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Created by
Flip777Uploaded by
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This page was last updated on 09 December 2022, 9:09PM
- Changelogs
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Version 4.6.0
- Fixed TFC issue
- Fixed Cabbage and Apple cabbage stew not working
- Removed Halk Hogan meshes and textures from main file
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Version 4.5.0
- Fairly major rewrite of how the mod works simplifying some things vastly and removing a number of now deprecated scripts
- Automatically detect Eating Animations and sounds mod so Animated Eating effects will only be applied to NPC's. This also means you can use Animated Eating functions like searching for food/drink hotkeys, helmet removal, and double food use sound FX fixes etc. with eating animations and sounds.
- Added full built in support for Mealtime mod. Over 120 new food items
- Added built in support for custom water skin that will work for The Frozen North or Survival mode.
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Version 4.4.0
- Added built in SunHelm compatibility
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Version 4.3.0
- Eating Animations and sound patch removed. No longer needed.
- FNIS is now unsupported. Use Nemesis instead
- Added chewing animations to player.
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Version 4.2.0
- Fixed Water Skin texture when using Ineed. Thank you Isoku
- Added Patch for Eating Animations and Sounds. Can now use the animations from that mod when Player is standing, and all other animations form my mod will be retained. Thank you NazeemUzeem
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Version 4.1.0
- Added additional animations in food recognition system.
- Changed Water mug/tankard drinking to allow movement
- Added Alternate Water Skin texture to be more comptabile with Ineed and other mods.
- Fixed Raw Mammoth meat AnimObject not working
- Fixed Raw Salmon from triggering when using eat hotkey
- Added ability to unregister all hotkeys in the MCM. Choose default to un-map them.
- Minor edits to Fomod for more clarity on installation.
- Minor script cleanup and performance edits.
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Version 4.0.9
- Fixed FNIS patch
- Added TFC hotkey options
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Version 4.0.8
- added Improvements to Eating hotkey
- added FNIS Patch
- added optional TFC hotkey - Requires Console util
- Changed Survival water to use water skin instead of cup while standing
- Small script improvements
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Version 4.0.7
- More fixes for Nemesis 8.4. FNIS version may be temporarily unsupported, haven't had a chance to test
- Added ability to move while playing certain drinking animations
- Cleaned up Fomod
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Version 4.0.6
- Fixed issue with Nemesis 8.4 animobjects not being removed correctly. thanks to Time-bomb for finding the fix
- Added eating/drinking hotkey
- added fix for double menu bug for eating at tables
- fixed issue with helmet accidentally equipping when hitting animation interruption key.
- Fixed certain conditions allowing animations to play while swimming and ready state always being on. thanks to afternun0123 for finding this bug.
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Version 4.0.5
- Fixed table stew animation timer not working reliably
- Fixed table animations menu popping up twice
- converted timer values from int to float for better accuracy
- added option to unequip helmet while eating
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Version 4.0.4
- Fixed some mcm options not working right away
- Fixed Potion animations (again)
- Added MCM option to turn on or off weapon sheathing animations when using potions
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Version 4.0.3
- Added Smimm Patch for Table Bench Add-on
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Version 4.0.2
- Upgraded Food recognition System. Can now add as many items as you want until you turn it off. Remember to turn it off afterwards
- Fixed missing Fish animations after adding unknown food to fish list
- Fixed incorrect egg mesh
- Major performance improvements
- Script cleanup and refactoring
- Added debug logging option in MCM
- Refactored MCM menu
- fixed missing variable which could occasional cause harmless error in papyrus log
- Fixed weapon not sheathing when using potions in combat
- Fixed missing Ineed sound FX
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Version 4.0.1
- Small bug fix to FOMOD that installed wrong ESP for Coffee patch
- Vitality mode Patch added. Adds Water meshes to Vitality mode containers, and adds vitality mode water to water lists
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Version 4.0
- Removed all external texture/Mesh mod dependencies due to too many complaints. No external mods necessary anymore
- Ditched BSA since it was causing too many issues with FNIS for some users
- Fixed coffee and tea not properly being recognized by the mod
- Fixed some mesh errors
- added options for water and coffee cup models
- Packaged in FOMOD for easy install
- Small bug fixes
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Version 3.8
- Added new textures from Realistic HD food by Halk Hogan. Mod is now required (for textures to appear correctly)
- Added more Animobject mesh fixes and improvements. Added full meals for table animations
- Added dynamic menu to select between table and non-table sitting animations for eligible food items
- Added coffee and tea to dynamic food list
- Fixed missing form list generating log error thanks to iwakurasuan for report
- Fixed tankard texture not properly appearing for some users - Smimm is now required
- Added patch to distribute coffee and tea items dynamically to leveled list.
- Added patch for Realistic HD misc - Tankards by Halk Hogan
- Packaged mod in BSA
- Fixed various sound effect issues
- Performance improvements
- Updated Zimms patch with simpler method and fix for re-named esp
- fixed missing sound effects for drinking potions
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Version 3.7
- Added table Pie and meat animations with fork and plate
- Mesh and animobject fixes
- small Sound fixes
- bonus clipping fixes for read books and letters
- small potion performance fixes
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Version 3.6
- Dynamic SoundFX system added. Playing animations from third person will play opening bag sound instead of eating. First person will still play as normal. Compatible with everything
- small fixes to some incorrect from list entries preventing certain potion animations from working in rare instances.
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Version 3.5
- Mesh fixes for see through tankards
- New improved HQ liquid textures in Ale, Milk and Water Tankards
- Fix for meat-pie texture
- Added option to turn off outdoor animations (some Mods like Wet and cold add dynamic ref alias systems that are constantly evaluating actor packages causing a bug with vanilla animation system which my mod uses where NPC's start looping certain animations e.g. eating, over and over/too fast. It's a trade-off since you wont see jarring NPC eating animations, but of course you lose outdoor eating animations while retaining the animations inside taverns and other places where those mods tend to be less aggressive, and contain checks to exclude indoor NPC's from their dynamic ref alias systems.
- Removed animations from playing when adding new items to the dynamic food system to make it faster and easier to add many items without having to wait for animations to play.
- Added more robust menu checking for non food items in menu system
- fixed some missing meshes
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Version 3.4
- Various missing meshes and other small fixes
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Version 3.3
- MCM added
- Turn NPC animations on and off from MCM
- Turn Player animations on and off from MCM - in case you just want NPC diversity
- Force animations in first person option added
- Added experimental Dynamic Potion animations that can be turned on or off. You can move while using potions in combat.
- Added unknown Food recognition system - Set Unknown food recognition toggle in MCM. The next time you use a consumable item unrecognized by the mod, you will be prompted to add the item to a food category. The item will now play an animation for that category any time the item is consumed. This allows you to add general animations to modded and unrecognized foods. Should be compatible with everything. Be careful what you click on in the menu after activating this option, there is currently no way to remove the items (next version probably). The game will request a save be made before you add any item to the form list to protect against mistakes losing game progress.
- Added experimental table soup and stew animations for fun. Toggle-able in MCM. Turn on to use soup bowl animations at tables. This will look weird without a proper table in front of the actor, since the bowl will float in mid air. Looks cool when you use a table and immersive first person view though.
- Added Animation timer - Choose how long or short you want animations to play. Shorter animation patch obsolete.
- Added Animation interruption key. Default is H (can be remapped to game-pad). Choose when to stop eating. Example, stop eating while sitting and choose different items without getting up.
- Major script optimization and clean up. everything is much faster now
- FNIS behavior file animation Optimization
- General bug fixing, added some missing food items, fixed incorrect animations, removed unnecessary conditions on certain animations.
- Added additional Survival Configurator compatibility
- Added IsInDialogueWithPlayer == 0 && IsTalking == 0 conditions to animations to try and prevent idles from playing when NPC's are talking to you. This is equivalent to "dont talk with your mouth full" mod HOWEVER upon further investigation, this condition was already added by Bethesda to the vanilla root node of the idle tree so I don't think this will have any effect
- Added NPC Eating Schedule. Only certain items will be eaten at certain times by NPC's . Dinner time they will eat items that make sense, beef, chicken, fish etc. Breakfast they will eat sweet rolls, fruits etc. No more drinking Ale at 6am (although maybe I should make that an option haha). NPC's will drink wine and beer all night long though ;)
- Added more food items for NPC's to eat. you should see a bit more diversity in what they eat now.
- Added Maintenance script to MCM to re-run external food item checks from supported mods (INeed, USSEP, survival mode, survival configurator) and reset Anim eating quest in case some items aren't t registering correctly.
- Added ESL Patch to convert benches with tables to use standard sitting animations (can be used without main mod). Eating animations will play now, but there is clipping on entering and exiting animations by both Player and NPC's. Only use it if you don;t mind this, it's more for screen-shotting.
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Version 3.2
- Various small mesh fixes
- FNIS code refactoring and updates as per FORE's recommendation
- Added condition check to try and prevent NPC talking while eating (similar to don't talk with your mouth full mod)
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Version 3.1
- Survival mode and Survival Options mod compatibility.
- Various other small fixes.
- Faster animations patch cleaned up for smoother animations
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Version 3.0
- Compatible with Ineed, USSP, and survival mode out of the box. No patches needed any longer.
- Added animation for Potion drinking (single animation for now).
- Fixed a few tiny bugs.
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- Author's activity
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December 2022
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09 Dec 2022, 8:57PM | Action by: Flip777
Attribute change
'Description changed.'
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07 Dec 2022, 6:48PM | Action by: Flip777
Changelog added
'Change log added for version 4.6.0'
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07 Dec 2022, 6:48PM | Action by: Flip777
File added
'Animated Eating Redux [version 4.6.0]'
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07 Dec 2022, 6:46PM | Action by: Flip777
Attribute change
'Mod version changed to 4.6.0.'
November 2022
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20 Nov 2022, 11:51PM | Action by: Flip777
Attribute change
'Description changed.'
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20 Nov 2022, 11:36PM | Action by: Flip777
Changelog added
'Change log added for version 4.5.0'
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20 Nov 2022, 11:31PM | Action by: Flip777
File added
'Animated Eating Redux SE edition [version 4.5.0]'
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20 Nov 2022, 11:26PM | Action by: Flip777
Permission change
'Author changed their file credits.'
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20 Nov 2022, 11:25PM | Action by: Flip777
Attribute change
'Mod version changed to 4.5.0.'
July 2021
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06 Jul 2021, 7:23PM | Action by: Flip777
Attribute change
file visible to the public
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01 Jul 2021, 7:52PM | Action by: Flip777
Attribute change
file hidden from public viewing
June 2021
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20 Jun 2021, 8:03AM | Action by: Flip777
Attribute change
Mod version changed to 4.4.0.
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20 Jun 2021, 8:03AM | Action by: Flip777
File added
Animated Eating Redux [version 4.4.0]
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20 Jun 2021, 8:02AM | Action by: Flip777
Changelog added
Change log added for version 4.4.0
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20 Jun 2021, 6:41AM | Action by: Flip777
File added
Wet and Cold Patch [version 1.0]
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20 Jun 2021, 6:38AM | Action by: Flip777
Attribute change
File 'Animated Eating Redux' category changed to Old versions.
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20 Jun 2021, 6:12AM | Action by: Flip777
File added
Animated Eating Redux [version 4.3.0]
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20 Jun 2021, 6:08AM | Action by: Flip777
Attribute change
Mod version changed to 4.3.0.
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20 Jun 2021, 6:07AM | Action by: Flip777
Permission change
The mod page is now allowing a single comment topic and discussion tab.
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20 Jun 2021, 6:04AM | Action by: Flip777
Attribute change
Description changed.
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