Skyrim Special Edition

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The Beyond Skyrim - Cyrodiil Development Team and Soulmancer

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Kulharin

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25 comments

  1. deleted74338003
    deleted74338003
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    Any chance of a non-parallax version?
    1. Angrius
      Angrius
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      I would assume that you could just delete the meshes and run the textures. As far as I am aware that is.
    2. Kulharin
      Kulharin
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      Yah, just delete the meshes and parallax textures.
  2. ff7legend
    ff7legend
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    Bruma received a massive update recently & overhauls like this one will need an update to work since Bruma's file structure has changed...
    1. Kulharin
      Kulharin
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      Thx, will have a look.  Although it'd need to be an alt version to work then still with stuff like Tools of Kagrenac which uses the old structure 
    2. Maldaraan92
      Maldaraan92
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      Whats the word, does this still work with the new Bruma?
    3. Kulharin
      Kulharin
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      sorry, still haven't checked since I don't actually use Bruma.

      Why would they change the texture pathing of the meshes though?

      edit: I inquired about this, no change is required... the meshes were not re-pathed or changed.
  3. brentw89
    brentw89
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    Anyone know if this looks good in VR?  Or if there's a COC code to quickly teleport there and test this mod out?  (I've found many parallax mods have distorted textures in VR, but there are some that look amazing)
  4. Vendasia
    Vendasia
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    Does this also provide any benefit for any mods that use Ayleid Ruins assets for the Skyrim world?
    1. Kulharin
      Kulharin
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      Yes
  5. Kushranada
    Kushranada
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    Hey thanks for the parallax replacers. Have you considered trying to CleverCharff's Caves 4K https://www.nexusmods.com/skyrimspecialedition/mods/35461?tab=files? Its pretty popular and you're very good at getting parallax to look correctly.
    1. Kulharin
      Kulharin
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      I use CC's HQ Caves by ClearanceClarence and have provided parallax for those.
  6. HedyL
    HedyL
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    it's about damn time someone made a texture replacer. The default ayleid ruins template has nice models but the textures look like mud.
    1. Natrukei
      Natrukei
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      But then this mod is not for you sadly.

      What this mod does is to give these Structures Parallax but not change the Textures per se.
    2. HedyL
      HedyL
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      huh? I mean sure if you want to split hairs. But a bit of depth can hide a blemish like what I described. Even something simple as new normals can help make a texture "appear" nicer. Appearance is all that really matters for something like this in the long run.
    3. Kulharin
      Kulharin
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      Luxor did a Bruma HD texture overhaul, but removed it from Nexus a couple years ago and I haven't seen it since.
  7. Natrukei
    Natrukei
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    Quick Question:
    You wrote "*4.) If you are using Bruma you will also need the Bruma BDS patch from Better Dynamic Snow - Patches ;  do NOT use the xEdit or Synthesis BDS patcher on Bruma or you will get CTD."
    But Askillian writes "In case you use Bruma, there is a patch for Better Dynamic Snow here? (the one that patches the meshes) that will solve CTD issues that may
    otherwise be introduced by running my script on its plugin."

    Does that mean I have to somehow leave out Bruma form that script or that I have said patch enabled I can just let that script run over everything including bruma?
    1. Kulharin
      Kulharin
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      Yes, if running the xEdit or synthesis script just exclude Bruma from your load order.  Then install the patch.
    2. Natrukei
      Natrukei
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      I hope I'm not asking to much with this question but could you help me out a bit further?

      Like do I only have to exclude the to main esms or do I have to uncheck all and every Plugin that interacts with Bruma?
    3. enthe
      enthe
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      I had just modified the script so I didn't have to remember it or change my normal work flow. Just add in the portion below that's not there.

      //we want to skip the official dlcs and uskp:
                  fname := GetFileName(f);
                  if (fname = 'Skyrim.esm') or (fname = 'Update') or (fname =
      'Dawnguard') or (fname = 'Dragonborn') or (fname = 'HearthFires.esm') or
      (fname = 'Unofficial Skyrim Special Edition Patch.esp') or (fname =
      'BSAssets.esm') or (fname = 'BSHeartland.esm') or (fname =
      'BetterDynamicSnow_BEYOND_SKYRIM.esp') then continue;

       Or like Kulharin said, just disable BSAssets.esm, BSAHeartlands.esm, BetterDynamicSnow_BEYOND_SKYRIM.esp

      If you have other addons that have STAT records (or possibly MATO),
      then... Well i'm not sure lol.  If it was me, I'd have to just guess and
      check.
    4. Natrukei
      Natrukei
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      Thank you!

      That script addon and your information about STAT and MATO records could really help me out here.
    5. EazyHarper
      EazyHarper
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      FYI, if using the patch w/ the meshes, that allows you to use the BDS patcher on Bruma as well. Initially, I was using the version of the patch w/o the meshes, along with Clevercharff’s Bruma, and still got crashes using the BDS patcher. Once I installed the version with the meshes, the CTD was no more after using the new meshes first. Otherwise I was also unsure how to disable Bruma since I ran the patcher on DynDOLOD also, which requires Bruma plugins.

      just dropping this knowledge in case anyone else finds it difficult to selectively not include Bruma
    6. Natrukei
      Natrukei
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      That brings me back to my original theory.

      Thanks everyone for your Answers!
  8. deleted63976546
    deleted63976546
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    Brilliant. Thank you.
  9. MisterBanana17
    MisterBanana17
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    Great work Kulharin !
    This mod is now featured on my True Graphics and Immersion List