About Compatibility: This does not change any vanilla records(only adds its own) and is compatible with everything out there(race, dungeon, magic, needs, weather creatures mods etc) so mash it with whatever your heart desires.
Hi there, thanks for this mod - it really adds some more depth to the gameplay without feeling out of place.
However, speaking of "out of place", I had a strange occurrence (I'm not going to call it a bug - that word is overused here, IMO). I was in the Reach and I noticed I had the two effects (fortify conjuration / fortify magic resist) from "Safeguard" active. Thing is, Safeguard is only supposed to affect Bretons while in the Reach. My character is a Nord (and always has been - I didn't start the game as a Breton and change to Nord, or anything like that).
I've checked that nothing is conflicting with your mod in xEdit. I'm not sure where to start looking to troubleshoot this. I'll probably have to do some further testing with different races and locations. Maybe I'll head down to Falkreath and see if I get either the Altmer or Bosmer effects, for example.
EDIT: OK so I started a new game, again with a Nord. This time I didn't get the Safeguard effects when in the Reach, so it may just have been a one-off occurrence. I'll let you know if I see any other weirdness!
In the meantime, please let me know if you have any idea why this might be occurring, or any pointers as to where I could start looking for clues! :)
?Do i need to do anything more than installing SPID and FEE?
No. Check the spid log file after you reach the main menu when loading the game and see what it says. It's located under Documents\My Games\Skyrim Special Edition\SKSE\po3_SpellPerkItemDistributor.log
92 comments
UI for enemy parametersAvailable hereThis does not change any vanilla records(only adds its own) and is compatible with everything out there(race, dungeon, magic, needs, weather creatures mods etc) so mash it with whatever your heart desires.
Is there a chance of getting hit by lighting when wearing metal armor or a sword on the open while there's a lighting storm?
What about adding a chance of catching an infectious "stench" disease from dead bodies and smelly draugr?
Unlucky Loot does exactly this - you have a chance to gain a disease called Stench of Death when looting bodies. Configurable in MCM.
However, speaking of "out of place", I had a strange occurrence (I'm not going to call it a bug - that word is overused here, IMO).
I was in the Reach and I noticed I had the two effects (fortify conjuration / fortify magic resist) from "Safeguard" active.
Thing is, Safeguard is only supposed to affect Bretons while in the Reach. My character is a Nord (and always has been - I didn't start the game as a Breton and change to Nord, or anything like that).
I've checked that nothing is conflicting with your mod in xEdit. I'm not sure where to start looking to troubleshoot this. I'll probably have to do some further testing with different races and locations. Maybe I'll head down to Falkreath and see if I get either the Altmer or Bosmer effects, for example.
EDIT: OK so I started a new game, again with a Nord. This time I didn't get the Safeguard effects when in the Reach, so it may just have been a one-off occurrence. I'll let you know if I see any other weirdness!
In the meantime, please let me know if you have any idea why this might be occurring, or any pointers as to where I could start looking for clues! :)
Thanks again.
Can you give an option to turn off all effects for the player but leave them on for NPC's and vice versa?
I installed SPID and all it's requirements but FEE doesn't work at all.
Do i need to do anything more than installing SPID and FEE?
Is it maybe a load order problem?
FEE works properly, a lot of effects have been distributed to NPCs.
However, no effects ever affected my player charakter, what could be the reason for that?
My Pc is a vampire.
Thanks again!!