Really appreciate all your working cleaning and upscaling these textures.
As feedback, the 2x and 4x naming conventions lead to some confusion on my end. I downloaded all of your SSEUT 2x packs thinking that the would lead to consistent texture sizes.
But Armor 2x pack is 500/1k textures
While Clothes 2x pack is 1k/2k/4k textures Actors 2x pack is 1k/2k/4k textures
So instead I'm going to try using the Armor 4x pack now.
Second this - Ive never seen a good texture for the vanilla Chitin armor and to be honest I think the vanilla armor texture looks incredible but its just such a low resolution it would benefit from your work here.
According to the file preview, the 2x version is missing a bunch of files compared to the 4x version. Just wanted to bring it to your attention, unless it's an issue on my end for some reason
Nevermind: Your intent for the 2x version is to increase low-res armor textures to be consistent with the other higher-res armors, so naturally the 2x version wouldn't contain the files that are higher-res by default. Oops.
Hello Kartoffels, I'm trying to figure out my texture and meshes folders now. Because of the size of your textures and the quality I would likely install these manually into my Skyrim/Data/Textures folder. I just want to see if I understand this correctly before I do, can these be installed and then allow other textures to overwrite them? For instance I use Mod Organizer 2, and I install larger texture and mesh packs directly to my Skyrim/data/textures or meshes folder since the textures and meshes folders usually need to be created manually in the Data folder.
I want to make sure I understand fully before I do. I install certain large texture sets in MO2. What reason is there to install your textures and then say installing the textures for Rustic Clothing or Rustic Armor and Weapons right on top of them? I don't understand the logic of putting quality textures in a folder and installing other quality textures on top of them, aside from stylistic differences. Could you explain please?
Thank you. The work you do for the community is very much appreciated, even if I may not fully understand the installation process.
It's personal preference at some point. If we have two mods "A" and "B" which each cover the same data, you have to choose which one you want. Although I will say sometimes mods don't cover the entire 'folder' the way I do so you would have: A: 100% coverage B: overwriting 75% So in this case it might still be beneficial to install both. Its hard to check delta's without already having both file sets. You could use dupeguru to check for that kind of stuff if you do. Or use MO2 built in overwrite checking feature.
I am confused, this isn't how that works. All data/* mods can be installed with MO2. I would recommend installing with MO2 so you can change texture sets more easily and keep the original game data folder clean.
Hello, thank you for sharing your wonderful work. I have three questions (sorry for the essay and any question you may have answered a million times already):
Question 1:
I noticed you have what seems to be an SSEUT all in one mod page here: https://www.nexusmods.com/skyrimspecialedition/mods/34560 and individual mod pages for the each of the modules.
On the all in one page, the armor file says it was uploaded in April and has version number 0.5 On this page, the armor file says it was uploaded in May and has version number 2
If I want the latest and greatest versions of the things you've made, should I obtain them from the individual module pages like this one, or can I always just visit the all in one page and obtain everything from there? Perhaps it doesn't matter and both pages contain the same newest/best stuff, but from what I can tell based on the upload dates and version numbers, it seems the individual module pages contain your latest/best work.
Question 2:
Do you plan on doing weapons too?
Question 3:
I was going to use project clarity all in one before I discovered your SSEUT series. It looks like SSEUT requires your other mod CSSET. Project Clarity says that it's all in one package comes with CSSET already, so would I be ok to install Project Clarity all in one and then SSEUT on top of it? Or should I install Project Clarity, then CSSET, then SSEUT? It seems Project Clarity covers some things that SSEUT doesn't touch yet, which is why I'm planning to use both. Please let me know if I'm wrong here in case Project Clarity is redundant when using SSEUT with CSSET.
1> Oh the individual pages are my recommended version now. This page was hard to maintain because it only shows one overall version number on the main page. I'll eventually deprecate this page.
2> eventually ^tm.
3> yeah, they are textures so you can mix and match however you wish.
There are junk files in 4x archive:textures\armor\glass\f-curiass.dds textures\armor\glass\m-boots.dds textures\armor\glass\m-curiass.dds textures\armor\glass\m-gauntlet.dds textures\armor\glass\m-helmet.dds textures\armor\glass\shield-shield.dds textures\armor\iron\m\helmetplate01_1x_BCGone-DetailedV2_40-60_115000_G.dds & in 2x:textures\armor\iron\m\helmetplate01_1x_BCGone-DetailedV2_40-60_115000_G.dds textures\armor\hide\m\bootslight-4x_Fatality_Comix_260000_G.dds
35 comments
As feedback, the 2x and 4x naming conventions lead to some confusion on my end. I downloaded all of your SSEUT 2x packs thinking that the would lead to consistent texture sizes.
But
Armor 2x pack is 500/1k textures
While
Clothes 2x pack is 1k/2k/4k textures
Actors 2x pack is 1k/2k/4k textures
So instead I'm going to try using the Armor 4x pack now.
bootslight-4x_Fatality_Comix_260000_G.dds
Located in the folder:
textures\armor\hide\m
It is included in the 2x pack.
Looks like it is a 4k version of bootslight.dds (which is 1k in the 2x pack).
Nevermind: Your intent for the 2x version is to increase low-res armor textures to be consistent with the other higher-res armors, so naturally the 2x version wouldn't contain the files that are higher-res by default. Oops.
I want to make sure I understand fully before I do. I install certain large texture sets in MO2. What reason is there to install your textures and then say installing the textures for Rustic Clothing or Rustic Armor and Weapons right on top of them? I don't understand the logic of putting quality textures in a folder and installing other quality textures on top of them, aside from stylistic differences. Could you explain please?
Thank you. The work you do for the community is very much appreciated, even if I may not fully understand the installation process.
Although I will say sometimes mods don't cover the entire 'folder' the way I do so you would have:
A: 100% coverage
B: overwriting 75%
So in this case it might still be beneficial to install both. Its hard to check delta's without already having both file sets. You could use dupeguru to check for that kind of stuff if you do. Or use MO2 built in overwrite checking feature.
I am confused, this isn't how that works. All data/* mods can be installed with MO2. I would recommend installing with MO2 so you can change texture sets more easily and keep the original game data folder clean.
Question 1:
I noticed you have what seems to be an SSEUT all in one mod page here: https://www.nexusmods.com/skyrimspecialedition/mods/34560
and individual mod pages for the each of the modules.
On the all in one page, the armor file says it was uploaded in April and has version number 0.5
On this page, the armor file says it was uploaded in May and has version number 2
If I want the latest and greatest versions of the things you've made, should I obtain them from the individual module pages like this one, or can I always just visit the all in one page and obtain everything from there? Perhaps it doesn't matter and both pages contain the same newest/best stuff, but from what I can tell based on the upload dates and version numbers, it seems the individual module pages contain your latest/best work.
Question 2:
Do you plan on doing weapons too?
Question 3:
I was going to use project clarity all in one before I discovered your SSEUT series. It looks like SSEUT requires your other mod CSSET. Project Clarity says that it's all in one package comes with CSSET already, so would I be ok to install Project Clarity all in one and then SSEUT on top of it? Or should I install Project Clarity, then CSSET, then SSEUT? It seems Project Clarity covers some things that SSEUT doesn't touch yet, which is why I'm planning to use both. Please let me know if I'm wrong here in case Project Clarity is redundant when using SSEUT with CSSET.
Thanks again!!!
2> eventually ^tm.
3> yeah, they are textures so you can mix and match however you wish.
textures\armor\glass\f-curiass.dds
& in 2x:textures\armor\glass\m-boots.dds
textures\armor\glass\m-curiass.dds
textures\armor\glass\m-gauntlet.dds
textures\armor\glass\m-helmet.dds
textures\armor\glass\shield-shield.dds
textures\armor\iron\m\helmetplate01_1x_BCGone-DetailedV2_40-60_115000_G.dds
textures\armor\iron\m\helmetplate01_1x_BCGone-DetailedV2_40-60_115000_G.dds
textures\armor\hide\m\bootslight-4x_Fatality_Comix_260000_G.dds
BTW normals after upscale lack intensity.