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Artifacts of Ultima - Special Edition
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Version2.6
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- Manual
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DMagnusUploaded by
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Activity logs
This page was last updated on 30 October 2021, 4:55PM
- Changelogs
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Version 2.41
- Fixed the Sphere Prism not unfreezing enemies until long after the Slow Time effect ends
- Sword of Stone Strike now has a damage over time effect to compensate for not being able to hit stone struck enemies
- Added a switch to the other side of the gate in the Silent Outpost, so it can be opened if you happen to take a different route.
- Fixed a bug in the Orb of the Moons script which prevented you from clearing marked locations.
- "Using" a Prism will now take you out of the inventory screen.
- Fixed the Jewled Greatswords behaving improperly. The nifs were had been improperly flagged as WeaponSword rather than WeaponBack.
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Version 2.23
- Folded in the 2.22c update and the blackrock fix, as well as correcting an issue with the main BSA that was preventing the script used by the key-adding journals from running.
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Version 2.22c
- Added a script to the Infinity Bow to allow for followers and NPCs to use it properly.
- Added the WeapTypeBoundArrow keyword to the Infinity Bow's proprietary ammunition. This is primarily for users of Archery Gameplay Overhaul and should prevent the Infinity Bow's "arrows" from being treated as such by AGO.
- Changed the Death Scythe to use the 1-handed sword impact sounds instead of 2h battleaxe impact sounds, since I came to the conclusion the former made more sense due to the slender blade the scythe has.
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Version 2.22a
- Definitively fixed the crash caused by the custom music tracks by removing them from the cell that uses them. The music may be re-instated in the future if and when I can fix things properly.
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Version 2.22
- Fixed a long-standing bug in the level-listing script, which had been preventing it from running so nothing was ever seeded. Added a couple more level-lists to it while I was fixing this issue.
- Adjusted a couple cells in the new dungeon, mainly to tidy up the local maps for them
- Moved the custom music tracks into the root Music folder to avoid a potential crash when entering a certain chamber.
- Added a level-list failsafe item, craftable at a tanning rack. This item weighs nothing, requires nothing to make, and will remove itself from your inventory after use. Its main purpose is to seed the level-lists if the main seeding quest fails for whatever reason, or for re-seeding the lists if I make changes to the script.
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Version 2.11
- Fixed a serious issue with the translated Dwemer journals. Both were using improper font face callings, resulting in the text not displaying.
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Version 2.6
- "Speaking" to the Black Sword is now done through a lesser power instead of an item. A few modifications have been made as well, namely: Striking a target the Sword won't kill will no longer proc the sound and imagespace modifier, these are now handled in the sword's scripts. The blade now gets wreathed in flame when launching its Fire power. If you've already obtained the True Black Sword, be sure to drop it and pick it back up to refresh the scripts on it.
- Added the Lightning Whip, the Juggernaut Hammer, the Hammer of Dedication and the mundane Battle Hammer. The Battle Hammer is level-listed (and can be crafted), so be sure to use a Seeding Crystal to refresh the level-lists.
- Fixed the Falmer pod at the end of the Infested Caves being inaccessible.
- Replaced the stone walkways at the end of the Infested Caves with falmer bridges
- Moved the Hoe of Destruction's shed again.
- Changed the Magebane's display case in the Archmage's Quarters to be Master locked rather than strictly requiring the archmage's key. It still can be unlocked with said key but the case can now be picked, in case you're a thiefy type or misplaced the key.
- Reduced the duration of the Death Scythe's effects from 30 minutes to 30 seconds. Also reduced its base damage very slightly.
- Added Blackrock Dwarven Armor
- Revised how the Great Dagger handles the appearance of its sword form, so the dagger itself now disappears when swung, allowing its sword form to take its place and not overlap it.
- Revised the enchantment visuals for the Fire Swords, so their flames now move in response to attacks and general motion. Also changed them to use normal sword swing sounds.
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Version 2.5.2
- Corrected an issue with the Blackrock Dwarven Shield's recipe, which was mistakenly set to give 10 shields instead of just 1.
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Version 2.5.1
- Fiddled with the Winterhold moongate to make sure it rises in its new location rather than its old one.
- Reduced the swing speed of Bonecrusher.
- Adjusted the Glass Sword, giving it a higher crit damage and crit mult, as well as the ability to ignore a target's armor.
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Version 2.3a
- Fixed an issue with a translated journal that prevented its pages from turning
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Version 2.3
- Added several magical rings: Ring of Regeneration, Ring of Invisibility, and the Ring of Protection. The Ring of Regeneration comes in 3 varieties: Lesser, Greater, and Superior, providing exponentially greater regeneration, while the Ring of Protection comes in Heavy and Light variants. The Ring of Regeneration and the Ring of Invisibility don't last forever, though, and have a chance to disappear when used.
- Corrected a little issue with the Jeweled Weapons display case, which could be unlocked with the key for Chillrend's case. Also added a little flavor note
- Buffed the Magic Shield a bit and also gave it magic a magic resist effect. Dupre's shield has been buffed as well and now also provides magic resistance.
- Revised the explosion effects of the Burst Arrows.
- Spruced up the textures of the Burst and Standard arrows, also consolidating them into one texture file rather than two.
- Fixed a serious bug with the Orb of the Moons where only destination 1 could be used, regardless of how many other destinations were marked
- Fixed the moongate message quest so it'll actually run when it should.
- Added the Sun Sword. With this, AoU is now tied to Dawnguard, both to use the sun spell effects and in preparation for a later update.
- Added light armor variants of all the shields except the Door shield. All the mundane shields can now be crafted as well, and (excluding the Door shield) all shields can be switched between light or heavy armor at a smelter.
- Fixed a bug in the code for the blue moongates that prevented them from functioning after the College of Winterhold questline was completed. Due to said code relying on OnInit events, which only fire when the script is first initialized, the way things were set up meant that if you installed 2.0-2.23 on a character who hadn't done the College questline, the moongates would never activate after that character did the questline.
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Version 2.2
- Folded in 2.11 into the main file. Fixed a bug in the script on the Ether Gem, which prevented it from creating the Black Sword when used.
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Version 2.1
- Removed the custom grindstone from the forge room and moved the normal grindstone into its place, since the custom grindstone couldn't actually be used. What it was intended to be used for has been relegated to the anvil by the forge.
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Version 2.0
- Added a few fire swords to the worldspace, and added them to a couple more level-lists.
- Added Deceiver
- Fixed torn pages with longer text so the "pages" can be turned.
- Corrected the perk Protector uses to deal extra damage to trolls so it actually deals extra damage effectively. It's also been given an addition: trolls will now deal 50% less damage to you while you're wielding the sword.
- Completely overhauled how the glass swords handle breaking. The intricate method used before has been thrown out the window and replaced with just a single script on an enchantment used by the sword. This has made the breaking effect much more responsive and consistent, and as a bonus all the bugs the old method had are now fixed, meaning they will properly break during a killmove, if a follower is wielding them, or even if you hit a corpse.
- All the Torn Pages are now numbered
- Placed a third magebane in the world
- Changed the form of the glass sword's blade as well as the refractive visuals.
- Relocated the Hoe of Destruction to a locked shed near its original location.
- Removed the soul trap effect from the Death Scythe
- Added the Black Sword, folded in from the standalone mod, but with a complete makeover and revision of its abilities. More info in the description.
- Added blackrock, to of course forge the Black Sword with.
- Added the Orb of the Moons.
- Corrected a bug in the Hoe of Destruction's perk that governs its 50% armor penetration effect.
- Added blue moongates. These are fixed gates scattered across Skyrim and are marked by a circle of 8 stones. Initially they're inactive, but after completion of the College of Winterhold questline they'll be reactivated.
- Added a new dungeon that's tied to the Black Sword.
- Added Fire and Chaos Jewels. These are throwable explosives that can be crafted from diamonds and fire salts, as well as found in loot among normal gems and scrolls.
- Changed the wood texture on the heater shields as well as the door shield's handle texture. Updated the texture of the brass shield to be in line with the others
- Bonecrusher's model has been redone and its perk revised; it now does 50% more damage to undead rather than double, but skeletons will take 3x as much damage.
- Buffed the effects of Erinon's Axe
- Poison Daggers are now much nastier. Anyone struck by one will have their health and stamina drained, as well as get slowed down. However the daggers have a chance to break when used.
- Made a few tweaks to the Tomb of Khumash-Gor.
- PROPERLY fixed the shields not appearing on vampires. Thought I fixed this in 1.8.1/1.8.2 but evidently it somehow never happened.
- Put Dupre's shield into a nicer spot, so it'll no longer just be sitting on the floor.
- Ghosts have been added to the list of things unaffected by Slayer.
- Changed the styling of Enilno's blade engraving.
- Reduced the radius of Flamesting's explosion.
- The Dragonslayer has been thinned slightly and its textures revised.
- Resaved all textures in DTX1 (for diffuse and environment mask textures) and DTX5 (for normal maps and alpha-mapped textures).
- Gave the Brass Shield its own mesh, rather than using a texture set on the Heater shield. This was mainly so DSR meshes could be made for it.
- Revised the Fire Sword script to eliminate the need for conditions on the light effect itself, in order to fix a bug with the blue fire swords not shedding light. Now it actually checks at the script level for what sword is equipped and casts the relevant spell.
- There's a few other goodies I've added that I'm deliberately not listing here or in the description, you'll just have to plumb the depths of the new dungeon to find out what they are. ;)
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Version 1.8SE
- Revised Magebane's textures
Spruced up the Door Shield
Removed the casting effects from the wands and Firedoom staves. For the fire wands, the casting effects have been replaced with a shrunken-down torch effect
The blue Firedoom staff now uses a blue version of the fireball projectile
Redid the fire swords. They now have new textures and a revised model, and their old scabbards have been removed and replaced with the Dragonslayer scabbard.
Spruced up the Tomb of Khumash-Gor
The Hoe of Destruction's head now slowly pulses and does more damage, plus it now ignores 50% of an opponent's armor.
Revised the glow on the Death Scythe's blade, adding a chromatic blue glow on top of the wispy shimmer it had before. The scythe also does much more damage than before. - Reduced the weights of many of the weapons.
- Revised Magebane's textures
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Version 1.8.3
- Items are now leveled by script.
- Fixed the tempering recipe for the bronze spiked shield, and the lack of a tempering recipe for the Magic Bow.
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Version 1.8.2
- Corrected an issue with the shields, where they'd be invisible when used by vampires
- Added Protector, an upgrade of sorts to the Sword of Defense that's also great against trolls
- Added the Jeweled Weapons.
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- Author's activity
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October 2021
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30 Oct 2021, 4:55PM | Action by: DMagnus
Attribute change
'Description changed.'
September 2021
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16 Sep 2021, 7:48PM | Action by: DMagnus
File added
'Locations and IDs 2.6 [version 2.6]'
October 2020
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11 Oct 2020, 4:04PM | Action by: DMagnus
File added
Behavior and Bolt Hotfix [version 2.6]
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11 Oct 2020, 3:33AM | Action by: DMagnus
File added
Artifacts of Ultima SE 2.6 [version 2.6]
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10 Oct 2020, 7:07PM | Action by: DMagnus
File added
Artifacts of Ultima SE 2.6 [version 2.6]
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09 Oct 2020, 9:58PM | Action by: DMagnus
File added
Lightning Whip Hotfix [version 2.6]
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09 Oct 2020, 3:54AM | Action by: DMagnus
Attribute change
Description changed.
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09 Oct 2020, 3:43AM | Action by: DMagnus
Attribute change
Description changed.
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09 Oct 2020, 3:39AM | Action by: DMagnus
Mod image added
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09 Oct 2020, 3:23AM | Action by: DMagnus
File added
Locations and IDs 2.6 [version 2.6]
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09 Oct 2020, 3:22AM | Action by: DMagnus
Attribute change
File 'Artifacts of Ultima SE 2.5.2' category changed to Old versions.
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09 Oct 2020, 3:22AM | Action by: DMagnus
File added
Artifacts of Ultima SE 2.6 [version 2.6]
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09 Oct 2020, 2:44AM | Action by: DMagnus
Changelog added
Change log added for version 2.6
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09 Oct 2020, 2:37AM | Action by: DMagnus
Mod image added
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09 Oct 2020, 2:37AM | Action by: DMagnus
Mod image added
July 2020
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19 Jul 2020, 1:14AM | Action by: DMagnus
Changelog added
Change log added for version 2.5.1
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10 Jul 2020, 4:04AM | Action by: DMagnus
Attribute change
Description changed.
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06 Jul 2020, 7:55PM | Action by: DMagnus
Changelog added
Change log added for version 2.5.2
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06 Jul 2020, 7:54PM | Action by: DMagnus
File added
Artifacts of Ultima SE 2.5.2 [version 2.5.2]
June 2020
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28 Jun 2020, 4:23PM | Action by: DMagnus
File added
Artifacts of Ultima SE 2.5.1 [version 2.5.1]
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