Skyrim Special Edition
0 of 0

File information

Last updated

Original upload

Created by

Crithion

Uploaded by

Sosthur

Virus scan

Safe to use

Tags for this mod

14 comments

  1. FAHNENJOKER
    FAHNENJOKER
    • member
    • 32 posts
    • 0 kudos
    Hi. I don't quite understand, why Wildcat needs a patch. As far as I know it doesn't introduce now spells and or tomes, or am I mistaken? Can someone explain to me what else needs patching there?
    1. Sosthur
      Sosthur
      • premium
      • 393 posts
      • 10 kudos
      You can look at the json files to check. Either way to quickly answer your question, it adds a couple of spells that have to do with injuries.
    2. FAHNENJOKER
      FAHNENJOKER
      • member
      • 32 posts
      • 0 kudos
      How curious. I couldn't find any information about those spell on the wildcat mod page or anywhere else. Thanks for clearing that up ;)

      Edit: Okay, I looked through the Wildcat changelogs and apparently those spells (and a potion) where added but not implemented yet (and probably never will be since the last update is from 2017), and therefore don't show up as loot or in stores. You can only get them through console commands. But with Spell Research it should, with the help of your patch, also be possible to get them right?
    3. Sosthur
      Sosthur
      • premium
      • 393 posts
      • 10 kudos
      Precisely.
  2. dragonbr6
    dragonbr6
    • member
    • 48 posts
    • 0 kudos
    The tome patch seems to require all of the possible patches as masters to the file,is that intentional? am i doing something wrong?
    1. Sosthur
      Sosthur
      • premium
      • 393 posts
      • 10 kudos
      Yes, it overwrites each spell book record so it needs them as master.
  3. ShopCaller
    ShopCaller
    • member
    • 29 posts
    • 0 kudos
    This is great! Do you have any plans to create a patch for Mysticism/Odin? 

    And I saw your comment about the semi automatic patcher which I'll check out as well, how difficult would you say it would be to make the patches myself?

    Actually it seems the mysticism patch already exists: Mysticism Magic - Spell Research Compatibility Patch at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) which is nice!
    1. Sosthur
      Sosthur
      • premium
      • 393 posts
      • 10 kudos
      There already is a patch for Odin, it's been posted here a few days ago :)

      In terms of difficulty, it's a matter of setting up the semi auto patcher, running it once on the mod with the extra data stuff on, and then modifying the config to match the type of language the mod author used. you'll still have to check at the end to make sure it got them right, but that should be a good starting point.
  4. aristotle99
    aristotle99
    • member
    • 673 posts
    • 9 kudos
    Really hoping for a Spell Research patch for Beyond Reach.
    1. Sosthur
      Sosthur
      • premium
      • 393 posts
      • 10 kudos
      If you look up the semi automatic patcher, I posted a custom version in the comments there with an expanded config, you can use that to patch any other mods :) I might post it as a separate mod listing so it's easier to access...

      Saying this because I personally don't use that mod.
  5. ScottiJL
    ScottiJL
    • premium
    • 69 posts
    • 0 kudos
    Definitely keeping track of this.
  6. syclonix
    syclonix
    • supporter
    • 1,050 posts
    • 178 kudos
    Thank you for making these SR patches Sosthur! Would you mind clarifying what you mean by "the tome patch. I meant to replace most - if not all - spells in the game with recipe-like books that you're meant to study to actually progress."?

    Do you mean something like Altered Spell Tomes? It's not clear to me from looking at the .psc files what the tome patches do.
    1. Sosthur
      Sosthur
      • premium
      • 393 posts
      • 10 kudos
      Yes, the tome patch is a custom made altered spell tomes patch, it's the 500kb esp.
      Edit: Also the altered spell tomes patch uses a customized version of the patcher, so you can now see the spell level in the name as well (name structure based on the synthesis patcher that adds the difficulties to the spells)
    2. syclonix
      syclonix
      • supporter
      • 1,050 posts
      • 178 kudos
      Very cool. Thank you and endorsed :D

      EDIT: Stupid me, I was looking at the wrong esp file in xEdit.