Skyrim Special Edition

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Created by

Roebot56

Uploaded by

SeldragiaBles

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About this mod

Adds a small expansion to the city of Morthal. Includes 1 Blacksmith, 1 Farm, 2 houses and a total of 7 NPCs.

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Mod by Roebot56 (AKA SeldragiaBles on the Nexus)

--Installation--
Copy the contents of the Data folder into your Skyrim SE Data folder ProgramFiles/Steam/steamapps/common/skyrim special edition/data . This is important, even if you use a mod manager, as apparently SSE can fail to load a mod if the .esp is not in the Data folder.

Once all files are installed, use whatever mod management tool you have (be it the default in-game system, Nexus Mod Manager or other) (or even manually change plugins.txt like I do) and activate MorthalExpanded.esp somewhere near the bottom of your load order (although it doesn't really matter).

-Description--
Morthal Expanded (ME) came about because Morthal is just depressing, and not in it's intended way (backwoods swamp town being it's thing), but because it's SO empty. It doesn't even have basic services you'd expect in any city, least of all a Hold Capital of a hold that also lacks these kinds of services.

ME adds 4 new buildings around Morthal, as well as some NPCs to try and bring these to life.

----Notes---- 
*1 New Blacksmith on the road to the cemetery, because how can a proper city function without even a part-time blacksmith?

*1 New somewhat depressing farm near the mill, because Morthal and it's hold seem to lack any form of farming. It's not a prosperous farm, because the conditions are bad, but at least now Morthal can eat without solely relying on out-of-hold imports.

*2 New Houses in addition to the Farm and Blacksmith.

*7 new NPCs.

*Little bits of Backstory for each NPC told via journals, but no new dialogue I'm afraid.

*No "Essential" NPCs! This means every NPC can die, however, NPCs that have a service or take a stroll out of the confines of their town are "Protected", meaning only Player can kill them, just in case they get into a fight with something (Dragon attack for example) that isn't Player.

----Update Information---- 
V1.0 - Initial Release.

----Potential Bugs---- 
*Shouldn't clash with any mods unless those mods happen to occupy the spaces around Morthal that ME places buildings OR delete the references used for certain AI packages (notably, one bench in the Morthal inn), so if anything such as an inn overhaul deletes that bench, AI packages will fail at best, crash at worse) or happen to rely on some very specific navmesh nodes (this one is likely never going to be an issue).

----If you have Bugs----
*Contact me with either a Nexus Comment, or a Nexus Bug Report (Please also comment to alert me to the bug report, as the mod management UI on the Nexus only displays Comments with a "Last Comment At: DAY HH:MM" stamp), describe the bug in as much detail as possible (but don't bother with load orders unless requested as part of the diagnosis process), and I will see what I can do.
----Contacting----
Just leave a comment on the Nexus. My mods are nowhere near popular enough to have too many comments to read.
----Other----
Want to know what my Nexus username is named after? Go to dragoia.wikia.com and search for Seldragia Bles.