • Fixed all loading screen typos.
  • Corrected all misc NPC dialogue.
  • Fixed all subtitles, journal entries and quest objectives in Main Quest.
  • Began correcting books.
  • Message (Lexicon Pedestal): "efffort" >> "effort".

Haafstad and the Border of High Rock, by JoopvanDie (WIP)

Spoiler:  
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v0.4
  • Updated to reflect changes in v2 of the original mod.
v0.3
  • Misc. Fixes.
  • Added a condition to "A Touch of Oblivion" so that it will not start unless "The House of Horrors" has been completed, as the former is a direct sequel to the latter.
v0.1
  • Corrected and improved all load screens.

Rigmor of Bruma, by Rigmor (WIP)

Spoiler:  
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v0.3
  • Corrected Fort Black and much of A Mother's Ring
v0.2
  • Corrected all armor names.
  • Removed ID tags from all book names, and began correcting and improving some, specifically those relating to the first two quests.
  • Corrected cell names.
  • Corrected container names.
  • Corrected much of Rigmor's misc. dialogue.
  • Corrected and improved dialogue, journal entries and objectives for the first two quests.
  • Corrected NPC names, particularly changing multiple instances of "Justicar" >> "Justiciar".
  • Quest: "The Slavers List" >> "The Slaver's List".
  • Corrected spell names.
  • Corrected weapon names.

The Wheels of Lull, by Trainwiz (WIP)

Spoiler:  
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v0.3
  • Finished correcting Sky Spy.
  • Started correcting The Mer in the High Castle.
v0.2
  • Continued correcting Sky Spy.
  • Corrected all dialogue with Hammar.
  • Removed the option to ask Hammar about Brhuce, as "Brhuce Hammar - Legacy" is as yet unavailable for Skyrim SE.
  • Continued correcting misc. dialogue.
v0.1
  • Corrected Deep Down.
  • Began correcting misc. dialogue.
  • Began correcting Sky Spy.
  • Began correcting Up and Atom.

The Gray Cowl of Nocturnal, by MannyGT (WIP)

Spoiler:  
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v0.2
  • Renamed "call of Grey Cowl of Nocturnal" to "The Call of the Cowl".
  • Renamed "Reward of Coldharbour" to "Escape from Coldharbour".
  • Renamed "Time for Farewells" to "Saying Farewell".
  • Corrected capitalization for all keys.
  • Corrected capitalization for all activators.
  • Corrected capitalization for all weapons and armor.
  • Reworded some Quest Objectives in "The Call of the Cowl".
  • Corrected capitalization for all book titles.
  • Reworded some Quest Log entries for "The Call of the Cowl".
  • Corrected capitalization for all NPC names.
  • Reworded the initial Quest Log entry for "The Call of the Cowl", and added an entry for after the player has spoken with Seviana.
  • Corrected typos in Seviana Umbranox's dialogue during "The Call of the Cowl", and corrected her subtitles to match what she actually says.

Vilja in Skyrim, by Emma Amgepo Lycanthrops (WIP)

Spoiler:  
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v0.2
  • Misc. fixes.
v0.1
  • Renamed "Companion Vilja" >> "Vilja".
  • Began correcting errors in "Vilja".
  • Removed full stops for quest objectives in "Vilja".
  • Renamed "Vilja Joining the Bard College" >> "Vilja the Bard"
  • Renamed "Falmer Ear:100 Ways to use" >> "One Hundred Ways to Use a Falmer Ear"
  • Corrected errors in "One Hundred Ways to Use a Falmer Ear"

Folkstead and the Border of Hammerfell, by JoopvanDie (WIP)

Spoiler:  
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v0.1
  • Corrected four letters.
  • Correct capitalization for three cell names.
  • Began fixing misc. dialog.
  • Corrected capitalization for all keys.
  • Corrected all load screens.
  • Corrected all NPC names.
  • Made some improvements to journal entries for "Brainwashed".

Nyhus and the Border of Cyrodiil, by JoopvanDie (WIP)

Spoiler:  
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v0.1
  • Corrected and improved all load screens.


Winterhold - Expanded Ruins, by The Winterhold Ruins Team (WIP)

Spoiler:  
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v0.1
  • Misc spell, weapon and book fixes.

Beyond Reach, by Razorkid (WIP)

Spoiler:  
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v0.1
  • Corrected all typos in the first quest, improved general flow, removed full stops for objectives.


Disclaimer

I am not the original author of any of the above mods that these patches improve. These patches are not supported by the original authors in any way, shape or form, and are independent mods with their own responsibilities and faults.

Installation

  • Make sure you have the correct version of the original mod, listed in the description of the file.  I cannot guarantee my patches will be compatible with past or future versions of their corresponding mods.  
  • Download and install the patches you want, preferably using NMM or MO.  If you want to do it manually, it should be as simple as dragging and dropping the .esp files into your "data" folder.  If you're not certain what that means, you should be using a mod manager.
  • Sort your load order using LOOT or an equivalent.  It doesn't matter what order my patches are loaded in, so long as they are loaded after their corresponding original mod.
  • Enjoy!  Please use the bug report section to draw my attention to any typos I've missed!  There will be many, and it makes my job an awful lot easier being pointed in the right direction rather than sifting through every reference in every mod with SSEedit.  

Uninstallation

  • Uninstall the patches using your mod manager, or delete the .esp files from your "data" folder.  This should safely revert any of my changes back to the original versions.  However, as a rule, uninstallation of mods mid-play-through is not supported by Skyrim, and is a practice that should be viewed with considerable caution.   

FAQs

  • What happened to the Moonpath to Elsweyr Patch?
    This has now been incorporated into the official mod, which as far as I'm aware is now typo free!  But do let me know if you find any issues, and I'll make a patch for it!
  • I found a typo!
    Fantastic!  You are now presented with a choice.  Option A is to post in the comments, on the bug reports, or in a personal message to me with the details of where you found the typo, and I'll get right onto fixing it.  Option B is to release a patch of your own!  A lot of my patches are in very early stages, as I'm a gamer first and a modder second, so I tend to patch as I play each particular mod.  If you think you can work faster than me (which you probably can without much difficulty) then I'd be delighted to include a link to your mod! 
  • I'm working on a mod but I struggle with writing and/or editing - will you lend me a hand?
    Almost certainly!  Drop me a PM.

Other Stuff I Do

v2.0 updates for House Dres and Sulfur and Fire (including writing, voice acting and prequel short stories).

Unofficial Mihail Monsters and Animals Patches - a group of patches similar to these, just for Mihail's mods, that go beyond simply improving writing and actually fix bugs and enhance compatibility.

Moon and Star Warzones Assault Attack Compatibility Patch - does exactly what it says on the tin.

Beyond Skyrim - Bruma WARZONES - Assault Attack Compatibility Patch - makes Beyond Skyrim's border gate physically accessible with WZ:AA installed.

Moonpath to Elsweyr Carriage and Ferry Travel Overhaul Compatibility Patch - a patch to move Moonpath's Khajiit caravan out the way of CFTO.

Beyond Skyrim - Bruma Moonpath to Elsweyr Synergy Patch - a patch to move Moonpath's Khajiit caravan to Greenwood, south of Bruma.

In addition to helping improve other modders' work, I'm a semi-professional writer in my spare time!  If you'd like to see some of my other stuff (short stories, books, blog posts etc.) then I'd absolutely love you to support me by checking out my website, or alternatively, if you're one of those wonderful people who'd like to help pay my rent, by buying a copy of my latest novel or taking a look at my Patreon!!