Amulets of Skyrim SSE version has been uploaded! All outfit files are downloaded separately from the main file. If we want that the guards put on their hold amulets, we need the outfit file installed. I hope that you continue to enjoy these amulets in Skyrim Special Edition ;)
EDIT: Thank you very much for your comments, endorsements and supports!
Looking for a patch for Blue Palace overhaul by Dovakiinathay to place the wabbajack amulet in a new place.. anyone know if there is one, or can there be one made? spawning it in via console just seems like cheating.
This is probably a very niche issue, but I've been wearing the Amulet of Molag Bal added by this mod, and the blue glowing effect around me whenever I was in combat drove me crazy, so once I figured out the amulet was the cause, I poked around in SSEdit to fix it, figured I'd explain how in case anyone else experiences the same annoyance:
1) Open AmuletsSkyrim.esp in SSEEdit 2) Expand the Magic Effect section, look for the one called Soul Trap Cloak 3) Find the section somewhat near the top that says Flags (sorted) 4) Right-click it, Edit, remove the flag 'FX Persist' 5) Copy-paste the following (without the quotes): "NULL - Null Reference [00000000]" 6) Right-click the line that says Hit Shader, click Edit, ctrl+v that line 7) ctrl+s to save changes, close SSEEdit
If you also use Legacy of the Dragonborn: 8) Re-open SSEEdit, open both AmuletsSkyrim.esp and DBM_AmuletsofSkyrim_Patch.esp this time 9) Go to Soul Trap Cloak under Magic Effect in AmuletsSkyrim again, there should now be two columns 10) Right-click each of the two sections you just changed in the right column, Edit, make the same changes there, you don't need to touch the Magic Item Description part
It should be more or less the same process for similar issues with any other items, hope this helps someone
So I installed this because it looked cool but when I was trying to see if it was working as in look for an amulet. Talking about Amulet of Clavicus Vile next to the statue right yea it wasn't there I have no clue why. I installed by mod browser what I usually do. Did I install it wrong or something that i have not makin it work I have no idea why a cant see it
Are there any issues with general store owners not 'seeing' the added content when you try to sell them? I'm using the mod with Legacy of the Dragonborn, and both Thalmor necklaces can't be sold to them.
Since the game doesn't tell you what the various amulets and rings in this mod actually do, is there a pdf somewhere that describes everything? I'm struggling with exiting the game to check out xEdit descriptions every time I come across a new item from this mod.
Since the game doesn't tell you what the various amulets and rings in this mod actually do, is there a pdf somewhere that describes everything? I'm struggling with exiting the game to check out xEdit descriptions every time I come across a new item from this mod.
Not sure if it was intentional, a missed step or if there was some other reason for this, but I thought I'd point out that the Lover, Warrior, Mage and Thief Amulets don't actually add a boost to experience gained. In the creation kit, the magic item description on the effect is written "All skills improve <5>% faster." on the lover amulet and <10>% for the other three. Had these been written "All skills improve <mag>% faster", then the actual value of the boost would have been revealed. When creating a new enchantment you select the magical effect and assign it a magnitude, which effects the strength of the enchantment. The "mag" of <mag>% refers to this magnitude. The enchantments placed on the Lover, Warrior, Mage and Thief amulets are set at 0.00 magnitude, meaning they have absolutely no power to them whatsoever.
Interestingly enough, the Amulet of Talos has it's enchantment at a magnitude of 0.20 and the Magic Item Description for it's Magic Effect is written "Time between shouts is reduced 20%." When I changed this to read "Time between shouts is reduced <mag>%." I discovered that the new description for the Amulet of Talos in game will read "Time between shouts is reduced 58%". Something to play around with and test out.
This is interesting. I'd very much like a patch for Amulets of Skyrim that actually shows what exact of the amulets/rings do without having to exit the game and attempt to decipher what it says in xEdit.
Do yourself a favour and load up Sweeping Organizes Stuff - carry a broom and when you can't find an amulet where it should be, activate the broom and everything is placed back in its original place, even if you just blew the room up with fireballs etc. I use Ryn's Standing stones and often can't find the amulets - a few seconds "sweeping" and it's back... ditto for the Bleak Falls Barrow ones.
I use Ryn's Standing Stones as well, and have been able to find the Warrior and Mage amulets, but no luck with the Thief, so I'm off to try your suggestion.
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All outfit files are downloaded separately from the main file. If we want that the guards put on their hold amulets, we need the outfit file installed.
I hope that you continue to enjoy these amulets in Skyrim Special Edition ;)
EDIT:
Thank you very much for your comments, endorsements and supports!
1) Open AmuletsSkyrim.esp in SSEEdit
2) Expand the Magic Effect section, look for the one called Soul Trap Cloak
3) Find the section somewhat near the top that says Flags (sorted)
4) Right-click it, Edit, remove the flag 'FX Persist'
5) Copy-paste the following (without the quotes): "NULL - Null Reference [00000000]"
6) Right-click the line that says Hit Shader, click Edit, ctrl+v that line
7) ctrl+s to save changes, close SSEEdit
If you also use Legacy of the Dragonborn:
8) Re-open SSEEdit, open both AmuletsSkyrim.esp and DBM_AmuletsofSkyrim_Patch.esp this time
9) Go to Soul Trap Cloak under Magic Effect in AmuletsSkyrim again, there should now be two columns
10) Right-click each of the two sections you just changed in the right column, Edit, make the same changes there, you don't need to touch the Magic Item Description part
It should be more or less the same process for similar issues with any other items, hope this helps someone
I'm using the mod with Legacy of the Dragonborn, and both Thalmor necklaces can't be sold to them.
https://www.nexusmods.com/skyrimspecialedition/mods/135735
It seems shes changed the entire pelagius wing into a new world space and the wabbajack amulet is no longer spawning...
I love both mods, it would be awesome if they were compatible..
No rush on an answer, its only a suggestion... thanks
Interestingly enough, the Amulet of Talos has it's enchantment at a magnitude of 0.20 and the Magic Item Description for it's Magic Effect is written "Time between shouts is reduced 20%." When I changed this to read "Time between shouts is reduced <mag>%." I discovered that the new description for the Amulet of Talos in game will read "Time between shouts is reduced 58%". Something to play around with and test out.