Tree Object LOD Skyrim LOD (level of detail) allows distant terrain, objects, and trees to be seen by the player even when the cells are not loaded, making exteriors in the game much more visually appealing and realistic. Tree LOD can also be rendered in object LOD by DynDOLOD.
IMPORTANT:
Native Skyrim LOD matches unmodded vanilla Skyrim ONLY (and is low quality).
DynDOLOD can be used to generate LOD matching the current mod list
When mod authors package LOD generated using DynDOLOD into their mods, this LOD matches their mod list at time of generation and is called "pre-generated LOD"
Pre-generated LOD based on pure vanilla + mod yields LOD that will be accurate ONLY for those NOT using any additional mods that affect exteriors.
Most mod authors DO NOT create pre-generated LOD with ONLY their mod and no other mods active that affect exteriors.
Pre-generated LOD is perfect for the person that generated it but NOT FOR ANYONE ELSE.
The ONLY way to have LOD that matches a particular mod list is to generate LOD oneself. For example ...
If a mod author provides pre-generated LOD in it's most compatible form (only the mod author's mod is active during LODGen), then those using a mod that adds any object to the exterior worldspace will not have LOD for that object, which will simply appear out of nowhere once the cell is loaded (pop-in)
If a mod author provides pre-generated LOD with many other mods affecting the exterior worldpace active during LODGen, then those using a mod that adds any object to the exterior worldspace will not have LOD for that object AND will see distant objects that ARE NOT THERE and disappear when the cell is loaded (pop-out)
Recommended DynDOLOD 3 'tree' mesh rules:
Ultra: LOD4/Level0, LOD8/Level1, LOD16/Level2
Performance: LOD4/Billboard4, LOD8/Billboard4, LOD16/Billboard(1) (looks VERY good and may be optimal for many)
NOTE: Use the Quality version of this mod if using these mesh rules, because performance cost is identical
NOTE: Because the base trees for Aspens Ablaze have high-poly custom crowns AND because the LOD models use these same crowns, the AA mod and the AA LOD provided here are performance taxing (upwards of a -20 FPS hit in the Rift). 2.32 versions are a bit more performance friendly than the 1.03 version. The only way to fix this is to reduce the poly count on the base tree crowns. UPDATE: DoubleYouC created reduced-poly versions of the AA crowns in the LOD models used in this mod.
If using a 'Performance' version of this mod,: treeaspen | LOD4/Level0 | LOD8/Level1 | LOD16/Billboard4
If using a legacy or 'Quality' version of this moe, a viable performance-friendly option for DynDOLOD 3 mesh rules that should give back a good deal of FPS in the Rift is to add a new tree rule for aspens. Simply use the following settings at each level for the mesh rule and copy the remainder from the default 'tree' mesh rule: treeaspen | LOD4/Billboard4 | LOD8/Billboard4 | LOD16/Billboard1
Latest version FOMOD is giving the following error on vortex:
Invalid XML: The element 'plugin' has incomplete content. List of possible elements expected: 'image, files, conditionFlags, typeDescriptor'. (Line 13, Pos 9)
Unfortunately, Vortex is expecting redundant XML tags that don't apply. Sigh ... I will look into adding the dummy tags. MO doesn't have any issues, and XML parsers don't either.
This is a problem that Vortex devs should address, IMO.
I'm not prepared to install Vortex just to test this, so could someone please replace ModuleConfig.xml in the archive (fomod/ModuleConfig.xml) and let me know if this fixes it?
Revised ModuleConfig.xml
Turns out I had Vortex installed still from before the update. Adding the dummy tags resolves.
I'm assuming this is LOD, but you most likely selected options in the Add-On installer that don't correspond to those that you selected from the AA mod installer ... or you aren't using the AA Main File and using the seasons beta version instead. Try reinstalling both mods one after the other to be sure your options match.
Hi. I keep getting error with dyndolod - texture not found. According to error this `treeaspen08_7104a94fpassthru_lod.nif` uses `birch03_c_lod.dds` and `birch03_lod_n.dds`. And I checked this mod and original aspen archive and these textures are not included. Not sure whats going on, as I was using these mods and dyndolod without problems in the past.
Forgot to mention its for summer normal size version. If you open that mesh thera are two paths pointing to texture files that are not included. I corrected paths for that mesh (by watching how they looks for autumnal version) and now dyndolod generated lods without problems. I think only summer version has this problem, autumnal seems ok.
Can't for the life of me get this to work with DynDOLOD 3. Keeps spitting out the same error:
Warning: LOD billboard not found .txt Aspens Ablaze.esp [REFR:FE081825] (places TreeAspen07 [TREE:FE081D61] in GRUP Cell Temporary Children of [CELL:00009854] (in Tamriel "Skyrim" [WRLD:0000003C] at 24,-22))
Followed all the recommended settings by both this mod and what's on the STEP forums.
Be certain to use options from this mod matching options for the main AA mod. You are probably using LOD meshes that don't match the AA full meshes. Reinstall both if you don't recall which flavor of AA you are running.
Imgbb service is terrible. The image will not load for me even after disabling my ad blockers. Can you use a better service like postimages? You will be much happier with that service.
I uploaded here for you z929669 :) Yeah LOD 4/billboard 4 causes terrible shadows in the trees. This is why that thing pushed me out from billboard 4... Even vanilla trees don't cast shadows.
I see now. Billboard4 reacts 'better' to lighting, so I can see the issue is related to when the sun is lower in the sky. Strangely, I don't get this or haven't noticed it in my testing. I suspect this may be exacerbated by certain ENB/INI/display settings. I will ask sheson about it.
Please post on the DynDOLOD support forums linked in the OP. You will need to provide logs as described in that OP. This isn't a normal outcome for billboard4 according to sheson.
There's no reason to use Billboard in 3D LOD now that this mod includes the performance LODs optimized with lower triangles. Just set Level0 | Level1 | Level2 mesh rules and don't worry about performance. Any performance decrease with be 99% the AA mod itself, but not the LOD.
Warning: LOD billboard not found .txt Aspens Ablaze.esp [REFR:FE029825] (places TreeAspen07 [TREE:FE029D61] in GRUP Cell Temporary Children of [CELL:00009854] (in Tamriel "Skyrim" [WRLD:0000003C] at 24,-22)). Error: LOD billboard(s) not found. Check the log for the individual warning messages. Generate LOD billboards with TexGen first.
I installed this mod, ran TexGen, and am now trying to run DynDOLOD. Are there any pointers you could provide as to what I am doing incorrectly?
When running TexGen, be sure to tick the 'Rendered' box. See recommended settings in LOD instructions in the OP. Install the TexGen output as a mod before running DynDOLOD.
It is not working for me. I generated texgen and Dyndolod like 20 times and tried all different combinations. I don't understand. I followed the guide and tried all the configuration possibilities that were recommended. I am always starting new game. But the Riften location just won't load. It is stuck on loading screen.
Not sure what 'guide' you mean but you are doing something incorrectly.
Install this mod with the same options used to install AA main mod. Then run TexGen and DynDOLOD according to the standard process and place the output into a mod.
For DynDOLOD assistance, post on the DynDOLOD support forums linked in the OP with the logs required as indicated in that OP.
That is exactly what I did. Additinonally, I tried it more than times 20 times and then also trying different combinations except the ones that are recommended (Recommended DynDOLOD 3 'tree' mesh rules:). Nothing worked.
It works only when I disable this mod: How I proceeded: 1) I disabled this mod. 2) Reinstalled Aspens Ablaze and installed the default LOD from the Aspens Ablaze FOMOD. 3) Then I ran TexGen 4) Then ran DynDOLOD. = Then it works OK and 3D LOD with worse quality are displayed from AA mod.
I still don't understand. My all other LODS work great with no problem. My methodology works great for those. The only LOD that does not work is this one. It does not make sense. And I proceeded according to the instructions that are stated on this mod webpage.
This is quite frustrating. Like from all things from modding the LODs are the most complicated and takes the most time. Even ENB with all things related did not take that much time. And there is not enough good explained tutorials that goes deeper in more details. No videos and almost no screenshots related on webpages concerning configurations. The basic dynd specification is enormous and often would need more explanation because there is plenty of things missing. The second half of this comment does not belong here I guess. Sorry for that. I just feel like it is not worthy anymore.
So I finally made it run after more than 30 tries of generating TexGen and DynDOLOD 3. I have -30 fps drop now in the Rift but it is still playable and I think I can somehow get more fps in the future if I configure it differently. I can tell you all that all the latest fu**ing configuration/instructions and guides are such a nonsense concerning Dynd3. Don't trust the values that they advise you. Even the two treeaspen mesh rules mentioned on this page weren't working for me as it should. I had to delete the rule completely.
Follow the link to LOD instructions in the OP and use that for all references. Use the Performance LODs from this mod. Be certain you install this mod with the exact same options as use for AA.
For some reason, I am getting the purple missing texture thing with this installed. Pretty sure it is installed correctly, overwriting AA. Not sure what is going on.
edit: Solved it. I picked the wrong color option in the FOMOD.
209 comments
Skyrim LOD (level of detail) allows distant terrain, objects, and trees to be seen by the player even when the cells are not loaded, making exteriors in the game much more visually appealing and realistic. Tree LOD can also be rendered in object LOD by DynDOLOD.
IMPORTANT:
"pre-generated LOD"
Recommended DynDOLOD 3 'tree' mesh rules:
- Ultra: LOD4/Level0, LOD8/Level1, LOD16/Level2
- Performance: LOD4/Billboard4, LOD8/Billboard4, LOD16/Billboard(1) (looks VERY good and may be optimal for many)
NOTE: Use the Quality version of this mod if using these mesh rules, because performance cost is identicalNOTE: Because the base trees for Aspens Ablaze have high-poly custom crowns AND because the LOD models use these same crowns, the AA mod and the AA LOD provided here are performance taxing (upwards of a -20 FPS hit in the Rift). 2.32 versions are a bit more performance friendly than the 1.03 version. The only way to fix this is to reduce the poly count on the base tree crowns.
UPDATE: DoubleYouC created reduced-poly versions of the AA crowns in the LOD models used in this mod.
If using a 'Performance' version of this mod,:
treeaspen | LOD4/Level0 | LOD8/Level1 | LOD16/Billboard4
If using a legacy or 'Quality' version of this moe, a viable performance-friendly option for DynDOLOD 3 mesh rules that should give back a good deal of FPS in the Rift is to add a new tree rule for aspens. Simply use the following settings at each level for the mesh rule and copy the remainder from the default 'tree' mesh rule:
treeaspen | LOD4/Billboard4 | LOD8/Billboard4 | LOD16/Billboard1
LOD Instructions
DynDOLOD 3 Support
DynDOLOD and xLODGen General Support
Creating Tree LOD Models
Invalid XML: The element 'plugin' has incomplete content. List of possible elements expected: 'image, files, conditionFlags, typeDescriptor'. (Line 13, Pos 9)
This is a problem that Vortex devs should address, IMO.
I'm not prepared to install Vortex just to test this, so could someone please replace ModuleConfig.xml in the archive (fomod/ModuleConfig.xml) and let me know if this fixes it?
Turns out I had Vortex installed still from before the update. Adding the dummy tags resolves.Revised ModuleConfig.xml

Forgot to mention its for summer normal size version. If you open that mesh thera are two paths pointing to texture files that are not included. I corrected paths for that mesh (by watching how they looks for autumnal version) and now dyndolod generated lods without problems. I think only summer version has this problem, autumnal seems ok.
The texture paths should have pointed to the performance-optimized textures rather than the ones reported by DynDOLOD
Warning: LOD billboard not found .txt Aspens Ablaze.esp [REFR:FE081825] (places TreeAspen07 [TREE:FE081D61] in GRUP Cell Temporary Children of [CELL:00009854] (in Tamriel "Skyrim" [WRLD:0000003C] at 24,-22))
Followed all the recommended settings by both this mod and what's on the STEP forums.
edit: fixed it by using performance version and changing LOD4 to Level0
Warning: LOD billboard not found .txt Aspens Ablaze.esp [REFR:FE029825] (places TreeAspen07 [TREE:FE029D61] in GRUP Cell Temporary Children of [CELL:00009854] (in Tamriel "Skyrim" [WRLD:0000003C] at 24,-22)).
Error: LOD billboard(s) not found. Check the log for the individual warning messages. Generate LOD billboards with TexGen first.
I installed this mod, ran TexGen, and am now trying to run DynDOLOD. Are there any pointers you could provide as to what I am doing incorrectly?
mod before running DynDOLOD.
Post on the DynDOLOD support forums if issues.
I am always starting new game. But the Riften location just won't load. It is stuck on loading screen.
Install this mod with the same options used to install AA main mod. Then run TexGen and DynDOLOD according to the standard process and place the output into a mod.
For DynDOLOD assistance, post on the DynDOLOD support forums linked in the OP with the logs required as indicated in that OP.
It works only when I disable this mod:
How I proceeded:
1) I disabled this mod.
2) Reinstalled Aspens Ablaze and installed the default LOD from the Aspens Ablaze FOMOD.
3) Then I ran TexGen
4) Then ran DynDOLOD.
= Then it works OK and 3D LOD with worse quality are displayed from AA mod.
All I can tell you is that this mod works without issue, so something in your methodology isn't right.
The only LOD that does not work is this one. It does not make sense.
And I proceeded according to the instructions that are stated on this mod webpage.
This is quite frustrating. Like from all things from modding the LODs are the most complicated and takes the most time. Even ENB with all things related did not take that much time. And there is not enough good explained tutorials that goes deeper in more details. No videos and almost no screenshots related on webpages concerning configurations. The basic dynd specification is enormous and often would need more explanation because there is plenty of things missing.
The second half of this comment does not belong here I guess. Sorry for that. I just feel like it is not worthy anymore.
I can tell you all that all the latest fu**ing configuration/instructions and guides are such a nonsense concerning Dynd3.
Don't trust the values that they advise you.
Even the two treeaspen mesh rules mentioned on this page weren't working for me as it should.
I had to delete the rule completely.
edit: Solved it. I picked the wrong color option in the FOMOD.
Billboard(1)
mean? I see Billboard1, but no Billboard(1) which to me means negative 1. Thanks.