Skyrim Special Edition

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Enai Siaion

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EnaiSiaion

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239 comments

  1. redheretic666
    redheretic666
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    Great mod!
    Is there any way to deactivate the placed mines, like Ark? How long they'll remain there? I accidentally cast Ark mine in Breezehome and it wont disappear lmao
  2. kitsuneneo3523
    kitsuneneo3523
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    I've casted all 3 novice spells and yet I don't have the dwemer research quest, I have more that 3 uncleared dwemer ruins since I started a new game not too long ago
  3. LaxxLightning
    LaxxLightning
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    please work on the effects, i walked through bleakfalls and i have headache. arcmine and dwarfen autocannon from ordinator cause endless screenshake. its horrible to make such a cool mod unplayble because of bad effects


    edit: i downloaded disable screenshake effect. /skyrimspecialedition/mods/61182
    1. EnaiSiaion
      EnaiSiaion
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      That is just how explosions work in Skyrim by default, but you found a mod to disable this, so that's good.
  4. rickmf123
    rickmf123
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    Question: when you energize the summons do they stay like that permanently or once resummoned/killed/expired they will start at the lowest level again?
    I love the Dwemer automatons but i haven't found a single mod that isn't either way too convoluted or make automatons so weak/expensive it's not worth the effort to get them
  5. RavenKing95
    RavenKing95
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    Does anyone know what outfit he's wearing in the gallery? I've been looking for a set like that for a while now and can't find anything anywhere.
    1. wiliauw
      wiliauw
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      Dwemer Mage Robes by Artsick
    2. RavenKing95
      RavenKing95
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      Yeah, I actually found them a while back and entirely forgot I'd asked the question here! Good on you for answering though.
    3. wiliauw
      wiliauw
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      Lol happy to help!
  6. MrSh00ter
    MrSh00ter
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    • 1 kudos
    hi, fantastic mod , port for legendary edition ?
    1. SmexyTempest
      SmexyTempest
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      • 1 kudos
      Dude... nobody uses legendary anymore. There is no reason not to move to SE at this point. I mean SE is already an old version after AE was released. 
    2. CharlesG
      CharlesG
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      Bethesda keeps breaking mods on AE, so that might be a reason to use LE. Just sayin'.
  7. SkinOfWords
    SkinOfWords
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    Quest bugged out for me even when using the bionics item from inventory.  After looting the first item, the remaining two bionics items did not spawn on visiting their respective dungeons.  I did have an adequate number of unexplored ruins in my playthrough when I installed.  QUI and Hide Those Futile Quests allowed me to obtain the remaining items and remove the quest from my journal, so all's well as far as I'm concerned.  I do really appreciate the care that went into making a form of spell progression that has more going on than just "visit vendor, buy book".  Power Stroke may also be one of my favorite spells of all time.  This mod is well worth some possible grumbles from the quest.  Thank you to the author for making this!
  8. Metaldead
    Metaldead
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    Love the mod, but trying to create a Dwarven Thresher over the summon limit causes an instant CTD for me. All the other summons have no issue, and it's only when you try to create one over the current limit.
    1. KGABA011
      KGABA011
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      Hello, I don't know if you are still having that Thresher CTD problem, but a I had this same problem using a different mod that allowed me to summon ballistas (which threshers share the same model type) and crashed when going over the summon limit.

      Downloaded this mod and now I can spam-summon ballistas without worry and I bet it will also work with threshers too.
      Dwemer Ballista Crash fix at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)  
  9. anthilljazzmon
    anthilljazzmon
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    Love your mods so much man

    The manufacture spell will summon a staff in my right hand only, regardless of which hand casts the spell, is there a way around this? 
  10. Ballsofdoom
    Ballsofdoom
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    Are the mines supposed to stay on the ground and not disappear over time? Just tried using Crank Mine. It works as intended, but I'm curious if being permanent is also intended. The mine only disappears when I move it to another place.
    1. RantanplanSkA
      RantanplanSkA
      • member
      • 7 kudos
      Something tells me the mod description page might hint at this. Just a feeling, tho.