/textures/architecture/markarth/mrkinnwindows01.dds /textures/architecture/markarth/mrkbasestonedesigns04horiz.dds /textures/architecture/markarth/mrkkingrock01.dds /textures/architecture/markarth/mrkrockdesigns01.dds Are also already in Frankly's mod. Maybe you didn't intend them to be in the main file, seeing as there's an optional file for them?
I see. I think dwemerstonefloor04 is still a little too dark in comparison to the rest of Frankly's. Also I'm saying the green textures are in the main file, not the optional file
I can brighten the texture a bit. I was actually thinking the same. Frankly's are quite white n bright.
I'll have to check the markarth file. you're saying the same textures in the optional files are already in the main file? That'd be a mistake on my part
Actually, forget I said anything about the optional file. I'm saying mrkinnwindows01.dds, mrkbasestonedesigns04horiz.dds, mrkkingrock01.dds, and mrkrockdesigns01.dds are in the main file, even though they're already covered by Frankly's
Yes, those should be in the optional file and not in the main file. I can leave them in the main and remove optional, or fix that and leave the optional. The green stone is the intended look but I can do either way.
So what all do you recommend taking from this mod's files in light of the Frankly update?
From Frankly HD Markarth - The White City Redux I took: The Main file + Frankly HD Markarth - The White City Redux - Missing texture patch + Frankly HD Markarth - The White City Redux - Wood beams fix
It is, though I updated the city expansion to support frankly's missing texture update. I haven't done the same for the dungeon, since it was just 1 texture and all frankly did was copy, paste and rename an existing texture where as the expansion offers a unique texture.
How can I make my own parallax textures for an existing texture mod? Any tutorials you can point me to? I'm using Granite Markarth from oldrim but would like to make new normals and parallax for it. I'm not even using the parallax that came with it because it doesn't look good in SE.
I plan to do a parallax add on for it as well. I have permissions to include Dwemer Pipework Reworked, but I am waiting to hear back from Frankly as the parallax textures need to be based on his textures
22 comments
/textures/architecture/markarth/mrkbasestonedesigns04horiz.dds
/textures/architecture/markarth/mrkkingrock01.dds
/textures/architecture/markarth/mrkrockdesigns01.dds
Are also already in Frankly's mod. Maybe you didn't intend them to be in the main file, seeing as there's an optional file for them?
Also the description of the optional file is very clear.
I'll have to check the markarth file. you're saying the same textures in the optional files are already in the main file? That'd be a mistake on my part
From Frankly HD Markarth - The White City Redux I took:
The Main file
+
Frankly HD Markarth - The White City Redux - Missing texture patch
+
Frankly HD Markarth - The White City Redux - Wood beams fix
+
Frankly HD Markarth - The White City Redux - Wood beams fix
is not needed if you use the expansion from my recollection
But the Frankly HD Markarth update replace this mod ?
This mod is now featured on my True Graphics and Immersion List
This is awsome!!!
Thanks.