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Cooleoj

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Cooleoj

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704 comments

  1. falloutfan102
    falloutfan102
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    im getting purple skeleton textures in the walls of this mod specifically in bleak falls barrow. i checked for any conflitcs and this mod doesnt overwrite anything nor does anything overwrite it.
  2. HyrulianZer0
    HyrulianZer0
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    if there were more dungeons, i would certainly download this ... ill just track it for now ... no update for 2 years ...
  3. Kalashnikov4774
    Kalashnikov4774
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    Will there be further updates to this mod?  Its so great
    1. Cooleoj
      Cooleoj
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      I don't really have any time atm or a windows computer. So might be awhile before any updates, sorry!
    2. DerrylHopkins
      DerrylHopkins
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      We must get you a computer again...
  4. Valzaf
    Valzaf
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    I just download gate to sovngarde and find out about your mod it looks really good !
    However i feel really ashamed to say this but i'm stuck behind a gate in bleaks falls barrow and i don't know iif it's because i'm stupid or because of a missing texture can someone please help me ... 
    Thanks and sorry for my bad english it's not my native language..
    1. MrsHandy
      MrsHandy
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      Just open the console, select the gate and type disable

      Also it's a maze, keep exploring
  5. whiskeyjack9105
    whiskeyjack9105
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    Are there any significant differences to using this or the individual dungeon mods?
    1. be03993
      be03993
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      Yes per description "Overhauls and enhances Skyrim's dungeons. Doubles the size of most dungeons and makes them much more interesting to visit." The list of dungeons its applied to is also provided in the description page. Not sure if you meant something else ?
    2. RevakArahn
      RevakArahn
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      There's a "standalone" mod for each dungeon, i suppose whiskeyjack asked if there are differences between these and the merged "Dungeons revisited" mod.
      (And no difference afaik)
  6. HappyMexicanGuy
    HappyMexicanGuy
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    I think this needs some way to differentiate the modded dungeons from vanilla ones to the player, something that says "by the way, this is a mega-dungeon, prepare", otherwise you might assume you're doing a normal dungeon and might not bring enough supplies or might just not be feeling like a dungeon slog at that moment.

    I think some way of differentiating these dungeons at the entrance, whether it's a distinctive blue flame or an iconic dungeon banner or a note of warning left by another adventurer, consistently applied to every modded dungeon would help players make an informed decision about what they're in for.
    1. be03993
      be03993
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      I like the fact that when entering a cave system, you have no idea what you are getting into. You can always back-out if you feel it's more than you can chew at that time. There are usually some supplies scattered around if it's a large one. 
  7. rijosan
    rijosan
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    Just finished the 

    • Bleak Falls Barrow 

      man its a puzzle, we all know BFB inside out... the dungeon is now so big. Oh its fun, without some prepartion i cant go into dungeons anymore.... as a mage.

  8. HappyNexusUser
    HappyNexusUser
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    Hello. Is it requiem compatible?
  9. PhilianKisa
    PhilianKisa
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    Does anyone know if this mod is compatible with the Tale of Blood and Snow Verified Creation from Bethesda.net? I know this mod revamps Broken Fang Cave, and I believe that Creation adds a secondary dungeon entrance within Broken Fang Cave.
  10. lenora22
    lenora22
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    I know it's probably incompatible, but has anyone tried this with Inconvenient Dungeons, and if so, did you actually end up having any problems?
    1. Kyguy89
      Kyguy89
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      Yes i accidentally had them both installed and noticed no issues but only went thru Embershard cuz I didnt read that mods description but you do realize that mod removes dungeon exits right? You have to go ALL the way back to the entrance so makes no sense to me but your choice