Just wanted to let everyone know that update 1.7.0 will be uploaded as soon as I can get everything finished. I ended up having much more to do than I anticipated and I've had less free time lately due to real life.
1.7.0 is finally finished! This has been the biggest update by far and there's no way I could play test every variation, so please let me know if I overlooked anything!
Nice, I'm using some of your patches, but could you upload a patch for The Great City of Dragon Bridge, the standalone version ?
Your version seems better than this one, https://www.nexusmods.com/skyrimspecialedition/mods/42619 as it replaces the blacksmith, and is changing the navmesh, but I can not convert it with T.E.S.V Edit
Seconded. I wasted a lot of time today before I realised this GTaC patch can only be used with the all-in-one merged Great Cities mod, not with the Great City of Dragon Bridge standalone.
if i use this mod the patch doesn't work then? https://www.nexusmods.com/skyrimspecialedition/mods/42510
Do I have to use the all-in-one version? Or does it also work with that one? (I've noticed that outside of the app some followers stop following me and stay still)
Thanks for making the Notice Board patch a while back! I forgot to ask if we still need the one from the original Rodryk's Dragon Bridge page. I assume not, since yours doesn't list it as a master, but thought I'd ask!
Also, may I ask what the Fixes and Tweaks.esp plugin is for? I'm not getting it with my choices for the installer, but it's required by another patch that addresses Lux Via navmeshes, so I'm not sure if I might need it!
I would also really like to know what the Fixes and Tweaks.esp does. You only get it if you select 'none' in the city overhaul section of the fomod, so I really wonder what it's changing, in relation to what.
Need a lord and saviour to come here and figure out how to get this mod to work with Great Cities of JK's North. My whole city flickers and starts to disappear when I walk near the North entrance.
What is the correct LO for GTAC-Rodryk's in relation to the JK's-TGC patch? Or is this version only compatible with base TGC and not Rob's fixed version?
Using The Great Cities of JK's North with Arthmoor's Dragon Bridge and as I looked through the town to check clipping and what not everything looked good, until I walked around the gate area and the entire city disappeared. Not sure what causes it, but it only happens with "Great JKs North - Rodryks_Arthmoor.esp" active. I looked for a solution but most of the people experiencing the same issue fixed it by removing eFPS. Only problem is, I do not use that mod.
Did you happen to find a fix for this? I am experiencing the same thing... I want to say it has something to do with the newest update of The Great Cities of JK's North.
i get an instant crash when using this mod, i am using the great cities of jk's north and rodryk's dragon bridge, and for the patches i only have the patch from the great cities of jk's north patch with rodryk's dragon bridge and Mo's patches, the moment i enable the patches introduced by this mod i get an instant crash
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Sorry for the delay!
Your version seems better than this one, https://www.nexusmods.com/skyrimspecialedition/mods/42619 as it replaces the blacksmith, and is changing the navmesh, but I can not convert it with T.E.S.V Edit
https://www.nexusmods.com/skyrimspecialedition/mods/42510
Do I have to use the all-in-one version? Or does it also work with that one? (I've noticed that outside of the app some followers stop following me and stay still)
example: https://imgur.com/a/NrAFsdR
load-order: https://imgur.com/a/miImjvo