Just a quick shoutout to help people using "All Geared Up Derivative SE - AllGUD" and are having issues here with RFM.
Firstly I would highly recommend to use: a custom synthesis script instead of the original scrip by AllGUD.
Secondly, an outright brilliant and lovely effort has been made to make RFM show up on AllGUD (Without fixing it only shows the scabbards and sheathes). It can be found here. Do not forget to endorse this mods page you are on right now, and also go show some love to AllGUD, the synthesis patch and the patch. Bless this community. And bless registrant for making these beautiful models, that can now adorn my orc berserker in full glory.?
Highly Recommend to check out Immersive Loading Screens for Reforging by Zira. It fixed a few spelling and grammar errors, as well as rewritten many of the message to be more immersive.
Open the RFM.esm and the Animated Armory Patch ESP in xEdit.
compact the formIDs of RFM.esm
Change the master for the AA patch from RFM.esm to RFM.esp
Change the flags on RFM.esm, add ESL, remove ESM.
In windows explorer, rename the ESM to RFM.esp
close and reopen MO2, uncheck and check the mod back on. fix your load order if needed.
Now, I havnt seen any funny business yet. But some people have told me this could be destructive due to how many references or how references are handled in this mod.
So you might want to keep the ESM flag on, even tho it is an ESP flagged ESL now.
And this would be a fresh new save scenario, changing ESM to ESP mid game will probably destroy the universe and kill god.
If YOU do this and run into any issues, let me know. But my game loads, the weapons work, the splash screens still show up, and they do damage. I just need to find a few NPCs spawning with them and Im gonna call it a-ok.
really cool weapons and very immersive design wise.
300 and more sounds like a damn hard task. many respect. but if you would have done like 30 or 13 it would have been still great already. (some look a bit low resolution - will these profit from texture mods?) thanks for the hard work and share it with us!
Anyone know why my Iron Battle Pitchfork is doing 55 base damage baseline lmfao it's such a cool and intelligent way to do the weapon but it does like a billion damage and doesnt seem to work in third person
This is the best Alternative to immersive Weapons.
Also I got a mini heart attack thinking the mod was bugged but turns out you don't need ingots to upgrade the weapons, you just need better smithing skills and perks.
I should've read the description carefully.
Anyway. Good mod. Silver Claymore is my Favorite!!!
I'm trying to merge the levelled lists but Wrye Bash is not giving me the option to select this mod. It shows installed in the load order and everything but not even when adding the .esm file manually in the bashed patch menu the mod shows
I love the mod and how consistent the weapons look, but every guard in every city gets a MASSIVE amount of weapons with this installed, and all the weapons are from this mod. Like, with Immersive Equipment Displays you can see them walking around with 3 weapons on one side, 2 on the other and a two hander+bow on the back, makes them look silly.
346 comments
LE version kindly provided by user dzee349.
Firstly I would highly recommend to use: a custom synthesis script instead of the original scrip by AllGUD.
Secondly, an outright brilliant and lovely effort has been made to make RFM show up on AllGUD (Without fixing it only shows the scabbards and sheathes). It can be found here.
Do not forget to endorse this mods page you are on right now, and also go show some love to AllGUD, the synthesis patch and the patch. Bless this community.
And bless registrant for making these beautiful models, that can now adorn my orc berserker in full glory.?
It fixed a few spelling and grammar errors, as well as rewritten many of the message to be more immersive.
Just use it!
Open the RFM.esm and the Animated Armory Patch ESP in xEdit.
compact the formIDs of RFM.esm
Change the master for the AA patch from RFM.esm to RFM.esp
Change the flags on RFM.esm, add ESL, remove ESM.
In windows explorer, rename the ESM to RFM.esp
close and reopen MO2, uncheck and check the mod back on. fix your load order if needed.
Now, I havnt seen any funny business yet. But some people have told me this could be destructive due to how many references or how references are handled in this mod.
So you might want to keep the ESM flag on, even tho it is an ESP flagged ESL now.
And this would be a fresh new save scenario, changing ESM to ESP mid game will probably destroy the universe and kill god.
If YOU do this and run into any issues, let me know. But my game loads, the weapons work, the splash screens still show up, and they do damage. I just need to find a few NPCs spawning with them and Im gonna call it a-ok.
300 and more sounds like a damn hard task. many respect. but if you would have done like 30 or 13 it would have been still great already. (some look a bit low resolution - will these profit from texture mods?) thanks for the hard work and share it with us!
Also I got a mini heart attack thinking the mod was bugged but turns out you don't need ingots to upgrade the weapons, you just need better smithing skills and perks.
I should've read the description carefully.
Anyway. Good mod. Silver Claymore is my Favorite!!!
'
I can't create the ancient hero dagger, even though I already have all the ingredients (ancenent nord dagger)