Most of you know of Malukah, whose cover of The Dragonborn Comes ( https://youtu.be/8rg2vkz72a8?si=KjOusVvf8nE5o7iA ) has been heard over 33 million times. She is a gentle soul, talented, kind, and has a beautiful baby. She is also going thru some really really tough times. As serious as it gets. Please, visit her Patreon and offer some words of support? I think it will help to know that people care. Not asking anyone to pledge anything, just to get a free account and let her know we all love her.
Please join me for Skyrim videos with all my mods at
Mods are fully USLEEP compliant, and are made up from the Legendary editions already on Nexus. Will udpate this one every 3 weeks or so as I update the others.
user Traceyfields found a workaround for this problem and it has been added to 4.2:
"in every play through since installing this mod, i've found Valdr dead outside Moss Mother Cavern [MossMotherCavernExterior01] having been eaten by a cave bear."
As she suggests i have made Valdr essential.
Also I added an encounter at Bloodlet Throne.
Change log for 4.1
1. Added new feature to hiring mercenary. If the player is broke and less than level 5, and the mercenary is of the same race, a dialogue option to ask for help and follow player for free will appear. Conversely, if the player is level 50 or higher and the mercenary is of the same race, he will offer to join for free out of respect and awe of player.
Spoiler:
Show
1) removed all factions from chickens 2) made all mercenary npcs possible hirelings. This is a no frills hack, and if you dismiss them you will not get them back fro free, it will be another 500 coins. made no sense to have all those dozens of mercenaries and nights but not be able to hire them. 3) set the disposition of several factions towards player as neutral. Over half of the npcs have no factions, and the remainder have factions with no surprises. Enemy of bandits, etc.
Change log for 3.7: 1) fixed crazy mana amount that Skirmishers were blessed with. 2) fixed skirmishers stats too.
Change log for 3.6: 1) Removed the three spiders from Shor's Stone Mine. Usleep had removed existing ones to avoid a ghost town. 2) Carried over values from usleep that where missing in this mod.
Change log for 3.5: 1) Added weapons, appropriate loot, torches to MANY/hundreds of npcs that had NONE. Still a few to go. But out of time for now. Made sure wondering knights have them. Body guards, too.
2) Added new npc types, skirmishers. they patrol the area around bandit bases as an early warning system. Made no sense that the bandits would just stay in the base to be easily ambushed at players whim. Bases with skirmishers include:
Cragslane Cavern Knifepoint Ridge Fort Greymoor Halted Stream Camp Mistwatch Redoran's Retreat Robber's Gorge Silent Moons Camp Swindler's Den White River Watch Uttering Hills Cave Frostmere Crypt Bilegulch Mine Ravenscar Hollow Faldar's Tooth Lost Knife Cave, Lost Knife Hideout Irkngthand Mzinchaleft Raldbthar Riverwood Folly
3) fixed all errors reported by tesedit, including all tint errors
Note regarding the request that populated cities 4.0 changes be added to this mod:
I apologize for the fact I have not done so yet. Hell edition has changes that are not part of the component mods and so a simple mod merge is not possible (Or things would be lost). I may have to go so far as to recreate 4.0 from scratch within hell edition. My work ethic to do so is somewhat lacking. I plan to but, sadly, can only say "In time" for now.
I have an issue with all the citizens being naked. At first, I thought it was a game bug that NPCs don't automatically wear clothes, but then I used the console and found no clothes in their inventory. Can you help me figure out what might be the problem? Here is my current load order https://pastebin.com/xGeqAaV6
Could you please set a switch for various modifications in the MCM menu? I want to see a prosperous skyrim and not fight endless monsters in the dungeon
this mod is awesome but i want to do some immersive, i have prison mod,i take every single bandits into jail lol,but when i changed/remove their clothes,the bodies become invisible,anyone has the same issues? how do i fix this? thanks
hi.I've been playingwithyourmods for manyyears.Thank you foryourhardwork. Is this compatiblewithGenesis, a dynamicincrease in the number of enemiesappearingand an increase in loot?or is Genesis no longerneeded?
You are very welcome!! genesis and this mod are 100 percent opposite mods. This one is pre-placed toons at specific locations. Genesis generates toons RANDOMLY in random places. It follows sanity guidelines, but the enemy toons are dynamically spawned.
no. Not sarcasm. Adding mod midgame adds records wehre there were none before, andin places that have been arealdy loaded and saved. This creates none fields and orphaned forms. But have fun, and if you finbd weird game error start a new game.
Hello! I'm experiencing a very strange bug. Some bandits decided to attack a "Wandering Knight." At first, I thought the knight would easily defeat them, but for some reason, he didn't attack at all (but his horse did) though he did draw his weapon and stared at them menancingly while taking hits like a chad. I experienced a similar issue with the "Adventurer" NPC. This is quite frustrating, I was very excited to see the Knight kick their ass.
733 comments
Most of you know of Malukah, whose cover of The Dragonborn Comes ( https://youtu.be/8rg2vkz72a8?si=KjOusVvf8nE5o7iA ) has been heard over 33 million times.
She is a gentle soul, talented, kind, and has a beautiful baby. She is also going thru some really really tough times. As serious as it gets.
Please, visit her Patreon and offer some words of support? I think it will help to know that people care. Not asking anyone to pledge anything, just to get a free account and let her know we all love her.
patreon.com/malukah
Tonycubed2
Mods are fully USLEEP compliant, and are made up from the Legendary editions already on Nexus. Will udpate this one every 3 weeks or so as I update the others.
Merged Plugins:
Merged Plugin:
------Populated Skyrim Prisons Cells.esp
------Populated Cities Towns Villages Legendary.esp
------Populated Dungns Caves Ruins Legendary.esp
------Populated Forts Towers Places Legendary.esp
------Populated Lands Roads Paths Legendary.esp
For a detailed description of the newly added NPCS that each mod merged here includes, please visit their appropriate page (on the old skyrim side):
Populated Skyrim Civil War Legendary Edition
http://www.nexusmods.com/skyrim/mods/73153/?
Populated Forts Towers Places Legendary Edition
http://www.nexusmods.com/skyrim/mods/73146/?
Populated Dungeons Caves Ruins Legendary
http://www.nexusmods.com/skyrim/mods/73143/?
Populated Skyrim Prisons Cells Legendary Edition
http://www.nexusmods.com/skyrim/mods/73156/?
Populated Cities Towns Villages Legendary Edition
http://www.nexusmods.com/skyrim/mods/73147/?
Populated Lands Roads Paths
http://www.nexusmods.com/skyrim/mods/73148/?
Skyrim NPC Overhaul Legendary
http://www.nexusmods.com/skyrim/mods/73159/?
patches:
RS Children patch available here https://www.nexusmods.com/skyrimspecialedition/mods/13409/?
user Traceyfields found a workaround for this problem and it has been added to 4.2:
"in every play through since installing this mod, i've found Valdr
dead outside Moss Mother Cavern [MossMotherCavernExterior01] having been
eaten by a cave bear."
As she suggests i have made Valdr essential.
Also I added an encounter at Bloodlet Throne.
Change log for 4.1
1. Added new feature to hiring mercenary. If the player is broke and less than level 5, and the mercenary is of the same race, a dialogue option to ask for help and follow player for free will appear. Conversely, if the player is level 50 or higher and the mercenary is of the same race, he will offer to join for free out of respect and awe of player.
1) removed all factions from chickens
2) made all mercenary npcs possible hirelings. This is a no frills hack, and if you dismiss them you will not get them back fro free, it will be another 500 coins. made no sense to have all those dozens of mercenaries and nights but not be able to hire them.
3) set the disposition of several factions towards player as neutral. Over half of the npcs have no factions, and the remainder have factions with no surprises. Enemy of bandits, etc.
Change log for 3.7:
1) fixed crazy mana amount that Skirmishers were blessed with.
2) fixed skirmishers stats too.
Change log for 3.6:
1) Removed the three spiders from Shor's Stone Mine. Usleep had removed existing ones to avoid a ghost town.
2) Carried over values from usleep that where missing in this mod.
Change log for 3.5:
1) Added weapons, appropriate loot, torches to MANY/hundreds of npcs that had NONE. Still a few to go. But out of time for now. Made sure wondering knights have them. Body guards, too.
2) Added new npc types, skirmishers. they patrol the area around bandit bases as an early warning system. Made no sense that the bandits would just stay in the base to be easily ambushed at players whim. Bases with skirmishers include:
Cragslane Cavern
Knifepoint Ridge
Fort Greymoor
Halted Stream Camp
Mistwatch
Redoran's Retreat
Robber's Gorge
Silent Moons Camp
Swindler's Den
White River Watch
Uttering Hills Cave
Frostmere Crypt
Bilegulch Mine
Ravenscar Hollow
Faldar's Tooth
Lost Knife Cave, Lost Knife Hideout
Irkngthand
Mzinchaleft
Raldbthar
Riverwood Folly
3) fixed all errors reported by tesedit, including all tint errors
4) Skuldafn- added tons more draugrs.
5) Shortened name of mod in mcm menu
6) updated SEQ file
I apologize for the fact I have not done so yet. Hell edition has changes that are not part of the component mods and so a simple mod merge is not possible (Or things would be lost). I may have to go so far as to recreate 4.0 from scratch within hell edition. My work ethic to do so is somewhat lacking. I plan to but, sadly, can only say "In time" for now.
Here is my current load order https://pastebin.com/xGeqAaV6
genesis and this mod are 100 percent opposite mods. This one is pre-placed toons at specific locations. Genesis generates toons RANDOMLY in random places. It follows sanity guidelines, but the enemy toons are dynamically spawned.
But having citizens in a ragged fragon is not immersive
I was interested are there any 4k clothing mods that would make all the citizens have 4k texture outfits out there that you guys know of?
the problem i have is the random generated NPC's all look like potatoes. would love High poly head or something .........
Tysm for your time, love this mod!