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Verolevi

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145 comments

  1. HateChanIzumi
    HateChanIzumi
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    missing for low stance
  2. ElaszRomulus
    ElaszRomulus
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    Are you going to update all of you animation mods to work with precision?
    1. Verolevi
      Verolevi
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      My other animations work just fine alongside it, as they already contain collision events from alpha/test versions of Precision, but I will be updating them using the current collision events for better future proofing.
    2. NEXUSKKCK
      NEXUSKKCK
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      what happens if you use it with precision?
    3. Mur4s4me
      Mur4s4me
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      So far Vanargand has worked really well with Precision for me.

      The only "issue" I've encountered is from a forward sneak attack with a dagger, which can send enemy flying. I assume it has to do with the speed of the dash animation for that attack, and it being a thrust XD hilarious but yeah.
    4. Incantation666
      Incantation666
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      @Nexuskkck it seems like only the final swing will hit you, i have npc doing several swings with no effect on me except for the last swing.

      edit: i must have confused this mod with the other one that makes the npc do several swings for their power attack
    5. TyrtanoX
      TyrtanoX
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      There is problem with one animation here. I mean those two: 2hW_attackpowerright and 2hW_attackpowerright.

      I tested them in the game with Precision mod with capsule and hit register, and it seems that collision for this attack is activated way too late. You can say at the very end off the swing, which makes problem with hitting an enemy.

      For testing purposes, I swapped forward power attack (long spin attack) with this right power attack (overhead swing) and to my surprise, my character managed to do a full 360 and not hitting an enemy once. I tried this multiple times and same result every time. Weapon was "activated" basically when my character ended its swing, making this attack totally useless.

      All it needs to do is to "activate" weapon collision 1 sec earlier.
  3. TyrtanoX
    TyrtanoX
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    There is problem with one animation here. I mean those two: 2hW_attackpowerright and 2hW_attackpowerright.

    I tested them in the game with Precision mod with capsule and hit register, and it seems that collision for this attack is activated way too late. You can say at the very end off the swing, which makes problem with hitting an enemy.

    For testing purposes, I swapped forward power attack (long spin attack) with this right power attack (overhead swing) and to my surprise, my character managed to do a full 360 and not hitting an enemy once. I tried this multiple times and same result every time. Weapon was "activated" basically when my character ended its swing, making this attack totally useless.

    Any idea how to fix that? I don't know if creator of this animation is still here.
    All it needs to do is to "activate" weapon collision 1 sec earlier.
  4. ryuszm
    ryuszm
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    How to make this work to greatsword only? 
  5. GoyaWalnut
    GoyaWalnut
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    does this affect warhammers?
  6. BIG3
    BIG3
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    I will never understand people that turn their ES games into an Anime Spectacle-Fighter.
  7. vykaz
    vykaz
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    hmmm how do I uninstall this properly? I disabled the mod (using MO2) and regenerated animations using Nemesis, but these are still in my game.

    (btw its noiit that i dont like the animations, they are great, it just doesnt fit to my current character)
  8. tunax09
    tunax09
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    Does anyone use these with vanilla stance? I like the attack animations but not the stance and I'm wondering if it would be too not-seamless (seamful?).
    1. amdoph
      amdoph
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      I think their transitions look alright with vanilla stance. That is hard to answer because it is very subjective.
  9. samsonator007
    samsonator007
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    +1 Just installed your Leviathan, Vanargand, and Goetia animations and gotta say.. REALLY love them man! Great objective behind the mod. Balanced, looks smooth, great variety! Will these mods work with SCAR? Also would love to have some animations for Katanas, spears, and shields!
    1. amdoph
      amdoph
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      These are animation replacers, so I don't think you need SCAR. Your enemies will use the animations as well.
  10. mikechaosangel
    mikechaosangel
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    Is there any sprinting power attack animation replacers?  I hate the vanilla ones.