Please, do not ask me to add or remove stuff. I've spent too much time working on it already and I consider it finished. Of course I will try my best to fix any problem you encounter! (Edit: Well... apparently I am not good at keeping the "fixing" promise I made. eh!)
Read the description to know about its features, I won't reply to comments that ask about things I have already explained.
The little mushrooms inside, the four themes inside (especially this one, pretty hard to find), the cozy house. Everything is just perfectly made and balanced.
But I had a problem with my saves : I enter in the house, it corrupts all my previous safe outside of it. I quit the game and everything went back to normal. Quicksave then quickload give me the message "This save is corrupted and cannot be loaded." / Autosave and Manual save inside strugger to work. I need to insist around 3-4 times to make them.
I know I'm late, I'm not much active anymore :( Unfortunately, I have no idea what could be causing this problem. Some incompatibility, I guess (?). The only scripts I used are default ones, already existing in the CK and I did not tweak them. I wish I could have a solution to your issue
Hi i have the same issues with the saves where they just stop saving in the characters name and gets separated, do you have a solution for fixing the cell name with the underscores so it does not happen anymore? I love this home and its great but the save issue is ruining it
I don't know if this will help anyone but I Renamed the Cells that were causing the issue for me and uploaded it. Hope this helps you or someone else :) Link
Thank you so much for this beautiful mod, Thunderstorm95! <3 I love it so much for our vanilla witches. <3 It's so beautiful and homey! <3 Perfectly witchy instead of just magey.
Beautifully done, love the cozy feeling, the swamp setting and all the storage. The ambient music is particularly good.
One issue; not sure if anyone else has noted this, but the game will not autosave on entry or exit from the house. Also, I cant quick or hard save inside. Don't know if this is the function of my particular load order or a wider problem, but I have never seen this problem with any of my current active housing mods.
Hello! Sorry for my late reply I currently don't have skyrim installed anymore so I'm not able to see if something is wrong in creation kit. But as far as I remember, the things you mentioned worked fine in my game, since I've tested it for a couple of months... the savings were working just fine
I don't know if this is related but DynDOLOD crashes sighting an error. Upon further inspection, check errors in xEdit, I see that two FormIDs, 69000E3A and 69000807are telling me < Error: Could not be resolved >. These are on the Disenchanter container FormID: 690EF08A. I have simply removed the properties but it did not resolve the issue. Disabling the plugin allowed me to run DynDOLOD.
I was able to fix the save issue that occurred when entering the house. i used xedit to fix the cell name with the underscores. But now i have the same issue as you when i moved over to DynDOLOD 3. I have the exact same error message as you. Its saying something about the disenchanter form id. Did you find an fix for it?
I just recently reinstalled skyrim and went with the constellations mod pack. Getting some really horrendous noice from the house. Is it the sigil stone maybe? Some incompatability problem most likely. But great house. :) edit: by disabling the "Portal to enchanted tower" the sound goes away.
I was wondering if there was still an issue with saves becoming corrupt using this mod? I really love what I see in the pics and videos but i am afraid to ruin my game. Can anyone confirm that this mod is functioning properly in your load order in AE?
I wish I could help, I never experienced problems while I used it. Someone few post below renamed the cells (the name I gave to them was apparently a problem) and looks like it is working. I'm not currently playing Skyrim and I basically disinstalled everything. Edit: I pinned the post, so the comment I was talking about it now above
I'm sorry but I have no idea what the problem could be :( I haven't Skyrim installed anymore and placing objects in CK is the only thing I know about modding... I have no idea why a standard house mod creates so many problems
Oh meh god, at least this one made me laugh. Of course the eating steak that sounds more like a Fish&Chips rotting in it's oil pan since two weeks will sound strange in many environments
No worries Lucy, people are installing way too many mods now, creating some bizarre results sometimes, your Trollpacka is among the finest homes around, based on simple solid modding ground, with beautiful artistic objects, there's nothing wrong. More than 5k dl, maybe only one or two small issues, that's excellent work.
soooo lovely - amazing and cute <3 i love it - i was looking for such a kind of house for my witch - now i have seen this mod and was falling inlove <3 thnx sooo much for that - i love the little mushis inside the house - (sadly can not talk to them) - but everything is perfect... i will make pics and share with you - thanx again <3 and big hugs for this adorable work <3
I just wanted to say I'm kinda picky when it comes to player homes but this one by far is my most favorite I love the little mushrooms that walk around and all the named storage is awesome!! I got places for my notes, keys, armor, weapons everything!! and the cooking pot and bath function are awesome! This is a fantastic house mod great job! :D
103 comments
Please, do not ask me to add or remove stuff. I've spent too much time working on it already and I consider it finished. Of course I will try my best to fix any problem you encounter! (Edit: Well... apparently I am not good at keeping the "fixing" promise I made. eh!)
Read the description to know about its features, I won't reply to comments that ask about things I have already explained.
Thanks for downloading/stopping by!
- Lucy
Everything is just perfectly made and balanced.
But I had a problem with my saves :
I enter in the house, it corrupts all my previous safe outside of it.
I quit the game and everything went back to normal.
Quicksave then quickload give me the message "This save is corrupted and cannot be loaded." / Autosave and Manual save inside strugger to work.
I need to insist around 3-4 times to make them.
I hope this helps.
Hope this helps you or someone else :)
Link
One issue; not sure if anyone else has noted this, but the game will not autosave on entry or exit from the house. Also, I cant quick or hard save inside. Don't know if this is the function of my particular load order or a wider problem, but I have never seen this problem with any of my current active housing mods.
I currently don't have skyrim installed anymore so I'm not able to see if something is wrong in creation kit. But as far as I remember, the things you mentioned worked fine in my game, since I've tested it for a couple of months... the savings were working just fine
Edit: I pinned the post, so the comment I was talking about it now above
No worries Lucy, people are installing way too many mods now, creating some bizarre results sometimes, your Trollpacka is among the finest homes around, based on simple solid modding ground, with beautiful artistic objects, there's nothing wrong. More than 5k dl, maybe only one or two small issues, that's excellent work.
Shereena