Skyrim Special Edition
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diritotor

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21 comments

  1. diritotor
    diritotor
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    Locked
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  2. deleted55511292
    deleted55511292
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    Will this be updated for AI Overhaul 1.8.2?
  3. CarnageWang
    CarnageWang
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    Thank you, great job!
  4. Murvel3000
    Murvel3000
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    Thanks for this, but I'm curious - How is this different from the patches provided on the original mod's page itself? I's under Optional files, link here.
  5. Galishai
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    @diritotor

    This patch does not have High Poly NPC Overhaul 2.0 as a master.  It only has the resources and High Poly Head as masters.  You may want to add that in your next update.
    1. diritotor
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      done, thanks! 
    2. Galishai
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      Awesome!  And thank you for this patch!  It's a beast patching those two mods against a huge mod like HPNPCs, and I appreciate your work.
  6. promitroy
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    Hey. Thanks for the update. Was wondering if the patch will work for CRF v 3.1.9 (the latest one before AE update). I haven't upgraded to AE and since CRF requires USSEP as master which requires AE, hence the question. 
    1. diritotor
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      i dont know, i made the patch with the 3.1.11 update, i haven't upgraded to AE too.
    2. promitroy
      promitroy
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      Ok. I'll manually check in xedit then. Thanks for all the work though.
    3. WallRockTree
      WallRockTree
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      I am wondering the same thing. Many of us have not updated to SSE 1.6xx yet. I am still on SSE 1.5.xx and have CRF v3.1.9, too. Fortunately, its getting easier to know what goes with what. Obviously, things will stabilize eventually.

      Thanks for maintaining your patch!

      EDIT: This suggests that if one has not updated CRF to 3.1.11 yet, then one should stay on the older version of this patch for now. Is that correct?
    4. diritotor
      diritotor
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      i still have the latest ussep (before AE which is master) and CRF 3.1.11 works with that ussep.
      in my case i lost my CRF 3.1.9  version and i made the patch with the latest version.
  7. Leeeroooy
    Leeeroooy
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    idk what to do anymore. If I install either this patch or the individual patches from the original mod, Hulda finally has a high poly head but NPCs like Saadia get a neck seam no matter what load order I do. Removing this patch removes the neck seam but some NPCs have no high poly head. Anyone else have a similar problem?
    1. diritotor
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      new update.
  8. promitroy
    promitroy
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    Will this work with the latest AI overhaul if I forward the combat override package in xedit or does it need to be remade from scratch?
    1. diritotor
      diritotor
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      i'm not sure, i know the latest ai overhaul is mostly combat packages but you can try.
  9. aristotle99
    aristotle99
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    I'm assuming this combined patch replaces the 3 patches provided by the mod author (AIO, CRF, AIO + CRF) without adding, removing or changing anything substantive?  Thanks for your efforts.
    1. diritotor
      diritotor
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      Yes my friend, sorry for the late reply
  10. BattIeBear
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    Is there a patch without Cutting Room Floor?
    1. diritotor
      diritotor
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      yes, look in the original mod.
  11. jlemay24027
    jlemay24027
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    thank you so much, you majestic person.