Skyrim Special Edition

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Janquel

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Janquel

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42 comments

  1. MazokuRanma
    MazokuRanma
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    Just a quick note for those that already completed the quest before finding this mod.

    If you use the following in the console, it will mark the quest completed.

    SetStage 04024FA8 200

    It still looks odd in the quest log ([...]/[...] amulets), but it's no longer active, which is what really matters.

    My thanks to the mod author for enabling this.
    1. Arwenos
      Arwenos
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      THANK YOU
  2. CHANSAI
    CHANSAI
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    when u got all pendants and give em to Fethis and the quest still continues, just kill Fethis
  3. RouNeo
    RouNeo
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    Is there a mod that turns the pendants into quest items? I think that would be quite useful, so that one can't lose or sell the pendants and thus never complete the new quest either (though that most likely would't happen since people know that they need to bring the pendants to Fethis).
  4. tricker7
    tricker7
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    is there a mod which completely removes the quest from the log? Ideally still allowing the dialogue to sell the pendants to fethis, but if it removes the dialogue completely then so be it... i just want to be rid of this :(
    1. SomeLurkur
      SomeLurkur
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      Late response I know, but you could give Hide Those Futile Quests a try.
  5. SirCadsimar
    SirCadsimar
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    Would it be safe to install this to an ongoing playthrough, which hasn't been to Solstheim yet?  (but did get attacked by the first 2 Miraak cultists, if that is somehow relevant, so the quest telling to go to Solstheim has already started).
    1. Janquel
      Janquel
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      It's honestly been a real long time since i dug into this, if memory serves I *think* it should work fine? But no promises :)
  6. cindyexe
    cindyexe
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    (Deleted)
  7. SomeLurkur
    SomeLurkur
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    THANK YOU
    THANK YOU
    THANK YOU
    Gonna try this in my next playthrough, again THANK YOU
  8. 420Sniper
    420Sniper
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    edit:  installed this mod on a game save where the quest had already been started and progressed, and it doesn't quite work right.  at first, there were no map markers, and the quest counter just reads ([...]/[...]).  Then, after randomly turning in some pendants, the map markers suddenly appeared- however, the counter remained broken.  after clearing the markers and turning in the last of the pendants, the quest is still active, and the counter is still broken.

    i don't know if this means there are still pendants out there that don't have a marker pointing to them, or if the mod isn't working, or if the quest itself is just bugged- who knows.
    1. daftshadow
      daftshadow
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      I think for this mod to work correctly with this quest, you need to have it installed prior to traveling to Raven Rock and talking to Fethis. I installed it after getting the quest but didn't collect any pendants yet. I saw the exact same thing you did after turning in a pendant. I think it breaks the quest and bugs it out.

      Only way to remove the quest from the log is making it fail by typing the console command Setstage DLC2RRFavor05 250.
    2. hoschiedo
      hoschiedo
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      I have the exactly same problem.
      I found the Mod too late I guess. :-(
  9. EyzekSkyerov
    EyzekSkyerov
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    ... WHY I DON"T FIND THIS MOD BEFORE, i really need it
  10. dovajoaquim
    dovajoaquim
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    once the quest was activated i went to the strident squall and pick up the item but it didn't count 
    1. Janquel
      Janquel
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      Best guess is that you have something overwriting the script.
    2. InsaneShad0w92
      InsaneShad0w92
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      Quest updates when you sell the neckalace not when you pick it up, it mentions this in description and I thought I had the issue of quest not working but on selling the necklace it did update to 1/33
    3. InsaneShad0w92
      InsaneShad0w92
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      Double post due to error