Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
Upload permission: You can upload my patches to Bethesda.net (Patches-Only)
Translate permission: Yes, no credit or permission is needed
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 3.0.0
Updated the Vault - added gold piles at stage 4 (Non-Lootable)
All patches and two add-ons have been converted to ini files
Version 2.1.0
Added a Lite version that only edits the Vault (Do not switch versions mid-save) :)
Version 2.0.1
Turned 2 weapons into static objects.
Version 2.0.0
Updating Note: The Main plugin and _Addon0 are now a Master ESL, all patches have been updated to reflect this.
This mod no longer edits the navmesh and instead uses collision boxes. This improves compatibility with mods that edit the navmesh like JK's The Ragged Flagon.
Removed some coins that were out of the map.
Moved a coin purse to prevent clipping with mesh replacers.
Added back a light that was removed near the vault
Added: Twilight Princess Armor Mashup Addon - Adds the weapons and books to the vault as Static clutter
Added: Viridian Knight Armor Addon - Adds the weapons and shield to the vault as Static clutter
Added: Enhanced Lights and FX Patch
Version 1.3.5
Updated: Patch for CL's Barrels and Crates - I missed a floating object
Updated: RU_ThievesGuild.esp - Adjusted loot for containers
Version 1.3.4
Added: Patch for CL's Barrels and Crates
Updated: RU_ThievesGuild.esp - adjusted some item positions for better mesh replacer compatibility
Version 1.3.3
The only change from (Ver. 1.3.2) is the JKs patch is now ESL-Flagged.
Version 1.3.2
Added JK's The Ragged Flagon Patch
Version 1.3.1
Added ELS flag to the main mod, forgot to do this in Ver. 1.3.0 Thank You - (Carboniac) :)
fixed an issue with uninstalling leaving a hole in the vault wall
Version 1.3.0
Added new objects to the vault
Replaced some objects with different ones
Changed stage spawn for some objects
Version 1.2.1
Replaced some static containers with lootable ones.
Adjusted the loot in containers
Version 1.2.0
Added extra stuff to Thieves Guild Headquarters and the Ragged Flagon
Added Stunning Statues of Skyrim Patch
Added some lootable containers
Changed Level 4 beds in the Thieves Guild Headquarters
Updated NavMesh
Version 1.1.0
Added some extra stuff to the vault and the Ragged Flagon
Added Relighting Skyrim Patch
Updated NavMesh
Version 1.0.1
Fixed Item placement
What This Mod Does: Upgrades the Thieves Guild HQ every time you get the Special job from Delvin Add some food and drink-related items to the Ragged Flagon All added objects are static and cannot be looted (There are some lootable containers with minimal loot)
Mid-Game Install, Uninstall, Update Safe: Yes (However if uninstalling, some items may not return, Mostly in the Vault)
Takes Up ESP Slot: No... The Plugins are ESL and ESL-flagged ESP. They will adhere to the ESP Load Order but their records will be loaded in ESL space.