Skyrim Special Edition

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Y3sMan

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Y3sMan

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About this mod

AIX's original beauty of a mod, now rewritten and under new ownership! Toggle spells on and off intuitively. Cast once to turn on, then once more to turn off! Now safer than before, and with native UI integration to showcase your debuffs!
Version 4.0 out now! Rewritten again, safer, with more features, a new MCM, all Conjuration spells work!

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Toggle your EbonyFlesh, Candlelight, and Flame Cloak on indefinitely, at the cost of debuffing your maximum Magicka! Keep them going through the entire dungeon, or even the entire time you roam the roads, however long you wish, just so long as you have the Magicka to spare.
AIX's original mod worked wonders, but it can be better! Rewritten, with bigger plans for the future, Lorica Redone will fix the problems left over by the original as well as improve upon the available features!
Each spell now has a debuff add to it, with the magnitude of the debuff dynamically calculated the same way the original Lorica caluclated costs. Now, though, a constant debuff is applied to the player, and at each spell cast gets readjusted based on your toggled spells, instead of the scripts modifying your character's Magicka values, removing the somewhat rare messups that occur over a period of play. There is no more danger of ending up with more or less Magicka than you started with! Also, through this method, if the spell is somehow dispelled without the player recasting it, through some quest or some other effect, the debuff automatically dispels with the spell! Neat!
In addition, I've incorporated assets from the Creation Club Survival Mode, utilizing the magicka debuff meter to showcase the debuffs on the UI itself! Also, debuffs are now listed in the Active Effects tab of your magic menu; no more having to open up a janky old MCM menu just to see all your active toggle spells.

UPDATE 4.0.0
  • Reworked how debuffs are applied. The actual debuff is now one main constant Ability. Circumvents the AV corruption bug of 3.0.
  • Rewrote MCM, now utilizes, and requires, MCM Helper. 
  • With MCM Helper, all settings are now independent of your save.
  • Added a Cumulative Cost to using spells. By default, is 0.50 of a spell's debuff; therefore, is about 0.25 of a spell's cost. Adjust in the MCM.
  • All Conjuration spells now work as intended
  • Now requires SPID to make Summon and Reanimate spells work as intended.
  • Added a Utility Spells system. Your chosen spells will now be excluded from the dispel power. Quickly dispel all but your most important spells to recover your magicka and gain the upper hand in battle!
  • Activate the dispel power twice in rapid succession to dispel everything.
  • Changed the game's Lesser Power cooldown to allow spamming Lesser Powers
  • Automatically save your Upkeep spells, blacklisted spells, and Utility spells to SpellList.json in SKSE/Plugins/Lorica Redone/
  • PLEASE USE A NEW SAVE. WILL NOT PROVIDE HELP FOR THOSE WHO DID NOT LISTEN

CURRENT FEATURES
  • Safer than the original Lorica!
  • Debuffs for each spell are now determined at initialization, instead of at each spell cast.
  • Dynamically add a description to each toggle spell showing it's debuff
  • Cast a spell to toggle it. Cast it again for 0 cost to turn it off, just like before.
  • A configurable percentage of the cost of each toggled spell is deducted from your magicka pool while that spell is toggled.
  • Grants continuous experience while toggled. Experience amount can be configured in the MCM.
  • Add your important spells to the Utility List, prevent them from being dispelled by the Lesser Power
  • Quickly dispel your spells with the included Lesser Power
  • Activate the Dispel Lesser Power twice to dispel as normal, including the Utility Spells
  • Import your favorite modded spells into the system, or remove them just as easily, either with the MCM option or the included Add Spell Lesser Power for ease of use.
  • Easy to navigate MCM to add or remove spells.

REQUIREMENTS

UPDATING
A new save please. I'm not responsible for your save breaking.


BUGS
  • If you have any issues, get help from me, not Aix! Don't bother em!
  • Useful debug/reset tools in MCM on the off-chance things get messed up or you want to uninstall.
  • "I keep  getting 'This spell could not be maintained' what the hell"
The script checks if your maximum, current magicka can support the next debuff. If not, it will prevent the spell from being applied.
  • I've noticed on some playthroughs the debuffs on spells are influenced by the player's skills. If this happens, look at the number increase on the Upkeep Total ability; it will use the correct value for the debuff, don't worry.
  • Reanimation and Summon spells are a bit slow, script wise. Sometimes things don't work, especially in a very resource-intensive situation with lots going on. I'm looking at optimizations.
  • Currently, the mod runs a very simple check to see if a spell was dualcast; if you have a spell in both hands when you cast it, then it counts as a dual cast, even if you only cast from one hand.
COMPATIBILITY
  • Compatible out of the box with Apocalypse, Lost Grimoire, and Requiem-added spells. Some compatibility scripts may not work in SSE.
  • Fully compatible with Enderal SE out of the box! I disable all other vanilla compatibility modules if Enderal masters are loaded in the plugin list. Additionally, a few basic spells are added to the spell list by default, like Magelight. I'll add more as I play the game. Add the rest yourself!
  • Fully compatible with mods that adjust the costs of spells like Requiem, Lorica adjust its costs dynamically, though, if you take cost reduction perks the debuffs will need to be refreshed, either through the available MCM option or through the optional Dispel All refresh option.
  • Import your own spells through the MCM.
  • Quickly import spells by adding spells to the AIX_UpkeepCustomList FormList with xEdit. Use the MCM to import your custom list

PLANNED FEATURES
  • I am smack-dab in the middle of my life, with work, school, and internships, so updates will be sparse. In addition, I am adopting a new testing policy; I have about a dozen internal builds testing new features and whatnot, and I will playtest myself everything more extensively from now on. I don't want to release anything buggy. I'm paying attention to all your comments, so please leave one! I appreciate all your feedback, and the attention :)
  • Check the changelog for "Future Plans"
  • Rewriting and republishing the mod utilizing Skyrim Platform! Will make things much more stable, smooth, and speedy!
  • Raise Dead Spells. As of 3.0.0, Lorica Redone's main methods don't work for any Raise Dead spells, as they are Aimed spells and all the current methods only work on Self spells. Plans are in the works to dynamically add pre-done "tiered" debuffs to Raise Dead spells
  • Conjuration spells. I primarily want to use this mod for Summons and Bound weapons, but the fully dynamic nature of this mod doesn't enable me any access to spell information when I need it. This I can circumvent when po3's Extender is updated, so expect great things for Lorica Redone 3.0!  Added in 3.0.0
  • Duel-Wielding Bound Weapons. Again, see the aforementioned planned feature. Added in 3.0.0
  • Proper, Random Spell Dispel Handling. Currently, the debuff and UI correctly dispel/update when the spell dispells through unnatural means, but Lorica's lists do not get updated correctly, meaning one still needs to cast the spell twice in order to toggle it off then toggle it back on again. Again, po'3s Extender, version 3.0, amazing, blah blah blah, you get it, be excited! Added in 3.0.0
  • Individual Spell Debuff Editing. I plan on adding detailed debuff editing, so if you like the base debuffs for most spells, but don't like the debuff for just one spell, you can change it.
  • Hardcore options. I plan on adding options so that maintaining spells adds mental exhaustion penalties (to be decided what that means). In addition, if using a survival mod, maintaining spells will add to your fatigue/sleep, making the player more tired the higher the player's Upkeep Cost of maintained spells. Fun!
  • Fixing up this mod page, lmao. I'm using screenshots from the original page, credits given below, but I'd prefer to have original screenshots. Seeing as I have the artistic eye of a blind man, anyone who wants to take and give me amazing photos is more than appreciated!
UNINSTALLATION
  • Please don't. Uninstalling mods with scripts attached to the player never goes well.
  • But, if you have to, make sure no spells are active. Deactivate the mod in the MCM. Uninstall and clean your save.

CREDITS
  • Aix - for creating the original mod and allowing me control over the original page, and for just being a cool person.
  • Folken & ElectricSparx - Cool dudes who worked on the original mod.
  • JJ - Witch's cat familiar and mascot.
  • Augh - Made a bunch of stuff for Aix, like screenshots and the like.
  • BobBlackSmith - for the new header and the waifu girl screenshots