1025 comments

  1. Gamwich
    Gamwich
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    UPDATE 3.0: Many have requested it, and now it is a reality, the BC7 version is here. All normal maps have been regenerated to eliminate artifacts, and all fur has been redone to get a proper feeling of softness. This is the definitive version of RUSTIC CLOTHING Special Edition.

    RUSTIC CLOTHING - Special Edition comprises every clothing related texture found in the main "clothing" folder. I decided to be a completist, and redo everything, even if those items weren't technically clothing. That's why I retextured the bandit/fur armor, even though it really belongs in the armor textures... but that's Bethesda organization for you. I also retextured the "minor" items of the bandages and the wounds (which are found on the dead body of Susanna the Wicked in the Windhelm graveyard), even if they aren't truly clothing. With the latest update, the Masque of Clavicus Vile, the Execution Hood, and Ulfric's Gag have been added. At last, I can say that RUSTIC CLOTHING Special Edition is complete.

    My long and arduous journey has finally paid off... The first complete hi-res overhaul of Skyrim's clothing is available for users of Skyrim Special Edition.

    I will never doing anything this crazy again, so enjoy the fruits of my efforts. ;)

    Cheers,
    Gamwich
  2. Gamwich
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    I don't do requests, so please people, don't ask.

    Try to limit your questions and comments to the mod at hand. These comment sections can go off course quite easily.
  3. Tsukansani
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    Skin textures are missing for the beggars clothing for the seams around the neck and right shoulder. 
    1. Tsukansani
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      After taking a closer look it's not your mod causing this.
  4. royboydhgbiv3
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    Hey, for some reason this mod makes the undershirts for the children have the purple textures bug but only there undershirts i’m not sure why. I have the kids are alright mod and all unique model children are un effected but the vanilla children models not affected by the kids are alright are any help would be appreciated, thanks in advance
  5. isaonhieno
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    Hi! Thanks for this mod, I've used it for ages and I still love it to this day.

    I've been working on a couple armor mod retextures for personal use using some of the robe textures from this mod. Would you be OK with me sharing those retextures on Nexus?
    1. Gamwich
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      Sorry, but I do not allow people to use my RUSTIC CLOTHING textures as a modder's source.
  6. dodgeboy121
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    is this compatible with WACCF and WACCF clothing crafting?
  7. Nikt027
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    How do i get rid of this?

    I downloaded the mod, figured that I don't really like it, deleted, but all the affected by this mod textures (like glass shield or iron dagger) still look rusty. How do I remove the rust texture from armor and weapon? 
    1. Gamwich
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      What are you talking about? This is a clothing retexture mod, it has nothing to do with weapons or shields.
  8. glennkahlil
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    With this mod, my hair clips through my hood.

    No matter if it's vanilla hair or modded.
    1. Gamwich
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      My mod isn't responsible for your problem. RUSTIC CLOTHING only contains textures.

      Hair clipping is a mesh issue. Either the head or hair mesh you're using is what's causing the hair to clip through the hood. 
  9. glennkahlil
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    Hoods cause hair to clip through... 

    - I'm thinking it's high poly head or vanilla hair remake...

    Any patches or solutions?
  10. bdao321
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    For some reason on the NPC have the mod skin anyone know fix?
  11. cox2enzyme
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    Hey Gamwich,

    I've been using Rustic Clothing for years and loving it.  I'm about to start a new playthrough, and I've been comparing my old mods to some of the newer ones.  I noticed you updated the normal maps and fur textures to BC7 a few years ago, but you left most of the diffuse textures as DXT1.  I'm an amateur and know very little about texture compression.  Did you choose to leave the diffuse textures in the older format for artistic or technical reasons, or was it just not worth it to convert them?  I'm not trying to criticize or second guess, just curious.

    Cheers!
    1. Gamwich
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      The short answer is to keep the file sizes smaller. BC7 is a superior compression format, especially for textures that have gradients in them. It does a much better job preserving smooth transitions of colors in textures like normal maps. It has one drawn back though, and that is that it will always create a dual layered texture.

      Normal maps are almost always dual layered, so BC7 is perfect for them. Many diffuse (color) textures also have an alpha mask layer to "knock out" part of the texture, like where there is fringe or fur on sleeve cuffs (as one example). However, many diffuse textures don't have an alpha mask, so they can be saved in DXT1 compression at half the file size that the same texture saved in BC7 compression would be. 

      I hope that explains why I chose to keep the some of the textures in their original DXT1 compression. The small improvement in compression quality wasn't worth doubling the file size.
    2. cox2enzyme
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      That makes perfect sense.  Thanks for taking the time to help me understand this!
  12. morrighubadb
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    First, thank you for making a mod for Skyrim and still answering questions about it.  

    I ended up pulling this and Armor and Clothing Extension out of my mod list because people were naked and others were completely missing their texture.  A few were only missing specific textures.  

    Naked children and adults roaming the streets....  *sigh*   

    I tried adjusting load order and all sorts of other fixes.  The only thing that seemed to work was removing the those two mods.  Neither one, on its own, seemed to resolve the issue.  Let me know what you need, if you want to look into it.