hmm anladım ancak sistemin ne bilmiyorum ancak belki ben rtx 4050 kullandığımdandır mod ve enb ile oynadığım halde 30 fps üzeri alıyorum daha fazla ve kaliteli resim paylaşabilmek için flickr hesabı açtım sol üst köşede fpsm de var buradan bakabilirsin: https://www.flickr.com/photos/199933011@N05/albums/72177720314332984/
Hello I was wondering if you allow open permission for people to use/port your amazing mod, and be allowed to use them on their tree projects on Xbox. I assure you that the your mod will only be uploaded on Xbox, with a link back to this mods nexus page and will credit you. I am writing this in the post page as due to a recent Bethesda rule change no private permissions/messages will work and the permissions must be viewable to others.
Sorry for all the trouble and hope to heard back from you!!!!
Can we have higher resolution v.5 textures? Or a patch with Vivid Landscape's new Gildergreen texture? https://www.nexusmods.com/skyrimspecialedition/mods/83279?tab=description? Now Glidergreen is no longer a low poly eyesore I want to look at it more and the more I look the more I am wanting for more details in the tree :P
you can fix the clipping easily with no esp by using base object swapper. Make an ini file named something like "Ancient Trees Gildergreen Fix_SWAP.ini" and enter this
[Transforms] TreeWRTemple01|posR(0,0,-20),scale(0.9) TreeWRTemple02|posR(0,0,-20),scale(0.9) should fix any clipping with the temple of kynareth.
If we were to repurpose the mod as a gildergreen re-placer only - via just using the gildergreen mesh and texture - would we still need the .esp? Did your mesh changes to the tree require you to move the tree in whiterun i guess is what im asking.
Note of warning to anyone using JK's Sky Haven Temple - in the courtyard, the mod adds a Gildergreen tree model, which, with this mod installed, makes it so some of its branches clip under the few akaviri overhangs to the left and right.
HI, any suggestions on how I can fix this issue please - I am using this alongside Blubbo's Whiterun 2022 with your mod taking priority in MO2, however, the model form Blubbo is still replacing Gildergreen despite having this mod override it. Moving this mod's plugin before/after his did not seem to change anything but I also cannot locate a record in Blubbo/sseedit that is replacing Gildergreen. In the conflict filter they both show as "conflict - identical to master but conflict winner" so i'm unsure how to resolve/patch in this case, thanks!
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How many of these trees have you implanted in the worldspace...?
Sorry for all the trouble and hope to heard back from you!!!!
[Transforms]
TreeWRTemple01|posR(0,0,-20),scale(0.9)
TreeWRTemple02|posR(0,0,-20),scale(0.9)
should fix any clipping with the temple of kynareth.