Skyrim Special Edition
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darkedgeblade

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darkedgeblade

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- Health and Magicka no longer regenerate passively.
- Potions are stronger, but regenerate attributes over time. Food and Potions are non-stackable, preventing the player from drinking a hundred potions to stay alive.
- Improving is Schools of Magic, passively decreases cost
- Changes up all Standing Stones with unique game-play alt

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Changelogs
The Purpose of ReRe Skyrim Regeneration Rework is to Make your Health and Magicka into a more valuable resource that must to be managed wisely.

Health:
- No Longer Regenerates Passively.
- Using "Wait" no longer heals you to full.
- Health Potions heal for more but no longer stack, and regenerate over 10 seconds.
- Regeneration potions heal slower over a much longer period.
- To heal, you must utilize potions, restoration, and sleep. Play carefully to avoid damage if possible.

Magicka:
- No longer Regenerates Passively.
- Using "Wait" no longer restores your Magicka.
- Magicka Potions also restore more, no longer stack, and regenerate over 10 seconds.
- You now get a passive Magicka Cost Reduction to spells according to your skills Level in each school.
  Apprentice: 20% Cheaper
  Adept: 30% Cheaper
  Expert: 40% Cheaper
  Master: 50% Cheaper
- Developing Your Magical Skills is tougher now. Will be much slower if not utilizing +Magicka and -Cost Enchantments.
- To restore Magicka, you can utilize Potions and Sleep. Developing your skills and adding in Helpful Enchantments is Recommended to become a good wizard.

Enchantments:
- Replaced all vanilla regeneration enchantments with a Different Effects.
- No more redundant enchantments due to Stunted Health/Magicka gain.
- Fortify Health Regeneration now slowly Restores Health up to 30% of Maximum Health.
- Fortify Magicka Regeneration has been changed to a Fortify Magicka Enchantment

Standing Stones Update

-------------  The Warrior  -------------
Health: +50
Block Efficiency: +15%
Melee Damage: +15%

--------------- The Mage ---------------
Magicka: 50
Spell Magnitude: +20%

---------------- The Thief ----------------
Stamina: +50
Stamina Regen: +50%
Weapon Speed: +15%

------------ The Apprentice ------------
Magicka: +100
Spell Cost: -30%
Spell Magnitude: -20%

---------------- The Lady ----------------
Health: +50
Passive Health Regeneration up to 30% of Maximum Health.

---------------- The Steed ----------------
Stamina: +50
Movement Speed: +15%
Carry Weight: +100
Heavy Armor no longer encumbers you.

---------------- The Tower ----------------
Health: +50
Armor: +100 Armor
Movement Speed: -15%
Weapon Speed: -15%
Weapon Damage: +35%

----------------- The Lord -----------------
Health: +25
Armor: +50
On Kill: Regenerates A Small amount of Health

---------------- The Lover -----------------
Health, Stamina, Magicka: +30
Persuasion: +20%
Prices are 20% Better
In Battle, Followers are bolstered and attack more fiercely.

--------------- The Atronach --------------
Magicka: +50
Magic Resist: +30%
While Blocking: Recovers Health at the Cost of Magicka.
On Kill: Regenerates a small amount of Magicka.

-------------- The Serpent ---------------
Stamina: +50
Dagger Attacks apply a stacking poison on hit.
Poison has a small chance to paralyze targets.

---------------- The Ritual -----------------
Health: +30
Magicka: +30
Automatically Casts Soul Trap on nearby enemies.
On Kill: Regenerates a small amount of Magicka.

--------------- The Shadow ---------------
Stamina: +30
Magicka: +30
On Kill: Cloak for 3 seconds and regenerate a small amount of Magicka


Compatibility:
This mod may clash with other mods that edit "vanilla races","Potion" and "Standing Stone" records.
Compatibility patch would probably be needed to use with mods such as the Animated Potions.
- The New Standing Stones affect Weapon Speed, and thus require an Attack Speed Fix.
- Would Recommend Installing a mod to Limit Spell Cost Reduction to prevent 100% Free Casting.