A patch for Requiem and Nether's Follower Framework, which allows for Requiem's more advanced follower features (basically just lockpicking) to identify followers present in additional follower slots added by NFF.
Tested with 4.0.2., but any version 4.0.+ is probably fine.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 2.0
Totally remade from scratch, after some advice from Ogerboss. The patch now works the way it is "supposed to", with its own utility quest that triggers the necessary scripts, rather than overwriting the one from Requiem. This will ensure greater future-proofing (i.e., I will hopefully never have to update it again lol). Unfortunately, this means it is not compatible with games where ver. 1.0 of this patch was present. That being said, ver. 1.0 is not "broken", so if you wish to continue playing a game with that one, it should be fine (just remember to upgrade to 2.0 when starting a new game!)
Version 1.0
Initial release.
Overview
Until recently, I had thought there were no conflicts between Requiem and Nether's Follower Framework, as long as the latter was loaded after Requiem in the load order. However, I recently discovered this was not entirely the case - followers being managed by NFF will not be recognized by Requiem's follower management script, which controls things like followers picking locks for you (Requiem disables the vanilla version of this mechanic and substitutes its own).
This patch registers the additional follower aliases used by NFF in the game (i.e., the follower "slots") with the script that Requiem uses to control its advanced follower-related features.
It also carries forward the few other plugin entries from NFF which overlap with Requiem, so the load order between Requiem and NFF .esp files will no longer matter. Of course, this patch must be loaded after both. Does not require a new game.
The esp from Follower Death & Injury Chance must overwrite this patch, otherwise it will not work (don't worry, this won't break any functionality).
----------------------------
Credits
The Requiem Team, particularly Ogerboss, for his help with the scripts, and TheTrader for his thorough Requiem patches giving me practical examples of how to do this stuff. Netherworks - For making NFF. I, uh, hope they change their mind and come back to Nexus one day...