Skyrim Special Edition
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Bobrobbow

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bobrobbow

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About this mod

A mod that implements some benefits and drawbacks for the type of clothes that you wear, because people are judgemental!

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An early work in progress of something I want to expand on in the coming days.
The mod counts up the combined base value of all the items you are wearing in all body slots, it then gives you a "fancy score" based on that total value.
This fancy score determines which one of a number of constant effects are applied to the player.

If you are perceived as rich, you get a minor bonus to speechcraft, however shopkeepers will try and overcharge you as they think you can afford it!

If you are perceived as poor, you get a minor penalty to speechcraft, shopkeepers wont overcharge you, however, they will offer you reduced prices for the items you try to sell them, as they think you are so poor you will accept any price!


The script to recalculate only runs when a change in equipped items triggers it, it then assigns the fancyscore to a global variable, as I want it to communicate with other mods at some point.
I am very new to modding so this is probably not done in the most efficient fashion, but it seems quite robust and performant so far.
Requires SKSE

Future plans:

I want to integrate with Skyrim Reputation, Bards Reborn, Tailoring Workbench, Jewellery mods and so on. I also want to add optional modules where your perceived wealth and status can gate off certain areas of the game, but as things stand, this is currently a fairly minor gameplay change, and that is probably what most people would prefer.

Feedback and advice on how this concept could be expanded, is welcome :)

Compatibility:

I don't know 100% of everything out there, but in theory should be compatible with any added armor or clothes, as it just grabs what their base value is set to, and adds it up.


Changelog:

0.14: added recalculation on clothing UN-equipped

0.13: fixed bug in calculation caused by some clothing having hidden armor rating, added detection for "clothingrich" skyrim keyword to multiply clothing fancy score, tweaked thresholds a bit for the different fancy categories.

0.12 : Added MCM to change the global variables that go into the fanciness calculation
added a multiplier ( pow() ) to non-armor clothing so they are valued higher in the calculation
removed magic effect notification everytime it was re-added