When generating new voiced lines for a mod, unless you know a talented voice actor, there are no miracles... Being able to create new voiced lines with these tools is amazing enough in my opinion. For some people, having unvoiced dialogues in a game where everything else is voiced is even more awful.
It is not perfect, but it is fair. Your comment, on the other hand... Do better or explain how he could to that better instead of this! The guy worked and shared the results for free to begin with!
Bruh what the heck are you talking about. You can change their emotions with some tweaking to make them sound realistic. I`ll make a tutorial for you, brother
For anyone else wondering, you know how there is a dropdown list at the top of every mod page here with Requirements, etc... ? Well, if you go to the The Paarthurnax Dilemma's page here one of those drop downs is called Mirrors and will have the alternate download locations with latest version. There's even a stickied comment asking everyone to do that on the mod page.
I have the exact same question. The latest version of The Paarthurnax Dilemma is 2.0.2 , but this mod was made for version 2.0.1 , so does anyone know if it's still ok to use ?
I know, I should probably just use JaySerpa's mod instead, since it does pretty much the same thing but better... But I wanted to know if I could use this instead, since switching to JaySerpa's would mean uninstalling The Paarthurnax Dilemma, and I would like to keep my current playthrough if possible.
It should be fine, they're just sound files, and it sounds like all 2.0.2 did was match USSEP fixes so it wouldn't override them. If any dialogue was changed, you'd probably just get an audio-subtitle mismatch at worst.
Still interested in this? I'd be up for adding support for Alternate Start if people are interested. Will be a little bit, need to get some practice with VASynth first.
I extracted the bsa of the original mod, because I wanted to repack it with your fuz files. I noticed that two of your files do not have the same filenames as the original files.
Folder femaleuniquedelphine original file name is mqpaarthur_mqpaarthurnaxf1_000012d1_1.fuz. Your file name is MQPaarthur_MQPaarthurnaxFi_000012D1_1.fuz.
Folder maleuniqueesbern original file name is mqpaarthur_mqpaarthurnaxf1_000012d2_1.fuz. Your file name is MQPaarthur_MQPaarthurnaxFi_000012D2_1.fuz.
All other files have the same names and are overwritten by your files. But not these two files.
Maybe it is indended and does not matter? Please tell me.
It looks to me that this is indeed a bug with the file name in Arthmoor's bsa and and not this mod, and it was never noticed since it is simply unvoiced dialog.
112 comments
Time for an AI Update of this
I know, I should probably just use JaySerpa's mod instead, since it does pretty much the same thing but better... But I wanted to know if I could use this instead, since switching to JaySerpa's would mean uninstalling The Paarthurnax Dilemma, and I would like to keep my current playthrough if possible.
And I wholeheartedly agree about adding lines to Alternate Start, if you have time and the will, please do it.
I extracted the bsa of the original mod, because I wanted to repack it with your fuz files. I noticed that two of your files do not have the same filenames as the original files.
Folder femaleuniquedelphine original file name is mqpaarthur_mqpaarthurnaxf1_000012d1_1.fuz. Your file name is MQPaarthur_MQPaarthurnaxFi_000012D1_1.fuz.
Folder maleuniqueesbern original file name is mqpaarthur_mqpaarthurnaxf1_000012d2_1.fuz. Your file name is MQPaarthur_MQPaarthurnaxFi_000012D2_1.fuz.
All other files have the same names and are overwritten by your files. But not these two files.
Maybe it is indended and does not matter? Please tell me.
https://i.imgur.com/rO9GNJj.png