Anyone know if this looks good in VR? Or if there's a COC code to quickly teleport there and test this mod out? (I've found many parallax mods have distorted textures in VR, but there are some that look amazing)
Hey thanks for the parallax replacers. Have you considered trying to CleverCharff's Caves 4K https://www.nexusmods.com/skyrimspecialedition/mods/35461?tab=files? Its pretty popular and you're very good at getting parallax to look correctly.
huh? I mean sure if you want to split hairs. But a bit of depth can hide a blemish like what I described. Even something simple as new normals can help make a texture "appear" nicer. Appearance is all that really matters for something like this in the long run.
Quick Question: You wrote "*4.) If you are using Bruma you will also need the Bruma BDS patch from Better Dynamic Snow - Patches ; do NOT use the xEdit or Synthesis BDS patcher on Bruma or you will get CTD." But Askillian writes "In case you use Bruma, there is a patch for Better Dynamic Snow here? (the one that patches the meshes) that will solve CTD issues that may otherwise be introduced by running my script on its plugin."
Does that mean I have to somehow leave out Bruma form that script or that I have said patch enabled I can just let that script run over everything including bruma?
FYI, if using the patch w/ the meshes, that allows you to use the BDS patcher on Bruma as well. Initially, I was using the version of the patch w/o the meshes, along with Clevercharff’s Bruma, and still got crashes using the BDS patcher. Once I installed the version with the meshes, the CTD was no more after using the new meshes first. Otherwise I was also unsure how to disable Bruma since I ran the patcher on DynDOLOD also, which requires Bruma plugins.
just dropping this knowledge in case anyone else finds it difficult to selectively not include Bruma
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Why would they change the texture pathing of the meshes though?
edit: I inquired about this, no change is required... the meshes were not re-pathed or changed.
What this mod does is to give these Structures Parallax but not change the Textures per se.
You wrote "*4.) If you are using Bruma you will also need the Bruma BDS patch from Better Dynamic Snow - Patches ; do NOT use the xEdit or Synthesis BDS patcher on Bruma or you will get CTD."
But Askillian writes "In case you use Bruma, there is a patch for Better Dynamic Snow here? (the one that patches the meshes) that will solve CTD issues that may
otherwise be introduced by running my script on its plugin."
Does that mean I have to somehow leave out Bruma form that script or that I have said patch enabled I can just let that script run over everything including bruma?
Like do I only have to exclude the to main esms or do I have to uncheck all and every Plugin that interacts with Bruma?
Or like Kulharin said, just disable BSAssets.esm, BSAHeartlands.esm, BetterDynamicSnow_BEYOND_SKYRIM.esp
If you have other addons that have STAT records (or possibly MATO),
then... Well i'm not sure lol. If it was me, I'd have to just guess and
check.
That script addon and your information about STAT and MATO records could really help me out here.
just dropping this knowledge in case anyone else finds it difficult to selectively not include Bruma
Thanks everyone for your Answers!
This mod is now featured on my True Graphics and Immersion List