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- RUSTIC CLOTHING - Special Edition
RUSTIC CLOTHING - Special Edition
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GamwichUploaded by
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1025 comments
RUSTIC CLOTHING - Special Edition comprises every clothing related texture found in the main "clothing" folder. I decided to be a completist, and redo everything, even if those items weren't technically clothing. That's why I retextured the bandit/fur armor, even though it really belongs in the armor textures... but that's Bethesda organization for you. I also retextured the "minor" items of the bandages and the wounds (which are found on the dead body of Susanna the Wicked in the Windhelm graveyard), even if they aren't truly clothing. With the latest update, the Masque of Clavicus Vile, the Execution Hood, and Ulfric's Gag have been added. At last, I can say that RUSTIC CLOTHING Special Edition is complete.
My long and arduous journey has finally paid off... The first complete hi-res overhaul of Skyrim's clothing is available for users of Skyrim Special Edition.
I will never doing anything this crazy again, so enjoy the fruits of my efforts. ;)
Cheers,
Gamwich
Try to limit your questions and comments to the mod at hand. These comment sections can go off course quite easily.
I've been working on a couple armor mod retextures for personal use using some of the robe textures from this mod. Would you be OK with me sharing those retextures on Nexus?
is this compatible with WACCF and WACCF clothing crafting?
I downloaded the mod, figured that I don't really like it, deleted, but all the affected by this mod textures (like glass shield or iron dagger) still look rusty. How do I remove the rust texture from armor and weapon?
No matter if it's vanilla hair or modded.
Hair clipping is a mesh issue. Either the head or hair mesh you're using is what's causing the hair to clip through the hood.
- I'm thinking it's high poly head or vanilla hair remake...
Any patches or solutions?
I've been using Rustic Clothing for years and loving it. I'm about to start a new playthrough, and I've been comparing my old mods to some of the newer ones. I noticed you updated the normal maps and fur textures to BC7 a few years ago, but you left most of the diffuse textures as DXT1. I'm an amateur and know very little about texture compression. Did you choose to leave the diffuse textures in the older format for artistic or technical reasons, or was it just not worth it to convert them? I'm not trying to criticize or second guess, just curious.
Cheers!
Normal maps are almost always dual layered, so BC7 is perfect for them. Many diffuse (color) textures also have an alpha mask layer to "knock out" part of the texture, like where there is fringe or fur on sleeve cuffs (as one example). However, many diffuse textures don't have an alpha mask, so they can be saved in DXT1 compression at half the file size that the same texture saved in BC7 compression would be.
I hope that explains why I chose to keep the some of the textures in their original DXT1 compression. The small improvement in compression quality wasn't worth doubling the file size.
I ended up pulling this and Armor and Clothing Extension out of my mod list because people were naked and others were completely missing their texture. A few were only missing specific textures.
Naked children and adults roaming the streets.... *sigh*
I tried adjusting load order and all sorts of other fixes. The only thing that seemed to work was removing the those two mods. Neither one, on its own, seemed to resolve the issue. Let me know what you need, if you want to look into it.