Looks much better then the original, ty. Still want to try to make a replacer with Vivid Farmhouses textures. They looks insanely beautiful, best out there.
Could you include a patch for the optimized meshes from COTN Dawnstar - Performance Fix? All the meshes included need to be fixed by doing Spell - Sanitize - Reorder Blocks. I could make a patch for unique textures myself if I knew what to do.
I was able to change the texture paths for the performance meshes! However, it will need a patch for JK's Skyrim assets for the COTN - Dawnstar and JK's Skyrim patch.
Hello. Thank you for this mod. My Dawnstar looked like it was built today. Everything clean and brand new. One question tho: - 3 of the building within the city didn’t change texture with this mod installed. They still have the texture that they had before. The Jarl house and the house closest to the mine (the one close to the boat). And one more building too These three have my “old” brand new looking textures. All the other ones have the textures from this mod. Is there anyone else experiencing this?
According to MO2 the only thing overwriting is COTN - Dawnstar Patch Collection. Should I put this mod after so this mod overwrite the patch collection?
Trying to think. Exterior ones are.... Guess that's the NSUTR meshes? I think this one includes those changes, but can't remember (and not in a spot I can check).
If it's interiors, that's ELFX, and I think after the post below I found SNIF could automate it and included the ELFX changes.
Are these meshes here the same as your Cities of the North - Dawnstar - Partitioned Meshes for Lighting ? as I am letting these overwrite the COTN dawnstar patch with the elfx patch and meshes and getting a lot of light flickering in the Jarl's Hall. Can I only use ELFX exclusive with this?
Thanks so much for this mod. I saw you're dealing with some RL stuff currently, if you have the time later would you please make one like this but for Morthal?
If I'd release one it'd be after I redo the ELFX meshes for it, which is going to take a long time and probably depend more on InstantKor's timeframe because unfortunately there's a lot more orphaned vertices in these ones which proves to be something of a pain in the butt.
So....maybe, but it'd probably be a long time from now.
Well, it doesn't contain ANY textures by default. It points to Windhelm textures (and farmhouse for the thatch). So any texture replacers you apply for those textures get applied to COTN, as well.
This is basically an edit of the mesh to point to a new texture location, and I copied (cleaned) vanilla textures for it. So this will FORCE vanilla textures. Right now you're getting whatever you're replacing in Windhelm.
Great. I did knew it uses windhelm textures for woods so I managed to get some good textures around it but it wasn't enough. I personally liked Noble Skyrim textures for COTN Dawnstar. This will let me use Custom texture for windhelm and Noble once for COTN. Just have to copy paste and replace them according to this one now. So ez and handy thanks. Btw can you tell me Load Order for following. I am having some Navmesh issue with couple of NPC's. I use JK's Skyrim, COTN, Arthmoor Dawnstar.
Nice! This will help Jelidity's Unique Door Design stay consistent with CotN Dawnstar. :) Though, it's a shame the UDD mod never got a JK's skyrim patch.
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Still want to try to make a replacer with Vivid Farmhouses textures. They looks insanely beautiful, best out there.
https://drive.google.com/drive/folders/16qb5oY85JvuVF005cmMY5WHNeF63R6sK?usp=sharing
I just used Cleaned Skyrim SE Textures, which is effectively vanilla. https://www.nexusmods.com/skyrimspecialedition/mods/38775
It was actually already fixed in one of these, I'm just checked out as s#*! right now and he sent both.
- 3 of the building within the city didn’t change texture with this mod installed. They still have the texture that they had before. The Jarl house and the house closest to the mine (the one close to the boat). And one more building too These three have my “old” brand new looking textures. All the other ones have the textures from this mod. Is there anyone else experiencing this?
Trying to think. Exterior ones are.... Guess that's the NSUTR meshes? I think this one includes those changes, but can't remember (and not in a spot I can check).
If it's interiors, that's ELFX, and I think after the post below I found SNIF could automate it and included the ELFX changes.
I made them before re-doing the ELFX meshes, and it would be HORRIFICALLY tedious to re-do with these.
I should check out if SNIF would automate it.
I did try to switch to the ELFX exclusive patch without the partitioned meshes, and it didn't help the issue.
Both ELFX Inclusive or Exclusive have crazy amounts of flickering going on in the main hall without the partitioned meshes.
Can I not just add the appropriate vanilla pathing to your partioned meshes? EDIT: Oh jeez, they use like a bazillion texture sets
So....maybe, but it'd probably be a long time from now.
This is basically an edit of the mesh to point to a new texture location, and I copied (cleaned) vanilla textures for it. So this will FORCE vanilla textures. Right now you're getting whatever you're replacing in Windhelm.
EDIT I checked the nif myself, winterhold does use vanilla textures mind=blown
I use JK's Skyrim, COTN, Arthmoor Dawnstar.
Though, it's a shame the UDD mod never got a JK's skyrim patch.