Skyrim Special Edition

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ClearanceClarence and Soulmancer

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Kulharin

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12 comments

  1. Kulharin
    Kulharin
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    I wanted to thank everyone for the interest and support in these.  A few have asked me to write a tutorial on this, at this time I don't feel qualified to do that.  Once I have dialed it in a bit better and tackled some of the issues I may be in a better place to do that.

    Consider these mods as work in progress currently.  I've been churning em out fairly quickly without much time testing.  A few highly skilled texture and mesh authors have been passing on their advice to correct issues and improve these add ons.  

    Some issues that have arisen so far is some parallax flagged meshes causing CTD.  If you encounter this please report it and this will be fixed promptly...

    In some cases parallax may not be viewable on the texture, or the effect may be too strong leading to jagged edges or melting textures... In some meshes, parallax simply doesn't look good....  So if you encounter stuff of this sort, please just let me know and I'll do what I can!
  2. ThorM465
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    Is CC's Fort Dawnguard Reborn still required if we have Skyrim 202X by Pfuscher - Formerly 2020? MO2 has the former being redundant due to this mod and 202X.
    1. Kulharin
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      "Is CC's Fort Dawnguard Reborn still required if we have Skyrim 202X by Pfuscher" 

      Depends, if you prefer Pfuscher's textures or CC's textures 
  3. Hjartulv
    Hjartulv
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    Greetings again.
    Can you please make it compitable with Immersive Fort Dawnguard?

    Some meshes need to be patched
    1. Kulharin
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      I personally use ClefJ Fort Dawnguard.
  4. AndreySG
    AndreySG
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    Can i use this mod without Better Dynamic Snow 2.11 ?
    1. Kulharin
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      You can use simplicity of snow instead.
    2. AndreySG
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      Thanks!
  5. Masterlix1982
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    Im just picking a random one of the mods you've updated! What's the new methodology & how is it improved in version 2?

    Just curious Im using a lot of these and the results so far have mostly been fantastic - I'm also trying out the script on a few mods of my own as a test.
    1. Kulharin
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      I will right a tutorial at some point, myself and kidgimmick had been experimenting and kinda struck gold.

      Essentially before I was manually adjusting the diffuse, now we're converting normal maps to height maps and applying appropriate settings.  plus avoiding excess compression, which was a huge flaw of my initial releases

      At any rate, it enhances the parallax effect where it's suppose to be awhile mitigating stretching and melting distortion. 
  6. PrestonCoIe
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    Hi Kulharin, any chance for Parallax for CleverCharff's Fort Dawnguard? 
    1. Kulharin
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      I am just doing them for the ones I use.