Skyrim Special Edition
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Morsmores

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morsmores

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About this mod

This mod is designed to add another option to the end of the main quest: Siding with Alduin, burning down Sovngarde, and destroying the Blades.

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  • Spanish
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EFFECTS:

Climb up the hill in Sovngarde and prepare for a fight against Alduin. After beating him up a bit, he will eventually hear you out at the top of the hill.

When you return to Peizaal (Skyrim) you will be greeted by a very confused Paarthurnax, who will be ambushed by the now-betrayed Blades. Once the Blades are dead, you will be free to go about your merry way with only a few adjustments:

1) Odahviing and the ancient heroes will become summonable, as if the main quest had been finished - Odahviing was part of Alduin's junaar once, and the ancient heroes have been claimed by your thur now. The latter is admittedly at least partially for compatibility reasons.

2) Hostile dragons, upon being defeated, will recognize your mastery and become friendly to you, giving you an infusion of knowledge much as Paarthurnax does during MQ204 - "The Throat of the World." This does not include Durnehviir, but likely does include almost every other living dragon in the game, and does not involve murdering your way through an entire species of sentient people.

3) In case it isn't obvious, the Blades will be dead, and thus not accessible as a faction. The Dovahjunaar doesn't come without a price.

COMPATIBILITY:

I've now done a lot of testing of this mod. Suffice it to say, I've not found any incompatibilities with
- The Paarthurnax Dilemma (though this mod supercedes it by killing the Blades)
- Maybe some mods that change dragon appearance, but NOT most other dragon or Alduin related mods.
- USSEP
- Cutting Room Floor
- Thunderchild
- A frick-ton of other mods that aren't really relevant to it all - I tested on an installation with about 110 mods and it worked okay.

This mod functions fine even installed mid-playthrough - including with various mods. I think it's supposed to be at the bottom of the load order, though I'm not 100% sure how that works yet. As long as this mod is installed before you fight Tsun to enter the Hall of Valor, it should be able to function properly.

Updating is a pain, be sure to clear out the scripts in the scripts folder and you'll probably need to clean your save if you want to kill dragons after ever siding with Alduin. Otherwise, conflicts may cause a mess.
- Further note: if you've already completed the main quest with this mod and update versions, you will need to use some fancy console commands or re-do it. Especially running from old versions to 2.0

NOTES:

- I will probably be slowly updating this mod to add more things to it; in the future I'd love to make destroying the world alongside Alduin a viable alternative to siding with either side in the Civil War, given that this mod was largely born out of hating both sides with a deep passion.

- Further interactions with Paarthurnax are forthcoming, eventually, but for now 

- In case it isn't obvious, this is my first reach into modding - while I've been programming for a while, it took this to make me angry enough to want to snap a game's plot and design over my knee and just do it better. Point being, have mercy on my shoddy workmanship and please point out the obvious dumb things I forgot. Thank you ahead of time for your patience and help!

CREDIT:

Where it's due. 
- xVA Synth: https://www.nexusmods.com/skyrimspecialedition/mods/44184
- SKSE: https://skse.silverlock.org/