Skyrim Special Edition
0 of 0

File information

Last updated

Original upload

Created by

Nitor - jonharwood - qwertypol012

Uploaded by

qwertypol012

Virus scan

Safe to use

Tags for this mod

21 comments

  1. tweedledumb99
    tweedledumb99
    • supporter
    • 295 posts
    • 1 kudos
    Requiem compatability?
    1. qwertypol012
      qwertypol012
      • member
      • 2,879 posts
      • 38 kudos
      I don't use Requiem and I'm not sure how Requiem affect swimming. You'll have to figure it out yourself. If you find problem from using this mod along with Requiem, tell me and I'll try to help you as long as i'm capable to.
    2. tweedledumb99
      tweedledumb99
      • supporter
      • 295 posts
      • 1 kudos
      Cool, sounds good.
  2. qwertypol012
    qwertypol012
    • member
    • 2,879 posts
    • 38 kudos
    Just uploaded the ESP-FE (ESL-flagged) version, replacing the previous file. Has the same FormIDs with the previous file, so it can be used to safely overwrite or replace it. 
  3. Blackspine18859
    Blackspine18859
    • member
    • 141 posts
    • 1 kudos
    Just to be clear, if I have a ton of stamina potions, I can essentially hold my breath indefinitely by using them, thus replacing any need for spells/potions that give waterbreathing effects?
    1. qwertypol012
      qwertypol012
      • member
      • 2,879 posts
      • 38 kudos
      Yup, that's correct
    2. Hyfrith2
      Hyfrith2
      • member
      • 3 posts
      • 0 kudos
      Personally I would never cheese the mechanic like that since I try to play "immersive" without metagaming. But I'm wondering if you can still implement the vanilla drowning mechanic within your mod alongside your great stamina system? So a character may have the physical stamina yes to swim underwater for ages but if they can't hold their breath longer than vanilla that's still a good realistic barrier and prevents cheesing of this with stamina potions (how do you drink a potion underwater anyway??).
    3. vegaswanderer
      vegaswanderer
      • supporter
      • 1,773 posts
      • 83 kudos
      Great idea but basically, I am with Hyfrith2. You can be a marathon athlete but holding your breath is actually another different skill so maybe you could increase the vanilla water drowning mechanic instead?
    4. qwertypol012
      qwertypol012
      • member
      • 2,879 posts
      • 38 kudos
      @Hyfrith2 & @vegaswanderer

      I thought about that too. At first, i thought i need to limit the influence of stamina potions so that it won't affect the Stamina mechanism too much. It's also seemingly impossible to drink potions underwater. Then i thought that restoring the vanilla mechanism is a good thing since it can prevent such things, but then i realized that it will defeat the purpose of the new Stamina-based mechanism since i want to make the character growth affects the capability to swim. So yeah, I'm still contemplating on what should be done about it.

      Do you have any more feedbacks?
  4. TactlessNinja
    TactlessNinja
    • premium
    • 2,118 posts
    • 22 kudos
    Looking to use this mod but interested in knowing for future load orders before I jump in. So this is an ESP but it's had its id's compacted already. So if we wanted to turn it into a an ESL/flag it, if you update the mod and we update our own load orders with the new file it will ruin the save right? 

    Just making sure as obviously unsure if there will be future updates and will probably just keep it as an esp to be safe. 
    1. qwertypol012
      qwertypol012
      • member
      • 2,879 posts
      • 38 kudos
      Since the original file has been compacted, future updates will be based on it, which means that there will be no change in current formIDs. Should be okay to ESLify it yourself.
  5. Santheos
    Santheos
    • premium
    • 439 posts
    • 5 kudos
    Thx for the mod. Sounds very promissing. 

    Can I ESLify it in SSEEdit or will it break then? Or could you provide an ESL version?

    Thx (endorsed anyways :-) )
    1. qwertypol012
      qwertypol012
      • member
      • 2,879 posts
      • 38 kudos
      Of course you can. I actually wanted to ESLify the mod, but for some reason i couldn't do it. Of course i'll try to do it in the future, but for now you can safely ESLify it (it has been compacted as well).
    2. Santheos
      Santheos
      • premium
      • 439 posts
      • 5 kudos
      Great. Thank you!
  6. Faxo76
    Faxo76
    • premium
    • 15 posts
    • 1 kudos
    Is it compatible with Loki's Wade In Water ?
    Thanks in advance.
    1. nwn9
      nwn9
      • supporter
      • 74 posts
      • 1 kudos
      Bump. Would also like to know that. Also, as somebody asked in another thread down there, if this can be safely ESLified and records compacted if needed.
    2. qwertypol012
      qwertypol012
      • member
      • 2,879 posts
      • 38 kudos
      Should be compatible. That mod only slows actors submerged in water while not swimming (ie. before the swimming animation takes effect). My mod works when the swimming animation takes effect.

      You can safely ESLify the plugin. The formIDs have been compacted as well.
  7. fiewiel
    fiewiel
    • member
    • 1,960 posts
    • 29 kudos
    I ask the obvious... vampires cant drown?
    1. qwertypol012
      qwertypol012
      • member
      • 2,879 posts
      • 38 kudos
      In vanilla game, vampires don't have Waterbreathing ability, so they'll drown in water. But, some vampire overhaul mods add Waterbreathing ability to vampires, so using them will make your vampires can't drown in water.

      I recommend you to use any of these vampire overhaul to make vampires immune to drowning.
  8. KidMuscle
    KidMuscle
    • supporter
    • 51 posts
    • 0 kudos
    Compatible with Sink Or Swim???
    1. qwertypol012
      qwertypol012
      • member
      • 2,879 posts
      • 38 kudos
      I'm not sure about it. From the overall description, it seems to be compatible. But i wonder whether that mod's water limit to allow swimming is properly detected by vanilla "IsSwimming" condition function or not. If it is, then it should be compatible.