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Holaholacocacola

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Holaholacocacola

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92 comments

  1. Holaholacocacola
    Holaholacocacola
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    To do list:

    • Bug fix/Balancing
    • Load Screens
    • Shaders for curses
    • UI for enemy parameters Available here
    • Creatures?
  2. Holaholacocacola
    Holaholacocacola
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    About Compatibility:
    This does not change any vanilla records(only adds its own) and is compatible with everything out there(race, dungeon, magic, needs, weather creatures mods etc) so mash it with whatever your heart desires.
  3. ForJee61
    ForJee61
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    There is a mod to apply auras to NPCs  this mod would be absolutely perfect to bundle
    1. hoangdai94
      hoangdai94
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      Agree, just wish @
      Holaholacocacola  could come back and finish this wonderful mod !
  4. JJFXVR
    JJFXVR
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    I just stumbled upon this, but this is amazing 
  5. speaksInTongues
    speaksInTongues
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    Anyone know the syntax for commenting out lines? Assuming its a hash but do I need to comment every line, or just the one containing the module name ?
  6. ScottiJL
    ScottiJL
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    This mod is great. Very surprised it doesn't get more attention. Props to the mod author!
    1. hoangdai94
      hoangdai94
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      Yes, was wonder the same thing
  7. deleted4240918
    deleted4240918
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    I like this mod.

    Is there a chance of getting hit by lighting when wearing metal armor or a sword on the open while there's a lighting storm?
    1. Holaholacocacola
      Holaholacocacola
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      Never thought about that. I'll look into it but man that sounds really scary.
    2. deleted4240918
      deleted4240918
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      Yeah haha. I saw it on Zelda: Breath of the Wild, it's pretty cool. 

      What about adding a chance of catching an infectious "stench" disease from dead bodies and smelly draugr?
    3. geraintwd
      geraintwd
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      What about adding a chance of catching an infectious "stench" disease from dead bodies and smelly draugr?

      Unlucky Loot does exactly this - you have a chance to gain a disease called Stench of Death when looting bodies. Configurable in MCM.
  8. geraintwd
    geraintwd
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    Hi there, thanks for this mod - it really adds some more depth to the gameplay without feeling out of place.

    However, speaking of "out of place", I had a strange occurrence (I'm not going to call it a bug - that word is overused here, IMO). 
    I was in the Reach and I noticed I had the two effects (fortify conjuration / fortify magic resist) from "Safeguard" active.
    Thing is, Safeguard is only supposed to affect Bretons while in the Reach. My character is a Nord (and always has been - I didn't start the game as a Breton and change to Nord, or anything like that).

    I've checked that nothing is conflicting with your mod in xEdit. I'm not sure where to start looking to troubleshoot this. I'll probably have to do some further testing with different races and locations. Maybe I'll head down to Falkreath and see if I get either the Altmer or Bosmer effects, for example.

    EDIT: OK so I started a new game, again with a Nord. This time I didn't get the Safeguard effects when in the Reach, so it may just have been a one-off occurrence. I'll let you know if I see any other weirdness!

    In the meantime, please let me know if you have any idea why this might be occurring, or any pointers as to where I could start looking for clues! :)

    Thanks again. 
  9. trancespotter
    trancespotter
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    Nice mod.

    Can you give an option to turn off all effects for the player but leave them on for NPC's and vice versa?
  10. Sandor252
    Sandor252
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    Hi, sorry to annoy anybody with my question, but could someone give a DETAILED installation guide for this mod?

    I installed SPID and all it's requirements but FEE doesn't work at all.

    Do i need to do anything more than installing SPID and FEE?

    Is it maybe a load order problem?
    1. Holaholacocacola
      Holaholacocacola
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      ?Do i need to do anything more than installing SPID and FEE?
      No. Check the spid log file after you reach the main menu when loading the game and see what it says. It's located under Documents\My Games\Skyrim Special Edition\SKSE\po3_SpellPerkItemDistributor.log
    2. Sandor252
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      Thank you, 

      FEE works properly, a lot of effects have been distributed to NPCs.

      However, no effects ever affected my player charakter, what could be the reason for that?
      My Pc is a vampire.

      Thanks again!!
    3. Holaholacocacola
      Holaholacocacola
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      Is this on a new game?
    4. Brandherre
      Brandherre
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      this is because vampires are considered their own race, the creator just needs to add them to the spid ini.
  11. Goodwick
    Goodwick
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    Hey Cocacola! Any chance of adding a 10-20% chance of getting struck by lightening while wearing metal armor while outside during a lighting storm¨?
  12. tsalbmrots
    tsalbmrots
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    you have brilliant mind sir!