Why did you make 3 different versions? I have AE last version, with Skyrim Lite Loader for compatibility with all older mods, but I have all newest CC files. Which file would I download?
Well constructed dungeon, several different areas. A few Charus were stuck underground, but they eventually managed to join the fight. The pathing could use some tweaking, the Falmer had some trouble in a few corner areas (but were overall very effective)
Just the perfect dungeon! care for details! very nice lightening (only the very last room seemed to have some broken lights...) Plus it has some my favourite elements: blackreach/falmer thingies and tons of dwarven pipework reworked stuff :P
Hey Hammett, thanks for your mods :D one question, I didn't see this dungeon in Hammet Dungeon Pack 2 or 1, so I was wondering if this will standalone or at some point come into Hammet Dungeon Pack 2
Nope. It will never become part of Hammet Dungeon Pack 1 or 2. I prefer this mod as Standalone. I have other plan for this one and the other standalone that were not included in the Pack.
Thank you and I have a new one coming for October. It'll be my 2nd to the last dungeon cause I still have another one for November then I will start reworking the Hammet's Dungeon Pack for the upcoming Anniversary Edition
There's a conflict with Hammet's Dungeon Pack at 04000800 with EDID and Location Ref (also a very small navmesh issue with doors in that cell as well). I can patch the navmesh issue but i want to know if the EDID and Location ref conflicts matter to the functioning of either mod?
I load Aknznd after Vuldur, u only need to go from the Mine slighlty right to the Entrance of Creshaw. I found there no Trouble with both mods installed, only that Creshaw looks a little buried and a bit out of Place. But i guess u don't find long forgotten Caves directly near the next Burger Drive in, right....
I have just relocated Lost Peril Mine. In the next coming months Creshaw will also get a rework and improvement. So as to every dungeon in the packs. Hope this new update will take care of your issue. Have a nice day ahead.
I am not very good at English, so I use DeepL translation. First of all, thanks for the great mod, venjhammet! I enjoyed the powerful dungeon. The last boss stage brought a lot of tension and heat to my player character. However, I couldn't find the key mentioned in the note I read at the entrance anywhere, and after three or more slow searches through the area, I couldn't find the woman with the key (or any inventory for that matter). So finally, I had to use the console to open the door leading to the passage. Please let me know how I ended up doing the right thing, for the sake of later people who can't play because of this problem.
26 comments
Fantastic job
Plus it has some my favourite elements: blackreach/falmer thingies and tons of dwarven pipework reworked stuff :P
one question, I didn't see this dungeon in Hammet Dungeon Pack 2 or 1, so I was wondering if this will standalone or at some point come into Hammet Dungeon Pack 2
Thank you! Will be back in 15 Minutes to endorse :)
Thanks!
First of all, thanks for the great mod, venjhammet! I enjoyed the powerful dungeon. The last boss stage brought a lot of tension and heat to my player character.
However, I couldn't find the key mentioned in the note I read at the entrance anywhere, and after three or more slow searches through the area, I couldn't find the woman with the key (or any inventory for that matter).
So finally, I had to use the console to open the door leading to the passage.
Please let me know how I ended up doing the right thing, for the sake of later people who can't play because of this problem.