About this mod
This is a very simple mod that tweaks some stats to add some disparity between sexes, mostly combat-related stuff.
- Requirements
- Permissions and credits
- Changelogs
- Donations
Inspired by Rimworld's "Gender Differences" mod
I made this mod because i enjoy roleplaying as the fragile damme navigating a world of brutes. I see this as a "survival mode" for females.
Effects:
This mod applies to every female including Player and NPCs these effects:
Combat stuff:
- Deal -15% physical melee damage. (default on)
- +15% damage taken (default on)
- -12% bow draw speed (default on)
- Hardcore mode: All penalties above doubled (default off)
- -80 carry weight (default off for survival mode users already reduces carry weight.)
- 10% sneaking bonus and -10% less noise when sneaking (default on)
- -25% intimidation chance for F-to-M and +25% chance for M-to-F (default on. (There are about 200 intimidation checks in the base game.))
Q&A
So you just made females weaker is that is?
Yes.
Why don't you add x or y?
Config
MCM available here: https://www.nexusmods.com/skyrimspecialedition/mods/70321 (Thanks and flowers to SilverDeckel)
set GM_Enabled to x = the mod, default 1
set GM_Hardcore to x = hardcore, default 0
set GM_InflictLessMelee to x (whether females deal less melee dmg, default 1)
set GM_TakeMoreDmg to x (default 1)
set GM_RangedNerf to x (default 1)
set GM_LessCarry to x
set GM_SneakBetter to x
set GM_AffectsSkills to x (intimidation stuff, default 1)
set GM_RangedNerf to x
P.S.:
I thought of making the dmg nerf on a per-weapon type basis, ex: 0% for daggers, -20% for maces, -40% for greathammers, because weapons are a great equalizer it doesn't matter how strong you are when stabbing a dagger, but by punished two-hand weapons it resulted in a design where there was no reason to use two-handed weapons and in vanilla two-handeds are already not super strong so i went for a -40% to all which is based on the observed strength differences in weightlifting between genders within the same weight classes.
old 2.0 description
Effects:
- Females
- +20 stamina
- +20 magicka
- +25% stamina & magicka regeneration
- -25% health regeneration
- Takes 25% increased damage from all sources
- 25% easier to stagger
- 20% better sneak
- +15 speech
- +10% better at enchanting and crafting potions
- -15% smithing
- Better at harvesting (twice the ingredients)
- -25% physical damage (except crossbows and optionally bows)
- Power attacks cost +25% more stamina
- Blocking is 25% less efficient.
- Carry capacity -50
- Alteration spell cost -10%
- Enchanting, illusion, destruction skills are 10% stronger
- Conjuration cost -25%
- Restoration spells +25% stronger
- Equipped enchantments +20% stronger
- -25% intimidation speech check (Unless she has slain Alduin or one of her combat skill is high enough (either lv.60 in one-handed, two-handed, heavy armor, or smithing)
- Males
- +25% intimidation success vs females.
InCompatibility
If you already have mods which reduce carry capacity, such as iNeed, this mod's -50 penalty may make the capacity very low.
Configuration: commands to turn off features (IDK how to make an MCM, sorry)
Features can be turned off by settings their variables to 0 in the console.
Example: set gynoinfo to 0 (hides the "informational" spells in the spell menu)
All commands:
set gynoenabled to 0 = disables mod
set gynoinfo to 0 = disables tooltips in magic menu
set gynoincreasedreceived to 0 = Disables women's 25% incoming dmg penalty (in other words make women receive normal 100%dmg)
set gynomeleepenalty to 0 = Disables women's melee weapon outgoing dmg penalty
set gynobowpenalty to 0 = Disables women's bow dmg penalty
set gynocarry to 0 = disables women's carry penalty
set gynoenchant to 0 = disables women's enchanted items buff
set gynoharvest to 0 = disables women's chance to harvest more ingredients
set gynoslowerheal to 0 = disables women's -25% health passive regen penalty