New FX! No partial Decay (i.e. no holes, just full skeleton), and no floating teeth. It will also remove hair, and full-face helmets. The old style FX can still be enabled from the MCM, if you prefer it. They'll still have the floating teeth
Also the fix for scripts spamming warnings to the log, which I uploaded to Legendary Edition a few months ago (thanks to Myst42 for fixing that in my shitty, shitty scripts)
Known issues: - With new FX cannot full-head helments while the FX is active. - When "Eye Texture Eye Glow" is enabled, the eye remains changed even when the FX is ended. - To fix this, Save the game, exit to the main menu and reload. (You MUST exit to the main menu before reloading, so the player model is unloaded)
If you run into any severe problems, you should message me. I almost never check the comments.
I only really test this for my character and did check reanimated enemies. And it does indeed work but for my character, the inside of her head isn’t a skeleton or a draugr. It’s the infamous floating teeth and eyes.
The mod seems to not have any requirements and I checked SSEdit for any conflicts but to no avail. Is there something wrong?
Wish there was some kind of idea as to why I along with others are just getting skeleton heads with human bodies on thralls. Seems I'm not the only one and theres absolutely no ideas as to whats causing it. Sucks because this mod looks awesome if I could just get it to work properly...
I've got the same problem, in a load order without The Dark Arts. I have no idea what is causing this, can't be the facegen or anti-discoloration plugin since that's the only part that's working properly, RaceMenu is AFAIK only used for the player, perhaps a body mod? If anyone has a solution, I'd love to know. Will also share whatever I can discover on my own.
I have the newest version of SPID, so unfortunately that's not it. The strangest thing is, the player-equippable options for undead appearance all work perfectly fine. As does my plan B to get more undead-looking reanimations - using FEC's absorb kill effect to give corpses a draugr-like appearance
252 comments
New FX! No partial Decay (i.e. no holes, just full skeleton), and no floating teeth. It will also remove hair, and full-face helmets.
The old style FX can still be enabled from the MCM, if you prefer it. They'll still have the floating teeth
Also the fix for scripts spamming warnings to the log, which I uploaded to Legendary Edition a few months ago (thanks to Myst42 for fixing that in my shitty, shitty scripts)
Known issues:
- With new FX cannot full-head helments while the FX is active.
- When "Eye Texture Eye Glow" is enabled, the eye remains changed even when the FX is ended.
- To fix this, Save the game, exit to the main menu and reload. (You MUST exit to the main menu before reloading, so the player model is unloaded)
If you run into any severe problems, you should message me. I almost never check the comments.
The mod seems to not have any requirements and I checked SSEdit for any conflicts but to no avail. Is there something wrong?
https://imgur.com/gallery/dHxXfjD
You guys using SPID ?
I am in VR, last SPID update included :
I am wondering if either the above is causing this issue..