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Changelogs
Version 0.30.0
Change - Outfitmode warning is only displayed when enabling the option
New - Added some checks and warnings about item limits - A total of 128 items can be saved
New - (Advanced mode) Added inventory support - Non-worn armor and weapons plus money are excluded
New - (Advanced mode) Added toggle to force full item name - Makes it easier to remove dummy items
New - (Advanced mode) Added item type info in header - Displays number of item types. This is different and much lower than the number of total items but can give a very rough idea about how many items will be saved with inventory mode activated
Version 0.20.0
Initial release
Saves any equipment you wear to file and allows loading it back. That's i. It does not manage or create actual outfits, NPCs, add universal storage chests or anything else fancy so you can use whatever mod you want to handle that. It's basically just a quick alternative to getting your favorite gear in a new game instead of adding it yourself one by one through AddItemMenu or console.
HOW TO USE - SAVING OUTFITS 1 - Wear whatever you want to save 2 - Select "Outfit Name" and enter a name 3 - Select "Save to file" 4(optional) - Remove any pieces you don't want included by clicking them in the right hand dropdown list
HOW TO USE - LOADING OUTFITS 1 - Select the outfit in the "Outfits" dropdown menu 2 - Select "Apply to [Your Character Name Here]"
NOTES
Spoiler:
Show
The item file is stored in "SKSE\Plugins\LazyOutfits\LazyOutfits.json"
If you're using a mod that displays items on the player back, hip or similar it might get confused when the gear is first equipped. Just unequip and put it on again if that happens
If duplicates of items appear in the list they're from a mod that adds dummy items, usually to display equipped gear on the character or similar. If you don't know which one is the real one look in the item file, there's extended information there that shows where each item is from and their order matches the one listed in the mod
The mod pulls the name from the item itself, if it lacks a player friendly one the mod uses the not-so-friendly internal one.
The mod saves anything the game detects as Armor or Weapon. This does not necessarily match how it appears to the player
Adding to the above - anything, including quest items or gear your character shouldn't/couldn't obtain yet. Use your own judgement if something is a good idea to keep in the outfit or not