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About this mod

Stops friendly NPC's from saying "Stupid Dog!" towards your follower dogs, adopted pet dogs, and dogs friendly towards the Player.

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Smart No more Stupid Dog Comments!

Tired of friendly NPC's forever saying "Stupid dog!" to your furry friend?

Tired of no-one ever saying anything to your Dawnguard dogs?!

Then you need this!


Friendly NPC's (Spouses, Housecarls, adopted children and NPC's with a good disposition towards the Player) will say "Good dog!" to your pet provided the dog is friendly towards the Player.

Unfriendly NPC's or those not disposed towards the Player OR if the dog is not friendly, NPC's will continue to  say "Stupid dog!" as per normal.

DLC player home house bards and DLC player home carriage drivers will always be friendly to player owned dogs.

Dawnguard faction NPC's (not vampires) are always friendly toward Dawnguard dogs (Bran, Sceolang)

Note: this mod affects player owned/player follower dogs only, NPC's who have follower dogs will still likely behave just as badly towards them as ever.

How to install:
Just install with MO or NMM or drop the files in manually.
How to remove:
Use your mod managers uninstaller or remove manually. No special steps necessary.
Does this mean that NPC's will finally acknowledge my Dawnguard dogs exist? Really?!
Yes, yes it does. NPC's will say "Good dog!" or "Stupid dog!" now (see exceptions above)
Is it safe to remove?
There are no scripts and nothing is baked into the savegame so it should be safe to remove at any time.
Is it compatible?
It should be compatible with anything that doesn't modify dog dialogue.
How does it work? Does it use vanilla voices?!
It does indeed use vanilla voices. All non-unique voices have "Good dog!" lines recorded but you rarely get a chance to hear them, if ever. This mod simply adds extra conditions to the dog dialogue quest so you finally get a chance to hear the already existing lines, thats it. Its also been patched for Dawnguard dogs.
Is it compatible with your other mods especially Improved Adoptions?
Absolutely! It wouldn't be much use if it wasn't! It was originally conceived as part of that mod but I decided to make it a separate mod so everyone can use it.

What if its not compatible with x,y,z mod that does affects dog dialogue?
If you're lucky I might introduce a patch. No guarantees though. So be nice, ok?
Does it work with Hearthfires adopted kids? I'm sick of them saying "Stupid dog!" right after they asked for a pet!
Yep, me too. It should do, if not there something up with their faction i.d.'s..
Is it compatible with mods that add extra pet animals?
To be honest I'm not sure. If they don't touch vanilla dog dialogue probably, otherwise I really don't know.
So why can't you make NPC's and their follower dogs say "Good dog"? Why just the Player?
"Good dog" dialogue is dependent on disposition and it's not changeable for non persistent actors or at least would require modifying a number of vanilla quests with the resultant compatibility issues that would likely ensue. It'd also require scripts.

Help! They're still saying "Stupid Dog" to Meeko / other dog! Whats going on?
Did you make Meeko / other dog your follower? Until then their disposition towards you is low and NPC's will be unfriendly until the dog's disposition towards you is raised (make him a follower)