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This page was last updated on 12 January 2024, 11:49AM
- Changelogs
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Version 1.52
- Small bugfix, safe to update mid-game.
- Fixed some Bruma bounties not finishing correctly. They won't trigger the effects of this mod, but at least they can be finished as normal. Big thanks to MissileMan (Aka: The Patrick guy) for the fix.
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Version 1.51
- Safe to update from 1.50. If updating from an older version, read the full changelog under the changelog tab for 1.50.
- Adds support (Without the need for patches) for the just released Immersive Death Cycle: https://www.nexusmods.com/skyrimspecialedition/mods/97048
- Adds support for Simple Hunting Overhaul, also without patches.
- Updates the version number in the fomod so Vortex will stop complaining.
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Version 1.50
- Installing Headhunter for the first time? Safe to install/update mid-game.
- Updating from a previous version? I recommend waiting until your next playthrough to update. I haven't tested updating mid-game with this version and the changes to the bounty quest might not carry forward successfully. 1.50 doesn't bring a lot to the table so don't feel the "need" to update.
- What's changed: Before this update, bandit/giant/dragon heads were temporarily stored in the inventory of the local Jarl, and then they were moved to the corpse of the bounty leader once you kill the bounty target. This was not an issue per se and it did not break anything, but if you somehow looked at the Jarl's inventory during the course of a bounty, you'd see they are carrying the heads lol. In 1.50, the heads are now stored in an inaccesible chest.
- Also: Huge thank you for the 7000 endorsements. You rock!!!
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Version 1.43
- Safe to update from 1.42. If uploading from an earlier version, read the changelog from the past version.
- Thanks to Mokeine for their help with this patch <3
- Fixed an issue that could result in bandit bosses in the wild wearing rags instead of their armor, after imprisoning the same type of bandit in the past. Fixed.
- Fixed a possible issue that could make bandits be executed in prison before their time.
- Sometimes when trying to arrest a bandit, you could hear things like "Need something?" if they've recently used their "injured" line. I've added a couple of new lines for hellos/goodbyes, more fitting for these cases. They'll now be like "Oh gods, this can't be happening!" and similar.
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Version 1.42
- Should be safe to update mid-game but please read the entire changelog before updating.
- POLYMORPH BUGFIX: Fixed bandits in jail polymorphing into other bandits. (The good old prison escape switcheroo!) I strongly recommend updating to fix this (funny yet annoying) bug. If you have bandits already in jail before the update, I recommend visiting them and KILLING THEM either with the console (Kill + disable) or execution style. It doesn't matter if you kill them before or after the update. Big kudos to mko543 for finding the solution here. I was stuck looking for a way to solve this for weeks now and they figured it out to help Giamel. (Also thanks to Giamel for always helping me out).
- MORE APPROPIATE BOUNTY REWARDS: The most epic of all crustaceans, aka the legendary EpicCrab, has kindly worked on a "leveled bounties" addon for Headhunter that does NOT rely on Missives. This is now available as an optional plugin in the FOMOD. As many of you know, I was relying on the Missives patch to cover getting more apropiate rewards depending on the bounty you complete, but some of you do not want to use Missives for one reason or the other. For people not using missives but in search of leveled rewards, you can now select the new "leveled bounties" option in the fomod when installing the mod. Do not use this optional plugin together with similar mods OR with the missives patch, as it will most likely conflict.
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Version 1.41
- NEW for 1.41: Tiny update that fixes small inconsequential things. (Not being able to drop some heads, where others were droppable, and similar tiny things). Uploading now before too many people download the update and hate me forever for making them redownload. Safe to update.
- 1.40: Howdy headhunters! Quite the big update. Safe to update mid-game. However...
- Please, keep in mind I've only tested the new update during a couple of days. I've tested it both in a new save as in an already started save with the previous version. I haven't experienced any issues in the 4 or 5 bounties I've completed, but you never know until dozens of people have tested it. If you experience issues, let me know. But please, read the troubleshooting guide in the comment first, chances are you a) have a mod overwriting the bounty quests. 2) have installed the esps in the wrong order. I appreciate if you want to give this version a try, but you might also want to wait a couple of days until we know for sure no one's game has been set on fire.
- Feature: Headhunter should now play nice with mods that change the faction of the whiterun guards.
- Bug fix: Fixed the "infinite 25 Gold reward from guard" possible exploit when handing over a prisoner if you exited the conversation before it was finished.
- Feature: I'm now covering a lot more voicetypes for the bandits. Meaning if you have a mod that changes the voices of the bandits (Hello there, Bandit Lines Expansion optional patch among many other mods!), the voiced bits of this mod should remained voiced.
- Bug fix: Spared giants should no longer have the bug where they cannot be talked to without first loading up a save. If they're not talking to you after taking a knee, you might have to wait for them to stand up and bring them to their knees again. They are stubborn creatures. No loading of saves needed anymore though.
- Suggestion: AllGUD patch should still work, however... I've stopped using it personally. There's a couple of IED presets out there that support Headhunter items. Even on horses. I recommend getting one of these instead.
- Huge thank you: Mod author and superstar Mokeine decided to overhaul a bunch of things from the mod's workings in the background. Mostly fixes and optimizations, which we all love. All the changes below are coming from the amazing Mokeine. Again, thank you, you rock!
- Optimization: Integrated the different scripts for each bounty type into a single one, making patching/troubleshooting easier.
- Bug fix: Fixed a bug that could make it so picking up a bandit's head could complete a different bandit bounty quest from Missives/The Notice Board.
- Bug fix: Fixed bug that could make some quest objectives do not display or disappear.
- Feature: Quest objectives should now be smoother and even allow for "mistakes". Example: Dropping a bandit head is now possible and the quest objective will point you to the bandit's head as it rolls down a mountain. You monster! Leave the dead bandits alone!
- Feature: Talking to the steward without proof will result in "I'm not a fool, you expect me to believe that?" type of dialogue that reminds you that first you must provide proof.
- Feature: Mokeine overhauled the entire prisoner system, now allowing in theory for infinite captured prisoners (in theory, we haven't tested out more than a few). This is because the original bandit leader now dies and is replaced by a clone created at runtime. This new very sus impostor comes with a few advantages like increased compatibility and avoiding some bugs, like the one that could make it so a new bounty points you to a bandit leader sitting in prison (lol).
- Feature: The reward for Missive's Track Vampire quests can now be redeemed from any Vigilant actor.
- Enjoy the update, let me know if you encounter any issues!
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Version 1.30
- Kept you waiting, huh? Headhunter 1.30 is finally here. Probably safe to install/update mid-game. Probably. I haven't had a lot of time to test the changes, so update at your own peril for now.
- Number of total possible prisoners has been increased. There are now 20 possible prisoners in jails Thanks to Mokeine for implementing this!
- Sometimes, you could get a friendly bandit chief after the bandit location had completely respawn. Now fixed. Thanks to Mokeine for solving this!
- There could be some issues with dragon-hunting missives (from the missives patch), not anymore. Thanks to Mokeine for fixing this!
- After "borrowing" a bandit's head, the game will now exit the looting menu. This is done to account for players that are not using Skyrim Souls, so the effect is immediate for them too. Thanks to TateTaylorUSA for implementing this!
- Orcs were considered "guards" as per the stronghold law system, and they could take the prisoners for you to the Jarl (lol). Now it's limited to city guards only.
- Sometimes, for strange reasons, bandits could have 2 heads on them (Say what now). They should just have one now.
- Only full helmets were unequipped automatically when taking the bandit's head, now everything above the neck will be removed and stored in their inventory when you get their heads. (Circlets, hair-covering hats, masks, earrings and the like)
- Using the missives patch, you could accuse fugitives and thieves of their crimes BEFORE you had accepted the missive for their quests. Not anymore.
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Version 1.20
- New voice lines for captured bandits: George from Zero Period Productions (https://www.youtube.com/watch?v=7o5daur1ehY) DARED criticize this objectively perfect mod, can you believe it?! He said the bandits would repeat the same line over and over again when captured ("I've had enough of you!"). Unbelievable! I'm the one who has had enough of you, George! I'm just kidding, I love his channel and really appreciate the feedback as always! <3 - Bandits will now have a couple of additional lines when captured and when jailed. Nothing amazing, just your average insult, they will cough, they will be like "I can't believe I got caught!" and similar. There's also a timer on these lines now so they don't repeat as often.
- Bugfixing and general improvements: Dragon and Giant bounty targets would not have a quest marker displayed on the map/hud, now they do. Giant heads could sometimes remain on your character and not be taken upon quest completion, this is now fixed. Using the missives extension, some dialogue options from captured bandits could be missing for female bandits, now fixed. If you clicked through the dialogue of the guard when handing a bandit too quickly without letting the dialogue play, you could temporarily break the scene and your tab menu would show up. This is now fixed and improved. All of these fixes have been implemented by Mokeine, so big thank you for your help!
- If you use OBIS + Missives, you might be interested in a patch Mokeine just made too, which also includes functionality for Headhunter: https://www.nexusmods.com/skyrimspecialedition/mods/52520
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Version 1.15
- So I believe it should be safe to update mid-game, but make sure you don't have any bounties on-going.
- - Fixes for the TNB: The patch for the Notice Board had some errors in the Forsworn and Giant quests (they were partially mixed up). Sorry about this. The issues are now fixed. If you're in the middle of either of these quests (and you got the quest via the Notice Board), I suggest using the console to complete the quest, then installing the updated patch. Thanks to TheFrozenFace for taking the time to find, troubleshoot, and fix the errors, you rock!
- - Fixes for Missives Patch: Falkreath Thieves could not be Intimidated/Persuaded. Fixed now. Thanks to Mokeine for noticing.
- - Forsworn Dialogue: With this update, captured Forsworn get a special dialogue line and they dont' get the "rags" outfit. This is because if you remove their armor, they lose their carved heart visuals which is annoying, so instead they get to keep their armor, and thus, their heart.
- - All I want Is Your Heart: If you loot the briarheart off Forsworns, they will die. You will still need to take their heads afterwards.
- - Custom voice lines: This is not new, but you probably don't know this cause I myself totally forgot I implemented this and it surprised me when testing Forsworn today: Guards will have custom dialogue when taking the prisoner depending on the hold you're in. There's a dialogue for guards from Markarth ("That's it, I'm taking you to Cidhna Mine!"), one for guards from Whiterun (You're going to rot in the Dragonsreach Dungeon!") and then a generic "I'm placing you under arrest" dialogue line.
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Version 1.10
- 1.10 is here! Safe to update mid-game.
- New Head Models: The most exciting bit of this update.
> The talented TheBowGal decided to bless us all with better meshes for items on the back/horse of your character. These now include fitting and cool-looking ropes to hold the "trophies" that now replace my ugly leather belts. I've uploaded new pictures showcasing these new models to the gallery of the mod. Huge thanks to TheBowGal for providing these!
- Can you please keep it quiet when cutting heads?
> A couple of you (Wink, wink, skunkjohnson + WredWolf) complained that the mini-screen that appears when picking up a head was too sudden and jarring. I've tried to tweak it a bit, mostly reduced the sound level of the axe sound and tweaked the blackscreen a tiny bit. Hopelly it won't startle you now, but you know, someone is losing their head! It's not supposed to be a pleasant experience! Haha
- Small text-based bug:
>Made sure to reduce double entries in your quest journal so they're there only there when it makes sense. So for example, you will have two misc entries when you still have the chance to bring the bandit to justice or kill them. I don't want players to think you're locked to one option only, as the option of getting your "souvenir" is still there.
-Who's the Jarl, who's the Steward?
> Fixed a small bug that would point the arrow towards the Steward when in reality you're supposed to talk to the Jarl. No big deal since quest should avance either way, but this is now fixed.
- WHAT PRISONER? Says the Guard.
> If for whatever reason, you lose the prisoner (or you lock them somewhere and they can't get out), it was still possible to hand over the prisoner to a guard when in reality.... the prisoner was miles away. Guards will now only accept a prisoner if the prisoner is with you in the same cell. Thanks to NewVegasJoker for reporting the bug.
ISSUES? I've written a troubleshooting guide in the comments section, it's in the sticky. If you're experiencing bugs, please, please. Check that you're not using one of the incompatible mods. Make sure you have activated the right patches and they're installed in the right order. Make sure nothing is modifying the quests my mod adds new stages to. I'm getting tired of answering the same things over and over, please do some digging first, the mod works fine. I have more than 500 mods and I've now done over 25 bounty quests of all sorts, not a single issue. The only issue is I wish I had implemented a "head on pike" static item outside the city's hold that grows as you bring more bounties haha. (No, don't ask, I need some rest :P )
- 1.10 is here! Safe to update mid-game.
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Version 1.02
- New patches, small bug fixes, fomod installer. Safe to update mid-game.
• NEW PATCH: Support for "The Notice Board". Bandits/Forsworn/Giants/Dragons from the notice board will use the new features. There's also a Skyrim Realistic Conquering patch.
• NEW PATCH: Support for "Bounty Preview". Both mods must be installed, my files should override the files of the other mod.
• Notice Board + Missives plugins are compatible with each other, so you can go crazy and install everything if you use those mods. All new files are ESL too, of course.
• Fomod installation: the number of patches was getting out of hand, so I created a simple installer. Load order is not automatic, so make sure to reorder the plugins in a way it makes sense (From more general to the most specific plugins)
• Small USSEP forwarding changes in the prisons. Nothing major.
• Small bugfix: Giants that surrendered could be told to follow you in some rare ocassions (Lol). Now fixed.
- New patches, small bug fixes, fomod installer. Safe to update mid-game.
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Version 1.01
- Couple of minor changes, safe to update mid-game:
• New Missive Patches: Solstheim, Bruma and Wyrmstooth patches now available. All ESL and they require Missives Worldspace Additions. Huge thanks to Solracmgp for helping with these.
• Lawbringer (black magic) Compatibility: The legendary EpicCrab was like: STEP ASIDE. He casted a couple of master level spells and made all versions of the mod compatible with Lawbringer without the need of any patches or dependencies. Impressive (and also a little bit scary). Thank you!
• Stop scamming me, Jarl Balgruuf: The missives (general) patch now makes it so the vanilla bounty quests give you different amounts of Gold depending on the bounty type (bandits/giants/dragons). The reward number matches that of Missives, and can be configured via the MCM.
• Let the heads roll: No, seriously, don't. Heads are quest items and are supposed to be non-droppable, but it's possible they skip their quest item status sometimes, which means you can drop them (even though you shouldn't). ANYWAY, if you DO drop them for whatever reason, they will have a proper world model with physics, they will roll down a hill and you will go crazy trying to pick it up before it ends on a river or something. Huge thanks to Giamel, who kindly worked on the updated meshes and did an awesome job.
• AllGUD One or the Other: If you have both a Dragon Skull and a Giant head on you, only the Dragon Skull will now show. (It was both before, and it was... bad)
- Couple of minor changes, safe to update mid-game:
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- Author's activity
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January 2024
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12 Jan 2024, 11:49AM | Action by: jayserpa
File added
'Headhunter - Bounties Redone [version 1.52]'
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12 Jan 2024, 11:48AM | Action by: jayserpa
Changelog added
'Change log added for version 1.52'
August 2023
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29 Aug 2023, 1:42PM | Action by: jayserpa
Attribute change
'Description changed.'
July 2023
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30 Jul 2023, 1:10PM | Action by: jayserpa
File added
'Headhunter - Bounties Redone [version 1.51]'
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30 Jul 2023, 10:46AM | Action by: jayserpa
Changelog added
'Change log added for version 1.51'
May 2023
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20 May 2023, 2:51PM | Action by: jayserpa
File added
'Headhunter - Bounties Redone [version 1.50]'
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20 May 2023, 2:45PM | Action by: jayserpa
Changelog added
'Change log added for version 1.50'
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20 May 2023, 11:03AM | Action by: jayserpa
Changelog added
'Change log added for version 1.50'
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20 May 2023, 11:00AM | Action by: jayserpa
Changelog added
'Change log added for version 1.50'
February 2023
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26 Feb 2023, 9:20PM | Action by: jayserpa
File added
'Headhunter - Bounties Redone [version 1.43]'
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26 Feb 2023, 7:03PM | Action by: jayserpa
Changelog added
'Change log added for version 1.43'
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26 Feb 2023, 7:03PM | Action by: jayserpa
Changelog added
'Change log added for version 1.43'
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26 Feb 2023, 7:02PM | Action by: jayserpa
Changelog added
'Change log added for version 1.43'
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06 Feb 2023, 12:34PM | Action by: jayserpa
File added
'Headhunter - Bounties Redone [version 1.42]'
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06 Feb 2023, 11:45AM | Action by: jayserpa
Changelog added
'Change log added for version 1.42'
January 2023
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25 Jan 2023, 5:07PM | Action by: jayserpa
Mod video added
'Gameplay showcase'
December 2022
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12 Dec 2022, 4:41PM | Action by: jayserpa
File added
'Headhunter - Bounties Redone [version 1.41]'
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12 Dec 2022, 4:36PM | Action by: jayserpa
Changelog added
'Change log added for version 1.41'
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11 Dec 2022, 2:10PM | Action by: jayserpa
File added
'Headhunter - Bounties Redone [version 1.40]'
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11 Dec 2022, 2:10PM | Action by: jayserpa
Changelog added
'Change log added for version 1.40'
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- Mod page activity
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April 2024
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25 Apr 2024, 12:26AM | Action by: scanman123
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'Headhunter - Bounties Redone'
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24 Apr 2024, 9:06PM | Action by: Xman1342
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24 Apr 2024, 1:09PM | Action by: Josigmar
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24 Apr 2024, 10:43AM | Action by: tondalade
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24 Apr 2024, 9:12AM | Action by: jdatlssu
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24 Apr 2024, 5:51AM | Action by: Biohazerd155
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24 Apr 2024, 1:14AM | Action by: megnoeu
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23 Apr 2024, 7:58PM | Action by: Tristan27Arthur
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23 Apr 2024, 5:38PM | Action by: Sepp149
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23 Apr 2024, 4:50PM | Action by: LicoriceEchidna
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23 Apr 2024, 1:38PM | Action by: edouy
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22 Apr 2024, 9:56PM | Action by: darkadams
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22 Apr 2024, 9:46PM | Action by: Redders190864
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22 Apr 2024, 8:28PM | Action by: TwistingAura
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22 Apr 2024, 6:34PM | Action by: JuanchoVCP14
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