Skyrim Special Edition

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Created by

CleverCharff - T4GTR34UM3R - Soulmancer

Uploaded by

Kulharin

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22 comments

  1. FRIENDMYFRIEND
    FRIENDMYFRIEND
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    LET US BE FRANK  LIKE CLEAR WATER, THIS IS AN AWESOME ADDITION TO SUCH A WRECKED SERIES OF CELLS. THANK YOU.  :-)==
  2. CloudAndProud13
    CloudAndProud13
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    How come you added dwestonefloor04.dds and dwestonefloor04_n.dds when that's already included in the missing texture patch?
    1. CloudAndProud13
      CloudAndProud13
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      /textures/architecture/markarth/mrkinnwindows01.dds
      /textures/architecture/markarth/mrkbasestonedesigns04horiz.dds
      /textures/architecture/markarth/mrkkingrock01.dds
      /textures/architecture/markarth/mrkrockdesigns01.dds
      Are also already in Frankly's mod. Maybe you didn't intend them to be in the main file, seeing as there's an optional file for them?
    2. Kulharin
      Kulharin
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      dwemerstonefloor04 in frankly is just a duplicate texture.  So I replaced it with a unique one from Underground.

      Also the description of the optional file is very clear.
    3. CloudAndProud13
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      I see. I think dwemerstonefloor04 is still a little too dark in comparison to the rest of Frankly's. Also I'm saying the green textures are in the main file, not the optional file
    4. Kulharin
      Kulharin
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      I can brighten the texture a bit.  I was actually thinking the same.  Frankly's are quite white n bright.  

      I'll have to check the markarth file.  you're saying the same textures in the optional files are already in the main file? That'd be a mistake on my part
    5. CloudAndProud13
      CloudAndProud13
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      Actually, forget I said anything about the optional file. I'm saying mrkinnwindows01.dds, mrkbasestonedesigns04horiz.dds, mrkkingrock01.dds, and mrkrockdesigns01.dds are in the main file, even though they're already covered by Frankly's
    6. Kulharin
      Kulharin
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      Yes, those should be in the optional file and not in the main file.  I can leave them in the main and remove optional, or fix that and leave the optional.  The green stone is the intended look but I can do either way.
  3. Vlad254
    Vlad254
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    So what all do you recommend taking from this mod's files in light of the Frankly update?

    From Frankly HD Markarth - The White City Redux I took:
    The Main file
    +
    Frankly HD Markarth - The White City Redux - Missing texture patch
    +
    Frankly HD Markarth - The White City Redux - Wood beams fix
    1. hoangdai94
      hoangdai94
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      @Kulharin Same curious, should we use both or only the "CleverCharff's Markarth expansion" v1.01 file ? 
    2. Kulharin
      Kulharin
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      Frankly HD Markarth - The White City Redux - Missing texture patch
      +
      Frankly HD Markarth - The White City Redux - Wood beams fix

      is not needed if you use the expansion from my recollection
  4. Xtudo
    Xtudo
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  5. Carbo16
    Carbo16
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    Thank you for this mods
    But the Frankly HD Markarth update replace this mod ? 
    1. Kulharin
      Kulharin
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      It is, though I updated the city expansion to support frankly's missing texture update.  I haven't done the same for the dungeon, since it was just 1 texture and all frankly did was copy, paste and rename an existing texture where as the expansion offers a unique texture.
  6. pokara06
    pokara06
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    best Markath's textures all nexus, thanks & endorsed! ^^
  7. EazyHarper
    EazyHarper
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    Thanks for the update! Got any comparison pics of the clevercharff file?
  8. MisterBanana17
    MisterBanana17
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    Great work Kulharin !
    This mod is now featured on my True Graphics and Immersion List
  9. disitinerant
    disitinerant
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    How can I make my own parallax textures for an existing texture mod? Any tutorials you can point me to? I'm using Granite Markarth from oldrim but would like to make new normals and parallax for it. I'm not even using the parallax that came with it because it doesn't look good in SE.
  10. lorkhanpilled
    lorkhanpilled
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    I HAVE DREAMED FOR SO LONG!!! THANK YOU!!!
    1. T4gtr34um3r
      T4gtr34um3r
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      Jeeeez!

      This is awsome!!!
      Thanks.
    2. Kulharin
      Kulharin
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      I plan to do a parallax add on for it as well.  I have permissions to include Dwemer Pipework Reworked, but I am waiting to hear back from Frankly as the parallax textures need to be based on his textures