Can I request permission to create a fork of this that doesn't require patching, using KID, FLM, and SPID? EDIT: Went ahead and did this, and a bit more. Ready to push to Nexus, just waiting on your word. Thanks!
Anyone else get "Potential problems" when using Resaver? I got 52 stacks and 93 frames.
My guess is maybe a mod I have that removes all inventory items/armor/equipped anything after you die, then I respawn. Maybe something funky is going on with scripts and how it doesn't expect for armor to be removed all at once in such a way however the mod Ashes does after you die and re spawn with nothing.
So, been testing some with a cleaner modlist. I haven't gotten that error with resaver since, so far at least. Seems good so far. Not sure which mod was causing it but I significantly reduced many scripted mods and redundant mods. So far so good with this mod enabled and the patcher.
Unlike most Synthesis patchers, this one needs core .esp before it can create patch, if your Mod Manager only puts files you downloaded from here into staging folder, you need to open the files' location, copy ActionSpeedX.esp into your Skyrim Data folder, activate the plugin in Mod Manager and if you have matching Synthesis and Mutagen version the patcher will work.
If you want every armor or weapon it can recognize patched, you need to run the synthesis patcher which takes 7 seconds for my 900 mods, every time you add something.
synthesis cant make a patch , gettin blocking error: MissingModException ActionSpeedX.esp: Exception of type 'Mutagen.Bethesda.Plugins.Exceptions.MissingModException' was thrown. at Mutagen.Bethesda.HasModsMixIn.AssertHasMod(ILoadOrderGetter`1 loadOrder, ModKey modKey, Nullable`1 enabled, String message) at ActionSpeedX.Program.RunnabilityCheck(IRunnabilityState state) in C:\Users\ЉҐ««Ё\AppData\Local\Temp\Synthesis\jbmauhkb.by4\Git\ptgvj3xy.yp0\Runner\ActionSpeedX\Program.cs:line 37 at Mutagen.Bethesda.Synthesis.SynthesisPipeline.CheckRunnability(CheckRunnability args) in D:\a\Synthesis\Synthesis\Mutagen.Bethesda.Synthesis\SynthesisPipeline.cs:line 127
Your error is "Missing Mod Exception: ActionSpeedX.esp". Either you don't have Action Speed X installed, or the plugin isn't active in your load order.
Does this mod overwrite the movement penalty system already in place in the vanilla game? Also how does this mod affect the "doesnt slow you down when worn" armor perks?
idk about skysa but it also doesnt apply on ABR, i think the mod author of ABR also said that attack speed modifier wont have any effect because how the mod works. idk maybe i misread it but thats what i remember. nothing wrong with this mod
156 comments
EDIT: Went ahead and did this, and a bit more. Ready to push to Nexus, just waiting on your word.
Thanks!
My guess is maybe a mod I have that removes all inventory items/armor/equipped anything after you die, then I respawn. Maybe something funky is going on with scripts and how it doesn't expect for armor to be removed all at once in such a way however the mod Ashes does after you die and re spawn with nothing.
at ActionSpeedX.Program.RunnabilityCheck(IRunnabilityState state) in C:\Users\ЉҐ««Ё\AppData\Local\Temp\Synthesis\jbmauhkb.by4\Git\ptgvj3xy.yp0\Runner\ActionSpeedX\Program.cs:line 37
at Mutagen.Bethesda.Synthesis.SynthesisPipeline.CheckRunnability(CheckRunnability args) in D:\a\Synthesis\Synthesis\Mutagen.Bethesda.Synthesis\SynthesisPipeline.cs:line 127
Either you don't have Action Speed X installed, or the plugin isn't active in your load order.