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Exactly what it says on the tin. Makes Clockwork SSE and Markarth Exterior - A Basic Expansion play nicely together. I've simply disabled the conflicting structure and moved the door to the Clockwork Terminus into the city's wall. "City's"? "Cities"? ... I'm pretty sure that's right. It's not plural so no need to change it, right? My English teacher would be so disappointed with how I've turned out.
Anyway, the spot I've moved the door to really wasn't designed to have a door there, so there are a few visual idiosyncrasies. Namely, that you can plainly see the solid stone wall you're about to walk through when you open the door, and that (because the bottom of the wall sticks out further than the top, and I had to choose between recessing the bottom of the door into the wall or this) if you put your eye to the wall next to the door you can actually see behind it a bit.
But those are minor enough for me. There's probably a way to add in a door frame, but for now that's beyond me, and the spot is out of sight, so it's not like you'll be seeing it and having to deal with your eyes bleeding every time you come to Markarth.
This doesn't actually edit anything from the Basic Expansion mod so if there is anything else that adds something that conflicts with the Markarth Terminus building this should work for them too.