Skyrim Special Edition

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Valdacil

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valdacil

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About this mod

The goal is to make finding specific items (especially frequently used items) easier by renaming them so they group together.

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Valdacil's Item Sorting

by Valdacil



Sorting Mindset/Vision
----------------------
The goal is to make finding specific items (especially frequently used items) easier by renaming them so they group together.  All other sorting mods I've seen for Skyrim rename some items so they group together, but those are still mixed in together.  For instance, Hide: and Pelt:, but there are still a bunch of other items in between. Or rearranging food items so they group with similar food items, but when looking at the All tab of inventory or container, those items are mixed in amongst other items.

So with VIS, I went ahead and just went full tags like my Fallout 4 sorting mod.  Using different bracketing methods this has resulted in most frequently used/looted items being near the top and like items grouped together.

Since every item in the inventory (and magic screens) needs to be tagged under this scheme, compatibility patches will be needed for mods that alter items/spells and mods that add new items/spells.  I will make patches for mods that I am using in my playthrough.  If I am not using a particular mod, you can easily make one with SSEdit.

I do not intend to make this modular like I did with FO4.  That was a huge pain to maintain.  I mostly made this for my playthrough and figured for how much work it required I would share it.



Weapons
----------------------
(Arrow)
(Bolt)
[1H Axe]
[1H Blunt]
[1H Sword]
[2H Axe]
[2H Blunt]
[2H Sword]
[Bow]
[Crossbow]
[Dagger]
[Staff]
[Tool] - pickaxe, woodcutter's axe, etc


Armor
----------------------
(Shield)
[Accessory] - for multislotted items that don't fit another category

[Accessory:XX] - for items that don't fit another category.  XX is the slot number used by the item
[Bandolier]
[Circlet]
[Cloak]
[Mask]
[Necklace]
[Pack] - things worn on the back, could include instruments and other back strapped items (including backpacks)
[Ring] - all rings weight has been normalized to 0.1
{Clothes:Feet} - items that go on feet slot that don't have an armor value
{Clothes:Hands} - items that go on the hands slot that don't have an armor value
{Clothes:Hat} - hats that don't have an armor value
{Clothes:Hood} - hoods that don't have an armor value
{Clothes:Outfit} - items that go on the body slot that don't have an armor value and aren't robes
{Clothes:Robes} - robes that don't have an armor value

{Heavy:Body} - Heavy armor that goes on the body slot
{Heavy:Feet} - Heavy armor that goes on the feet slot
{Heavy:Hands} - Heavy armor that goes on the hands slot
{Heavy:Head} - Heavy armor that goes on the head slot; heavy armored hoods adjusted to allow circlets
{Light:Body} - Light armor that goes on the body slot
{Light:Feet} - Light armor that goes on the feet slot
{Light:Hands} - Light armor that goes on the hands slot
{Light:Head} - Light armor that goes on the head slot; light armored hoods adjusted to allow circlets


Ingestibles
----------------------
(Drink) - non-alcoholic drinks; intended for mods like iNeeds
(Food)
(Poison)
(Potion)
[Liquor] - all types of alcoholic drinks
[Raw] - raw foods used in cooking
[Skooma]


Scrolls
----------------------
(Scroll)


Ingredients
----------------------
[Ingredient] - anything used in alchemy


Books
----------------------
|Book|
|Map|
|Note|
|Recipe|
|Quest|
|Settings| - books used to launch settings menus for mods
|Spell Tome|

The purpose of the | | markers is to push these down in the inventory.  Book series have been renamed to sort properly.


Keys
----------------------
|Key|

Push to the bottom.


Misc
----------------------
 - Lockpick -  Push to the top to easily see how many you have and quickly loot them
 - Septim -  Push to the top to easily see how many you have and quickly loot them; renamed to Septim for lore reasons
 - Torch - Push to the top for easy of access
(Valuable) - items like gems
[Camp] - Items used for survival (taylored for the Campfire mod); further grouped using subtags like: [Camp] Fire: Tinder
[Crafting] - Items used in crafting, further subtagged like: [Crafting] Ore: Iron, [Crafting] Ingot: Steel
[Misc] - Stuff that doesn't fit in any other category.  May have no real purpose.
[Soul Gem] - further renamed for sorting: [Soul Gem] Soul Gem I: Petty, [Soul Gem] Soul Gem II: Lesser
[Unique] - Unique items like the bug-in-a-jar items and such
|Claw| - Dragon claws
|Quest|


Spells
----------------------
Spells are tagged by a single letter for school and rank (examples):

[A1] Armor I: Oakflesh
[C1] Bound I: Sword
[I2] Muffle
[S] - shouts
[P] - powers and lesser powers
|Settings| - spells/powers used to launch settings menus for mods

Spells in series have been renamed to indicate place in series.


Effects
----------------------
Effects are tagged to move critical effects (diseases, Frostfall, iNeed) to the top and constant effects (enchantments, constant racial, constant perk, constant standing stone, etc) to the bottom.  The leaves timed effects untagged just beneath diseases.

(Frostfall)
(iNeed)
[Debuff] - This currently only for Vampire Weakness to Sunlight levels
[Disease]
|Ability|
|Enchantment|
|Perk|
|Race|
|Stone|


Categorized Favorites Menu
----------------------
I have included the .swf and a customized configuration file for CFM designed for 1920x1080.  It gives 3 rows of 5.  First row is each magic school.  Second row has Alchemy (2 rows high), weapons, armor, shouts, powers.  Third row has scrolls, food, Misc, and hotkeys.  You do not need to have CFM install because VIS will install a copy if you select this option.


Requires
----------------------
USSEP (all USSEP changes have been carried forward)


Compatibility
----------------------
Obviously VIS will conflict with any more that edits the same items/spells.  Below patches are designed so they can be easily merged to reduce .esp overhead.
Spoiler:  
Show


Generally speaking any mod that adds or alters inventory items, spells, enchantments, or constant magical effects will need a patch.  For mods where no patch exists, load that mod after VIS to get the benefits of that mod although the items added/modified by the mod will not be tagged.  It is relatively easy to create a patch for yourself using SSEEdit.  See the FAQ for more information.


Installation
----------------------
With NMM: Download with Manager and activate.  NMM will prompt for options.

Without NMM: Download the file.  Then use your favorite .7z, .zip, .rar program to extract the desired modules from the Data folder in the archive to your Data folder 
     ie: C:\Program Files (x86)\steam\steamapps\common\skyrim special edition\Data.  
Then activate the .esps like normal.

 
Known Issues
----------------------
- Some of the Thane rewards (like Axe of Whiterun) can randomly generate as either 1H or 2H.  Since I cannot detect and account for that, the tag used may not match the item generated.
- Items tagged as |Quest| that are retained after being used by the quest will retain their |Quest| tag.


Future Plans
----------------------
- Finish the patches indicated above as COMING SOON
- Refine patches for clarity (like renaming shields from Immersive Armors with design information in the name)
- Add patches as needed for my own playthrough


Credits
----------------------
- Mebantiza for Another Sorting Mod.  I ended up not liking the naming scheme of some items which is what caused me to start making VIS, but I did use ASM for inspiration in a number of places for 'subtags' after the VIS tags.
- The team behind SSEdit for their great tools I use for both Skyrim and Fallout 4.
- Raumfliege for providing the Book Covers Skyrim 4.1 patch
- Geuroap11 and ttabakova for providing patches
- ShooterAndy and Sarinia for various patches
- ttabakova for extensive testing of magic effects tagging