Skyrim Special Edition

File information

Last updated

Original upload

Created by

SOt Team and Mihail

Uploaded by

tonycubed2

Virus scan

Some manually verified files

Tags for this mod

About this mod

For those who want surface encounters that include Mihail creations - randomly spawned as you explore the surface.

Permissions and credits
Donations


In the beginning, there was emptiness. .  . and from this void came forth vile, from the disobedience of a single man.
His wickedness took place in the form of betray and lies, and his actions would spread a dark curse over our promised land.



Mihail created all new creatures in this mod!
Endorse his mods!

Genesis Surface Encounters Mihail Edition

  • Based on Genesis Surface Encounters Leveled Edition
  • Merged in 25 of Mihails creature mods which we deemed fit on the surface word (dungeon version later)
  • If "variety" checkbox is not checked, then Mihail toons have a 80 percent chance of being what spawns at night
  • If box is not checked, then the chance is 10%. 
  • During day hours, the chance is 10 percent of pure Mihail spawns but they have
    also been sprinkled in appropriate Genesis form lists where ableMod will also spawn standard Skyrim toons, not just Mihail creatures



   

     



SUMMARY:

     What is It?  A standalone mod which adds random vanilla surface spawns to make your travels more fun, now ti hover 20 Mihail mods merged in!!
     The mod is extremely lightweight.  We do not recommend using with our normal Sands of Time mod as that would be overkill.
        The differences between Genesis Surface Encounters and SoT Surface Encounters are as follow:
        (The dice roll is very similar.)
        1) The placement of spawns are totally different:
             Sot: uses invisible ghosts that dynamically place spawns where appropriate
             Genesis: uses nearby trees and plants and road parts to find suitable spawn locations. this technique was first developed for our Fast Travel  Encounters and Consequences stand alone module.
        2) Type of enemies is very different:
            SOT: Features a lot more variety in enemy types (though some would argue that not all are lore friendly or make sense--not that we listen to them.)
            Genesis: Only spawns bandits during daytime, and about 4 different types of other NPCs at night.  (Such as vampires, werewolves, undead, afflicted, and bandits are still possible too.)  They are levelled in this version.

FAQ: But I have Genesis already, why do I need this???
The other Genesis mods only spawn npcs INSIDE dungeons, this is the first one to spawn them on the surface.  The other Genesis mods have a surface option but it is limited to the area immediately attached to the dungeon entrances.  And only because the game engine considers those areas dungeon cells.

HISTORY:
     For those that care to know: Our original Genesis Dungeon spawning mod became quite the hit rather fast.  It is a light-weight easy to use mod which adds random dungeon encounters throughout the dark, dank, cold underworld of Skyrim.  This version of the mod brings those life-threatening experiences to the surface would now too!

FEATURES:


    1) No nonsense, simple surface encounters
    2) Book menu to select frequency and numbers
    3) Night brings more dangerous encounters
    4) You decide how far away encounters spawn
    5) Mod can be paused if desired.

INSTALLATION:
     Step 1) Backup your save game in case you wish to uninstall the mod at a later time.
     Step 2) Download and install with your preferred mod manager.
     Step 3) Ensure the ESP is active (ticked)
     Step 4) The mod supplies you with 10 Friend Flowers.  Give one to each of your followers to exempt them from counting as friendlies.  The mod will not   
                  spawn hostiles if friendlies are near.
     Step 5) The flowers can also be used to mark an area safe.  Typically your house.  Simply drop a few around the house.  Each flower will protect a radious of
                  1500 units.  This prevents the mod from spawning hostiles if player is in that zone.


UNINSTALLATION: (But why?)

     Step 1) Deactivate (untick) the ESP
     Step 2) Remove with your preferred mod manager
     Step 3) Use Savegrame Script Scalpel by flexcreator to remove any orphaned scripts in your game
                     OR
     Step 3 - Alternate)  Reload and restart game using the previously saved backup from Step 1 during installation
     Step 4) Continue on in Skyrim with wimpy enemy numbers

COMPATIBILITY:
    The mod is compatible with everything. However, we do not recommend using it with our normal SoT mod as that would be overkill and stressful on system resources.


THANK YOU


___________
Logo created by GhostAgent