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- Undead Guardians
Undead Guardians
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Version3.0
- Download:
- Manual
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Last updated
Original upload
Created by
UserMingziUploaded by
UserMingzi31Virus scan
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This page was last updated on 07 September 2023, 6:39PM
- Changelogs
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Version 3.0
- Bug fix - Following Dragon Guardians no longer summoned by summon spell (can cause crashes/strange behaviour)
- Optimization - Under-the-hood form lists which are used to make the summon, hunt & destroy and massacre commands work now clean themselves when certain other commands are used. This protects against accumulated bugs when heavy script loads interrupt functions.
- Fail safe - In case a heavy mod load prevents the quest which makes the dialogue commands work from firing on install - it is triggered again when any guardian spell is learnt.
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Version 2.9
- Bug Fix - Changed the AI package used dragon guardians when guarding a location. They should now not fly too high when left for too long.
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Version 2.8
- Bug Fix - Ghost Guardians can now receive dialogue commands
- Bug Fix - Massacre command correctly dispelled when new command given
- Equip command can now be used while Guardians are under the hunt and destroy or massacre commands (if they are out of combat)
- Bug Fix - Undead Dragons do not use living Dragon Voice
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Version 2.7
- Bug Fix - basic skeletons no longer incorrectly flagged as children and unable to fight
- Bug Fix - skeletal mage spell correctly labelled as expert
- Ghost Guardian stats buffed a little - still very little health but do a little more damage now
- Dragon Guardians wait on ground after creation until instructed to follow/guard; at which point they take off and fly
- New Advanced Guardian Command which causes dragon guardians to land and follow on foot - allows individual commands to be given easily
- Skeleton and draugr breathing effect removed from gaurdians
- weight of bones again reduced further
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Version 2.6
- Basic commands now given via dialogue rather than lesser powers
- Advanced commands consolidated into a single lesser power, which can also be triggered via dialogue once learnt
- Bug Fix - the new, less frenzied hunt & destroy command is now working as intended
- See - Updating Mid Play Through on the main page
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Version 2.5
- Dragon Guardians now fly
- Corpse Guardians don't take off their armour when left to guard (for real this time)
- Guardians no longer harass neutral NPCs when guarding a location
- Spells and spell books renamed to reflect the fact guardians are not summoned
- Guardians no longer kill neutral NPCs when asked to hunt and destroy; there's is a new massacre power for when this is your intent
- weight of bones halfed
- New Mod 'Modes' accessible through an options power - balanced (default); conquest (no black soul gem req.); creative (no ingredient req.)
- Summon followers power better at finding lost followers; followers also less likely to get lost
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Version 2.0
- Notifications when ritual spell fails due to missing ingredients
- Second attempt at preventing Corpse Guardians unequipping their armour when left to guard a location.
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Version 1.9.5
- Added lesser power ability to 'mark friend' learnt when reading the 'Advanced Guardian Commands' (adept) spell book. Use on a NPC to prevent guardians from attacking the marked NPC when in the guard or hunt and destroy state.
- Added lesser power ability to 'mark hostile' learnt when reading the 'Advanced Guardian Commands' (adept) spell book. Use on a NPC to force guardians to attack an NPC who might otherwise be regarded as an ally or neutral. Note, causes NPC to become aggressive toward the player as well.
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Version 1.9.4
- Corpse Guardians will no longer unequip their armour when left to guard a location.
- Command all guardian powers will no longer send nearby items flying
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Version 1.9.3
- Improved 'hunt and destroy' command (less running into walls, much better at finding NPCs without line of sight).
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Version 1.9.2
- Bug Fix - The individual 'Hunt and & Destroy' command can now be canceled by issuing a new command (previously only the AOE versions was canceled).
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Version 1.9.1
- Bug Fix - A 'playable skeleton' race will no longer appear during character creation
- Bug Fix - Skeletal guardians will no longer equip crossbows (they do not have the animations for them, causing strange behaviour)
- Quality of Life - A cooking pot has been added to the Necromancer's Market so you can brew Embalming Fluid there.
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Version 1.9
- Added all Guardian (AOE in a very large radius) variants of 'Follow', 'Guard' & 'Dismiss' powers. All three learnt by reading the new spell tome 'Advanced Guardian Commands' (Adept)
- Added new command (both individual and all guardian versions), 'Hunt & Destroy' - Causes guardians to go on a killing spree of neutral and enemy NPCs in a very large radius for 20mins (or until another command given)
- Added summon Guardian power (followers). Causes any guardian in the follow state to teleport to you immediate position. Learnt when reading any guardian spell tome
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Version 1.8.4
- Bug Fix - added missing Guard AI Data packages to skeletal guardians (they will now guard a new location as intended rather than returning to their default spawn location)
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Version 1.8.3
- Bug Fix - Harvested Corpses will no become invincible NPCs on respawn. (If this has already happened use the console command "setghost 0" on the troublesome NPC, or failing that "markfordelete"
- An extra ESP file hiding in the folders has been removed
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Version 1.8.2
- Mod fully cleaned of unintentional vanilla edits (thanks to CorvustheFallen)
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Version 1.8.1
- Fixed blackface bug on new corpse guardians
- Removed accidental vanilla edits to a couple of factions
- Correctly labeled the left and right intact foot bones
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Version 1.8
- New power added to allow items to be given to skeleton and corpse guardians - Command Guardian Carry/Use (opens inventory)
- Corpse guardians radically altered so they use regular NPC animations and can equip all weapons and armour
- Corpse and skeletal guardians now have appropriate resistances (frost, poison)
- Tweaks and improvements to the AI packages
- Reinforced Corpse Guardian rebranded Strengthened Corpse Guardian to account for the fact they no longer have fixed armour. Iron ingot and leather strip requirement replaced with linen wrap.
- Other small tweaks
- Guardian draugr/skeleton idle breathing sound removed (too annoying)
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Version 1.7.1
- Fixed bug where prepare corpse wrongly created a zombie when cast on a male npc.
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Version 1.7
- Zombie Guardians Introduced
- Corpse Harvesting uses the black screen effect
- Corpse Harvesting no longer automatically picks up inventory. Instead, bloody scraps are left over which can be looted afterwards.
- Receive a notification when a guardian dies
- Corpse Harvesters no longer can be looted from every draugr
- Corpse Harvester and Embalming Fluid now have a small chance to be looted from draugr or warlock corpses.
- Tweaks to the inventory of the vendor at the Necromancer's market
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Version 1.6.2
- Fixed broken harvest corpse spell
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Version 1.6.1
- Added Missing Scripts to download file and fixed a typo.
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Version 1.6
- Fixed oversight in 1.5 - Corpse and Skeleton spell magic cost and spell levels realigned. Should update for 1.5 without need to kill current guardians.
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Version 1.5
- Added Corpse Guardians as an alternative to skeletal guardians with their own creation process and requirments
- New handpicks locations for spells and resources as well as a vendor who specialize in them
- Tweak resource requirements
- Updated spell and spell tome descriptions
- New command to allow guardians to be assigned a new guard location in addition to their spawn point
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Version 1.4
- Spell requirements - bone meal replaced by mod added skeleton parts ingredients
- Corpse harvest spell and tool added for acquiring intact skeleton parts
- Rebalance - reduction of spell tome cost and spell magicka cost
- Ghost Guardian weapon replaced so animations correctly play
- Additional requirements for undead dragon guardian so this is harder to acquire than lower level guardians
- Some hand placed tools and spell tomes
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Version 1.3
- Bug Fix - Undead Ghost Guardian now appears in conjuration vendor inventories.
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Version 1.2
- Added the ability to have Undead Guardians follow (and dismiss them)
- Fixed a vanilla bug which caused the conjuration ingredient script to rerun (which became a big problem once they started following the player)
- Reduced the guard distance (in which they will attack non-hostile NPCs who don't leave sharpish) from 250 to 150 radius
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Version 1.1
- Rebalancing of stats - ghost nerfed and dragon buffed. Spell levels altered accordingly.
- Two new guardians - reinforced skeleton (adept) and skeleton mage (expert)
- Guardians now turn to ash (rather than disappear ) on death and an empty black soul gem can be looted
- Leftover ash spell effects replaced with more suitable conjugation/reanimation effects
- Change to appearance of ghost and added fear enchantment to otherwise very weak weapon
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- Author's activity
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September 2023
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07 Sep 2023, 6:39PM | Action by: UserMingzi31
Attribute change
'Summary changed.'
May 2023
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08 May 2023, 6:26PM | Action by: UserMingzi31
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'Description changed.'
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03 May 2023, 8:08PM | Action by: UserMingzi31
Attribute change
'Description changed.'
April 2023
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10 Apr 2023, 9:14AM | Action by: UserMingzi31
Attribute change
'Description changed.'
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08 Apr 2023, 5:49PM | Action by: UserMingzi31
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'File \'Undead Guardians\' description changed.'
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05 Apr 2023, 4:40PM | Action by: UserMingzi31
Attribute change
'Description changed.'
February 2023
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27 Feb 2023, 8:19PM | Action by: UserMingzi31
File added
'WIP - Dead and Daedric Guardians [version 1.6]'
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25 Feb 2023, 5:09PM | Action by: UserMingzi31
File added
'WIP - Dead and Daedric Guardians [version 1.5]'
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24 Feb 2023, 1:29PM | Action by: UserMingzi31
File added
'WIP - Dead and Daedric Guardians [version 1.4]'
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24 Feb 2023, 9:25AM | Action by: UserMingzi31
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'WIP - Dead and Daedric Guardians [version 1.3]'
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21 Feb 2023, 2:30PM | Action by: UserMingzi31
File added
'WIP - Dead and Daedric Guardians [version 1.2]'
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15 Feb 2023, 8:43PM | Action by: UserMingzi31
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July 2022
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29 Jul 2022, 9:15PM | Action by: UserMingzi31
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'Description changed.'
June 2022
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28 Jun 2022, 8:35PM | Action by: UserMingzi31
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'WIP - Daedric and Undead Guardians [version 1.1]'
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04 Jun 2022, 9:57PM | Action by: UserMingzi31
File added
'WIP - Daedric and Undead Guardians [version Alpha]'
May 2022
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29 May 2022, 2:22PM | Action by: UserMingzi31
Attribute change
'Description changed.'
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29 May 2022, 10:51AM | Action by: UserMingzi31
Attribute change
'Description changed.'
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29 May 2022, 10:28AM | Action by: UserMingzi31
Attribute change
'Description changed.'
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21 May 2022, 8:30PM | Action by: UserMingzi31
Attribute change
'Description changed.'
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21 May 2022, 8:25PM | Action by: UserMingzi31
Attribute change
'Description changed.'
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