Q: I loaded VIS, but my interface doesn't look like your screenshots.
Spoiler:
Show
VIS is responsible for the tags on items. The actual interface you see in the screenshots is SkyUI 2.2 made to work with SkyrimSE without SKSE. It was available for a while (until taken down) but there are instructions floating around (I don't have a link for you) for how you can do this yourself.
Q: I have untagged items/spells. Did I do something wrong?
Spoiler:
Show
With SkyrimSE (as opposed to Fallout4) there are basically 3 possibilities:
1) The untagged item/spell was added by a mod and you don't have a compatibility patch to adds the tag for those items/spells. You'll either need to install or create a compatibility patch for that mod. 2) You have another mod loaded AFTER VIS and/or the VIS Patch that is overriding the edits to those items/spells. Move VIS and VIS Patches lower in your load order may solve that problem. 3) I won't discount that I might have missed a record. The base VIS has multiple thousands of edits and it is quite possible I missed one. However, one of the above 2 is more likely.
Q: I don't see a patch for this awesome mod I'm using. Will you make one?
Spoiler:
Show
Generally speaking I made VIS for myself, but since it was so much work figured I would share it. By the same right, I make patches for mods that I am using. If you don't see a patch on the VIS page for a mod it either doesn't require one, I haven't gotten to it yet, or I don't use that mod and haven't made one.
While I won't give an absolute NO for patch requests, I will say that unless I am going to use the mod I will likely not make a patch for it because it becomes very difficult to manage that file. I'd have to monitor for changes in the original mod, load that mod into my load order, update the patch, unload the mod from my load order again. It's a lot of work and I actually want to play the game sometime.
That being said, if you suggest a mod (and maybe sell it to me also), you might be suggesting a new awesome mod for my playthrough. There have been a couple requests already that I didn't realize the mod existed. So again, requests aren't an absolute NO, but unless I'm going to use the mod I probably won't make a patch.
Q: You don't have a patch for a mod I'm using, how can I make one?
Spoiler:
Show
The easiest way to make a compatibility patch is to use SSEEdit. This is a rough example of how to do this:
1) Download SSEEdit from the link above (not with NMM). 2) Create a SSEEdit folder under your Skyrim folder (not Data folder) and extract the contents of the file you downloaded to that folder. 3) Run SSEEdit from that folder. You should be prompted with a list of your .esps. By default the active mods in your load order will be selected. Usually it's best to go ahead and load all, so just click OK to load all mods. 4) Wait for it to load completely. This can take some time. You'll see a Finished message on the Messages tab when it is done. 5) Expand the mod you want to create a patch for. You'll see a tree of all the record categories in that mod. 6) Types of objects that need to be patched: Ingestible, Ammunition, Armor, Book, Ingredient, Key, Misc. Item, Scroll, Shout, Soul Gem, Spell, and Weapon. All other categories can be ignored. 7) Find appropriate records of the above times that need to be tagged. You can Shift+ and Control+ select them. Rt. Click the selected records and select 'Copy As Override'. 8) You will be prompted for a file. If this is a new patch, select New File. Otherwise, select the existing patch file. If you select New File, you will be prompted for a file name (don't include the .esp extension). 9) Once you've added all the records that need tags to the patch file, expand the patch file in the tree. Click on one of the records to be tagged. The right pane will show you all mods that alter that record, shown left to right in your load order (right most column is the winning record). You're new patch should be the right most column. 10) For your patch file (right most column probably), edit the FULL field (this is the name of the item/spell) and add the appropriate VIS tag to the name. 11) Repeat 9+10 for each record that needs to be tagged.
There are more advanced things you can do (like merging changes from multiple mods) by dragging from one column to another, but the above instructions are the basics. Also note that not every Spell in a mod needs to be tagged. Spell also includes subspell effect and magic effects (that show up on the last tab of the Spell screen). So you only need to tag the records for spells that can be activated (Spells and Powers). Typically, abilities and subeffects will have a cast type of Constant, so you can probably ignore these.
If you make a patch for a mod that is not listed, and would like to share it you have 2 options: 1) PM me a link to where I can download the file and I can add it to the VIS archive under User Submitted Patches. 2) You are welcome to create your own Nexus page for your patch(es) and upload the file to the Nexus. I give open permission to upload patches for other mods and VIS without requesting permission first.
Q: Would you consider changing something or offering an option with different tags?
Spoiler:
Show
Making a sorting mod is a lot of work. Often times there are thousands of records to be modified. Any additional options multiples that by however many options there are. In FO4, it was a lot of work and I said I wasn't going to make ANY mods for SSE... and yet here we are. I ended up making VIS for myself and thought I'd share it. By that right, these are the options I am using and I don't have the time to maintain a plethora of options like I did in FO4. So I'm not going to do it. Already the patches I've made available are getting out of hand.
To specifically address 2 examples: weightless option and different sorting for armor:
Weightless Option - To consider a weightless option you are throwing 'realism' out the window (it is a game after all). Therefore if the goal isn't realism, then the goal is to carry a bunch of junk around without worrying about carry weight. You can accomplish this by removing the weight of all items, or increasing the character carry weight enough that the weight of the items doesn't matter. The first way requires editing thousands of records to accomplish the task and creates compatibility problems. The second way edits 1 record (typically the player to add a perk) and is compatible with just about everything. I do the latter using this mod: Carry Weight Modifier which has numerous options depending on just how unrealistic you want to be (x100 carry weight anyone?). So instead of asking for a weightless option, I recommend removing the issue of weight using a mod like this.
Sort Armor By Class - I play and prefer sorting armor by slot. To me this makes the most sense because if I want to see if an item I picked up is better footwear, it is grouped with the other footwear items and I can easily cursor over and compare them. The ArmorByClass option was the biggest bane of my existence the whole time I was working on VIS for FO4. I'm sorry, I'm not doing it again. I've provided basic instructions for making patches and even provided a simple script for performing renames in SSEEdit. If it really bothers you that much, you can make your own overrides, but I'm afraid I'm not going there. I'm sharing VIS in the format for which I play.
Ok, I'm in a sharing mood. I just added a download to the Misc files section. It is an xEdit script I wrote... extremely simple, but it adds a tag to all selected records. I have another one I wrote that I can do deeper string manipulations (replace a string in all selected records, rearrange word order in all selected records), but it is very fugly and not ready for anyone else to see it. I cobbled it together as needs arose, so it's extremely piecemeal. For the simple version I supplied, I am providing this as-is and if you aren't careful you can create more work for yourself if you screw up the names. Use with caution.
For the simple version, here are some basic instructions:
Spoiler:
Show
1) Download the file "xEdit Script- Val - Rename Record" from the Misc section 2) Extract the contents to your xEdit "Edit Scripts" folder. If you are like me, you put SSEEdit in your Skyrim game folder in which case the path would be ...\Skyrim Special Edition\SSEEdit\Edit Scripts 3) Launch SSEEdit and navigate to the records you want to batch edit. Select them (shift or control select). 4) Right click the selected records and select "Apply Script" 5) Find the "Val - Rename Record" script and select it from the drop down 6) Line 21 should read:AddTag := '|Stone| '; 7) Edit between the single quotes on line 21 to set AddTag to whatever tag you are trying to add to the front of all selected records. Be sure to include the ending space as necessary (like the example above). 8) When you are satified with your edits, click the OK button and watch xEdit crank away.
I haven't been playing SkyrimSE lately, so some of the patches have had their parent mods updated and I haven't had a chance to even consider updating the patches. In the interrim, AFKRoger provided some patches for a few mods:
Hello, I am a Mod Author for Skyrim on Xbox and I was wondering if you would be okay with me bringing your mod over to console so that console players can enjoy this wonderful mos you've created!
I will give credit and link back to your nexus page as well :)
Is it possible to use this mod not for all items? for example, I don't want this mod to rename Weapons & Armor, but I want this mod for the others ( Potion, Poison, Food, etc)
I also wanted to know if there was a way to hide or remove the tags. Would love to see an MCM add-on for this to customize things like that so that item descriptions are less cluttered. Another alternate might be subtitles, like Fallout 4's FallUI - Inventory used with the complex sorter.
Okay something, is seriously wrong with VIS on my end. Is there an update because the orb does not show, and on more than one occasion it also has not shown the patches I have even though I've downloaded and redownloaded them. Any assistance would be wonderful here.
I honestly didn't know there was VIS for SSE. I'm also surprised that no one has made VIS icons for this version. I might try myself and see what happens.
It's a damn shame these are ESP and not ESL. I don't know if it can even be done, but when you use as many mods as I do, adding another 12 on top of the ones already causes NMM to loose it's damn mind. I'm already at the 250 amount before this sorter is used. Anyone know if there's any other option?
418 comments
Q: I loaded VIS, but my interface doesn't look like your screenshots.
Q: I have untagged items/spells. Did I do something wrong?
1) The untagged item/spell was added by a mod and you don't have a compatibility patch to adds the tag for those items/spells. You'll either need to install or create a compatibility patch for that mod.
2) You have another mod loaded AFTER VIS and/or the VIS Patch that is overriding the edits to those items/spells. Move VIS and VIS Patches lower in your load order may solve that problem.
3) I won't discount that I might have missed a record. The base VIS has multiple thousands of edits and it is quite possible I missed one. However, one of the above 2 is more likely.
Q: I don't see a patch for this awesome mod I'm using. Will you make one?
While I won't give an absolute NO for patch requests, I will say that unless I am going to use the mod I will likely not make a patch for it because it becomes very difficult to manage that file. I'd have to monitor for changes in the original mod, load that mod into my load order, update the patch, unload the mod from my load order again. It's a lot of work and I actually want to play the game sometime.
That being said, if you suggest a mod (and maybe sell it to me also), you might be suggesting a new awesome mod for my playthrough. There have been a couple requests already that I didn't realize the mod existed. So again, requests aren't an absolute NO, but unless I'm going to use the mod I probably won't make a patch.
Q: You don't have a patch for a mod I'm using, how can I make one?
1) Download SSEEdit from the link above (not with NMM).
2) Create a SSEEdit folder under your Skyrim folder (not Data folder) and extract the contents of the file you downloaded to that folder.
3) Run SSEEdit from that folder. You should be prompted with a list of your .esps. By default the active mods in your load order will be selected. Usually it's best to go ahead and load all, so just click OK to load all mods.
4) Wait for it to load completely. This can take some time. You'll see a Finished message on the Messages tab when it is done.
5) Expand the mod you want to create a patch for. You'll see a tree of all the record categories in that mod.
6) Types of objects that need to be patched: Ingestible, Ammunition, Armor, Book, Ingredient, Key, Misc. Item, Scroll, Shout, Soul Gem, Spell, and Weapon. All other categories can be ignored.
7) Find appropriate records of the above times that need to be tagged. You can Shift+ and Control+ select them. Rt. Click the selected records and select 'Copy As Override'.
8) You will be prompted for a file. If this is a new patch, select New File. Otherwise, select the existing patch file. If you select New File, you will be prompted for a file name (don't include the .esp extension).
9) Once you've added all the records that need tags to the patch file, expand the patch file in the tree. Click on one of the records to be tagged. The right pane will show you all mods that alter that record, shown left to right in your load order (right most column is the winning record). You're new patch should be the right most column.
10) For your patch file (right most column probably), edit the FULL field (this is the name of the item/spell) and add the appropriate VIS tag to the name.
11) Repeat 9+10 for each record that needs to be tagged.
There are more advanced things you can do (like merging changes from multiple mods) by dragging from one column to another, but the above instructions are the basics. Also note that not every Spell in a mod needs to be tagged. Spell also includes subspell effect and magic effects (that show up on the last tab of the Spell screen). So you only need to tag the records for spells that can be activated (Spells and Powers). Typically, abilities and subeffects will have a cast type of Constant, so you can probably ignore these.
If you make a patch for a mod that is not listed, and would like to share it you have 2 options:
1) PM me a link to where I can download the file and I can add it to the VIS archive under User Submitted Patches.
2) You are welcome to create your own Nexus page for your patch(es) and upload the file to the Nexus. I give open permission to upload patches for other mods and VIS without requesting permission first.
Q: Would you consider changing something or offering an option with different tags?
To specifically address 2 examples: weightless option and different sorting for armor:
Weightless Option - To consider a weightless option you are throwing 'realism' out the window (it is a game after all). Therefore if the goal isn't realism, then the goal is to carry a bunch of junk around without worrying about carry weight. You can accomplish this by removing the weight of all items, or increasing the character carry weight enough that the weight of the items doesn't matter. The first way requires editing thousands of records to accomplish the task and creates compatibility problems. The second way edits 1 record (typically the player to add a perk) and is compatible with just about everything. I do the latter using this mod: Carry Weight Modifier which has numerous options depending on just how unrealistic you want to be (x100 carry weight anyone?). So instead of asking for a weightless option, I recommend removing the issue of weight using a mod like this.
Sort Armor By Class - I play and prefer sorting armor by slot. To me this makes the most sense because if I want to see if an item I picked up is better footwear, it is grouped with the other footwear items and I can easily cursor over and compare them. The ArmorByClass option was the biggest bane of my existence the whole time I was working on VIS for FO4. I'm sorry, I'm not doing it again. I've provided basic instructions for making patches and even provided a simple script for performing renames in SSEEdit. If it really bothers you that much, you can make your own overrides, but I'm afraid I'm not going there. I'm sharing VIS in the format for which I play.
For the simple version, here are some basic instructions:
1) Download the file "xEdit Script- Val - Rename Record" from the Misc section
2) Extract the contents to your xEdit "Edit Scripts" folder. If you are like me, you put SSEEdit in your Skyrim game folder in which case the path would be ...\Skyrim Special Edition\SSEEdit\Edit Scripts
3) Launch SSEEdit and navigate to the records you want to batch edit. Select them (shift or control select).
4) Right click the selected records and select "Apply Script"
5) Find the "Val - Rename Record" script and select it from the drop down
6) Line 21 should read:AddTag := '|Stone| ';
7) Edit between the single quotes on line 21 to set AddTag to whatever tag you are trying to add to the front of all selected records. Be sure to include the ending space as necessary (like the example above).
8) When you are satified with your edits, click the OK button and watch xEdit crank away.
Ordinator
Sacrosanct
Apocaclypse Magic of Skryim
https://drive.google.com/drive/folders/0B6nGZRdXh0mveEZsZ3BGT25aa2s?usp=sharing
Patches from zazusha:
http://www.nexusmods.com/skyrimspecialedition/mods/9524/?
Patches from ttabakova
TT's VIS Patches Junk Yard
I will give credit and link back to your nexus page as well :)
Thanks!
I might try myself and see what happens.
APPARENTLY it can be done now directly in Vortex, nice!
https://www.nexusmods.com/skyrimspecialedition/mods/164