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  1. darchangel89
    • member
    • 181 posts
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    I really like this mod, but Im curious, what is the deal with the empty room at the bottom of the stairs to the right? Why cant I put it to any use?
    1. scrufdawg
      • member
      • 8 posts
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      Mine isn't empty, it's Iona's bedroom. Even has a mannequin in there.
    2. vanderLuuk
      • member
      • 20 posts
      • 2 kudos
      Once you become a thane of riften, Iona will move in to the empty room.
    3. r3yh4nd
      • member
      • 456 posts
      • 4 kudos
      Mine is empty too, will it get upgraded automatically after Iona move in?
  2. AndurilWielder
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    • 92 posts
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    This is amazing!

    Though, I'd love to have that smelter room switched out for something else. Every single house I have has one of those rooms and I'm never gonna use the darn thing. XD

    Honestly I'd probably move a lot of the other stuff, enchanting/alchemy table, whatever into there, and not have it in the middle of where the living room should be. It could be storage or whatever, the living room could have a little bar counter or whatever, cases of mead, etc. Lots of options.

    Just saying.
  3. 77skyrimchris
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    • 21 posts
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    The original bed (where the new enchanting station is) remains after installation. Any clue how to remove it? I've tried to use disable, but nothing happens.
    1. bepsi
      • supporter
      • 13 posts
      • 0 kudos
      You might have another mod interfering with Honeyside TNF; try moving HTNF to the bottom of your load order.

      I had the same problem and that worked for me, I hope it works for you.
    2. 77skyrimchris
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      • 21 posts
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      Many Thanks. Loading further down the plug-in order did the trick.
  4. Dostaz
    • member
    • 7 posts
    • 0 kudos
    Hi Thanks for this amazing mod !

    I only had a few issue when exiting the home through the front door. Every other door you would encounter in the city would be labelled as "door" (including the Honeyside's one you just used) and nothing would happend when interacting with them. Every door except the gate at the Jarl's palace. Also, the city would be almost empty, only few guards would wander around but no other NPC.

    If anyone has the same thing happening, I found 2 solutions. If you already got out of Honeyside, go to the Jarl's palace, enter it then exit it. Things should be back to normal. If you're still inside Honeyside, try to exit through the back door, the one facing the lake. The bug should not occur (at least, it never occured for me in this scenario).

    I play with Open Cities so that might has something to do with it but since I found a way to avoid this glitch ans it's not bothering me anymore, I probably won't try anything else.
    Anyway thanks for this GORGEOUS player home ! :)
  5. NoShotz
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    • 401 posts
    • 6 kudos
    For some reason I don't have the enchanter even though I purchased it.
  6. VforValence
    • member
    • 522 posts
    • 0 kudos
    I have this weird issue where assets become invisible when looked at from the Riften entrance facing the porch exit.
  7. sSnakeLegs
    • member
    • 193 posts
    • 12 kudos
    Butterflies love this modded player home. Every time I enter and exit there's a new crop of butterflies to harvest.
    1. U1849KA
      • member
      • 1,404 posts
      • 15 kudos
      I believe the Haerthfires gardens attract bees and butterflies on their own, so it may be from that.
  8. draco1122
    • member
    • 1,213 posts
    • 97 kudos
    Made an Addon to this mod found below. That adds General stores auto sorting. Is an addon so this is required to use with General stores SE.
    1. mikegray
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      • 1,134 posts
      • 11 kudos
      Old post - but I just started using this mod, and I wanted to say thanks and give you a kudo!
  9. Darth Sidious
    Darth Sidious
    • supporter
    • 552 posts
    • 22 kudos
    Best house on the Nexus for me because it is cozy, has everything I need like enough weapon and shield racks to display my Daedric and other artifacts, but stays faithful to the original design, it even has trophy displays, bath (not scripted for undressing but its no big deal), planters, smithing room and library. Very nice and doesnt stray too much from the original design. And it is located in Riften which is by far the liveliest city in Skyrim with lots of quests, Thieves Guild, Ratway, many merchants and with the mod that adds trees to Riften it is a beautiful place that definitely feels alive much more than other cities. It even has a porch to enjoy the view which also serves as direct exit to Skyrim. Other modded houses or custom houses are either too big or look too polished and out of place, this version of Honeyside adds many nice things yet remains true to the original house and doesnt look out of place like some other house mods where the original design is so altered and so polished that it looks more luxurious than the Jarl's palace which doesnt make sense and can hardly be called lore friendly. Thank you for porting this to SSE, after a long search I found the ideal house for my characters.
  10. Ianana
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    • 303 posts
    • 7 kudos
    Nice conversion to SE. I did not use this in Oldrim, but thought it would be nice to try out in SE. I like this so far. Nice that there is a smelter. Decided that this is my Thief hideout. I imagine most would since so close to Ratway. So did not choose kids room. I wanted crafting and weapon and armor improving abilities for this home. I may send a follower here to live with and keep Iona company. Works great with MHIYH.

    I do have one weirdness. Under the Flags on the way to the tub there are 2 Strong boxes - Do Not Delete. That usually is a merchant box and should be hidden under the home. It is usually an activator for the merchant so they can sell goods. Don't know why they are there.

    Other than that so far I like this. Thanks for the conversion. I will go to D/L the oldrim one so I can endorse there too.