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Happy Little Trees - Simplified and Traditional Chinese Translation
Changelogs
Version 2.03
fixed lumbermill lighting issue
fixed vertex color issues on snow logs
Version 2.02
cleaned the esp and fixed 1 ITM
forwarded USSEP fixes in one cell, fixed waterflow
removed 2 large references changes, you should rerun DynDoLod because v2.01 could have made problems due to the large ref entries
fixed woodchopping animation
reduced snowpine zfighting
Version 2.01
Fixed a misdirection to Treepineforestcutstumpsnow02 that caused to place snow covered stumps all over the Worldspace
Version 2.0
Happy Little Trees (HLT) 2.0
A significant update this time with T4GTR34UM3R stepping back from hiatus to do some modeling and make some important design decisions:
- Improved alpha threshold of all Tamriel pines, so they look even better now
- Created two new snowy stump models treepineforestcutstumpsnow01.nif and treepineforestcutstumpsnow02.nif
- Swapped Treepineforestdead01 and Treepineforestdead02
- Swapped almost all trees around Morthal with Winteraspen or Marsh trees for a much improved look
- Improved bark texture replacement and UVs for all firewood bark
- Added HLT barks to wood chopping block and firewood pickup piles and improved UVs
- Fixed aspen branches/reflections bug
- Fixed transparent log roots bug and unwanted green/brown/purple vertex colors on some snowy logs
- Fixed transparency/oversized-mesh problem on treepineforestcutstump02.nif in snowy regions
- Fixed collisions on Treepineforestdead04.nif, treepineforestdeadash01.nif, and treepineforestdeadsnow01.nif
- ** The plugins are no longer ESL flagged, since the broken vanilla alternative texture set for several statics was replaced with a custom HLT texture set
- ** Clean save or new game recommended and rerunning TexGen/DynDOLOD required using the updated DynDOLOD add-on mod linked in Description
Version 1.04
Fixed alpha channel for alternate snow bark textures (no more semi-transparent bark)
Added alternate snow for snowy firewood textures so they match all HLT snow versions now
Version 1.03
Fixed floating treepineforestsnow05, reachcliftree01, reachclifftree02, and marshpine02 by lowering the z axis (no landscape edits this way)
Version 1.02
'Fixed' hotfix for exposed roots near Dawnstar.
Added hotfix (plugins only) for exposed roots near Dawnstar. Hotfixes in optional files will be offered only for a limited time.
Fixed "exposed tree roots" bug (thanks to Magink666)
Added firewood snowy textures for consistency with firewood in snowy regions (thanks to Mousetick)
Removed deleted reference in Treescale.esm (thanks to Mousetick)
Fixed floating NPC bug when sitting on certain stumps and cut logs (thanks to Mur4s4me) - Added compatible firewood textures and fixed vanilla UVs
Incorporated all changes and fixes from beta1-beta3:
-- Added three warmer/desaturated pine snow texture variants. These will also be used by the 'Quality' version of the DynDOLOD 3 Add-on mod.
Happy Little Trees is final. It is renamed and polished. Finally!
What the mod does:
Happy Little Trees is a Vanilla Tree Replacer that aims for good visuals while having a very low performance cost There are great looking, performance expensive trees on many Discord Channels and fast trees on the Nexus. But I missed a tree mod that tried to combine both worlds.
I measured an impact of 5 FPS with a disabled FPS limit on my GTX 970. Which is pretty pleasant result.
The next feature of this trees are the animations. Because the trees are skinned. No more repeating wobble of branches every 10 seconds. The branches are moving very naturally.
I present you several options for tree lod too.
you will find lods for the very basic vanilla style tree creation in the download section
you find a guide in the article section about creating lod billboards that react to lighting
I want to keep it as an external source to support the STEP community. And I personally think that this community is very important for Skyrim modding.
Additional Features:
The mod is shipped with a Treescale.esm. This plugin makes most green and dead pines 20 percent larger. But you can also set your personal tree size. Check the guide in the article section.
A load order hint for this plugin! The Treescale.esm should be as high as possible in your LO. Set it at least 1 position higher than USSEP. This avoids region naming issues and potentially overwritten worldspace fixes. I did a lot of testing and this hint should be safe. But contact me if I'm wrong.
Updating to version 2.0:
The safest way is to uninstall the WIP, install the final and start a new game. But you can use the DynDoLod method on your existing savegame too. Because you have to update DynDoLod anyway if you use it and you switch from 1.4 to 2.ß.
Go into an interior. Save the game. Leave the game. Uninstall the WIP and your potentially installed DynDoLod creation (if you don't use DynDoLod then I recommend the same steps too). Install the final. Rerun DynDoLod (you can skip this step if you don't use it).
Additional Installation notes:
I didn't had issues while I installed this mod and used an existing save game. It should be save. But you can always correct me if I'm wrong. There came up additions from other authors to this mod. It is definately worth to check them out:
A big thank you to my family and my co workers who have to bear me in this time. Cause the mod is pretty exhausting. And a big thanks to Arocitto, Paweuek and Mathy for testing and giving me with hints and ideas. I want to thank z929669 too for the help with the lods. And last but not least. A big thanks to the Skyking, John Micheal Rose for the cutted wood textures.