Changes the enchantments on the college robes to a more potent, interesting, but also balanced enchantment.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 1.0.0
Initial release
A simple ESL flagged plugin that changes the effects on the college robes to be more interesting and significantly stronger. Now, each robe has the following effect:
> Novice Robes of [School]
Novice [School] spells cost 20% less to cast. Magicka regenerates 50% faster.
> Apprentice Robes of [School]
Apprentice and novice [School] spells cost 25% less to cast. Magicka regenerates 75% faster.
> Adept Robes of [School] Adept, apprentice, and novice [School] spells cost 30% less to cast. Magicka regenerates 100% faster.
> Expert Robes of [School] Expert, adept, apprentice, and novice [School] spells cost 35% less to cast. Magicka regenerates 125%.
> Master Robes of [School] All spells from [School] cost 40% less to cast. Magicka regenerates 150% faster.
Technical notes & Balance:
1. The cost reductions scale MULTIPLICATIVELY, not additively. For example, let's take a theoretical 50% cost reduction trinket - the master robes will effectively only remove 20% of the spell's original cost.
2. The enchantments benefit from both Insightful Enchanter and Corpus Enchanter from the Enchanting tree.
3. Finally, ONLY THE MASTER ROBES can be disenchanted. This is done to avoid UI cluttering, as, without this change, you'd have 25 new enchantments in your enchanting table of which you'd only use 5.
4. As a sidenote, a few keywords have been added to appropriate robes (SurvivalArmorWarm and ClothingRich)