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Holaholacocacola

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Holaholacocacola

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156 comments

  1. Holaholacocacola
    Holaholacocacola
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    The zedit version is discontinued as of v1.2.0. Please migrate to using synthesis.
  2. lilmetal
    lilmetal
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    Can I request permission to create a fork of this that doesn't require patching, using KID, FLM, and SPID?
    EDIT: Went ahead and did this, and a bit more. Ready to push to Nexus, just waiting on your word.
    Thanks!
    1. Porgy38
      Porgy38
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      Hi ! Have you got any answer from the mod author for your "upgrade" of this mod ? Or do you agree sharing it privately ? I would be interested :)
    2. lilmetal
      lilmetal
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      The author hasn't been active since December last year. Not sure what to do. Might just release it at some point.
    3. hoskope
      hoskope
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      That sounds epic! Which reminded me of my dream, SPIDfied True Armor :D
    4. lilmetal
      lilmetal
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      @hoskope, I already posted it up here: Action Speed Z
  3. Ultros7
    Ultros7
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    Do these movement penalties stack with the vanilla penalties for heavy armor in particular, or replace them?
  4. openzmindz
    openzmindz
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    Anyone else get "Potential problems" when using Resaver? I got 52 stacks and 93 frames.

    My guess is maybe a mod I have that removes all inventory items/armor/equipped anything after you die, then I respawn. Maybe something funky is going on with scripts and how it doesn't expect for armor to be removed all at once in such a way however the mod Ashes does after you die and re spawn with nothing.
    1. openzmindz
      openzmindz
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      So, been testing some with a cleaner modlist. I haven't gotten that error with resaver since, so far at least. Seems good so far. Not sure which mod was causing it but I significantly reduced many scripted mods and redundant mods. So far so good with this mod enabled and the patcher.
  5. openzmindz
    openzmindz
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    Hi, great mod! Btw, are race perk descriptions supposed to appear in the magic effect/ability menu?
    1. openzmindz
      openzmindz
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      nvm, it is literally in one of the images lol ig it is being overwritten somehow because everything else seems to work
  6. Slaghands123
    Slaghands123
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    Anyone getting a blocking error in synthesis?
    1. lilmetal
      lilmetal
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      Set both the Mutagen and Systhesis versioning options to "Match", and it'll run fine.
    2. KellyCarti
      KellyCarti
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      nope still not working "MissingModException"
    3. Faceless007DP
      Faceless007DP
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      Unlike most Synthesis patchers, this one needs core .esp before it can create patch, if your Mod Manager only puts files you downloaded from here into staging folder, you need to open the files' location, copy ActionSpeedX.esp into your Skyrim Data folder, activate the plugin in Mod Manager and if you have matching Synthesis and Mutagen version the patcher will work.
    4. openzmindz
      openzmindz
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      thanks man. probably wouldn't have figured that out on my own ngl. : )
  7. KellyCarti
    KellyCarti
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    so i need to run synthesis patch every time i add new armor or weapon mod? 
    1. Faceless007DP
      Faceless007DP
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      If you want every armor or weapon it can recognize patched, you need to run the synthesis patcher which takes 7 seconds for my 900 mods, every time you add something.
  8. KellyCarti
    KellyCarti
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    synthesis cant make a patch , gettin blocking error: MissingModException ActionSpeedX.esp: Exception of type 'Mutagen.Bethesda.Plugins.Exceptions.MissingModException' was thrown.    at Mutagen.Bethesda.HasModsMixIn.AssertHasMod(ILoadOrderGetter`1 loadOrder, ModKey modKey, Nullable`1 enabled, String message)
       at ActionSpeedX.Program.RunnabilityCheck(IRunnabilityState state) in C:\Users\ЉҐ««Ё\AppData\Local\Temp\Synthesis\jbmauhkb.by4\Git\ptgvj3xy.yp0\Runner\ActionSpeedX\Program.cs:line 37
       at Mutagen.Bethesda.Synthesis.SynthesisPipeline.CheckRunnability(CheckRunnability args) in D:\a\Synthesis\Synthesis\Mutagen.Bethesda.Synthesis\SynthesisPipeline.cs:line 127
    1. lilmetal
      lilmetal
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      Your error is "Missing Mod Exception: ActionSpeedX.esp".
      Either you don't have Action Speed X installed, or the plugin isn't active in your load order.
  9. Oyadia
    Oyadia
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    Does this mod overwrite the movement penalty system already in place in the vanilla game? Also how does this mod affect the "doesnt slow you down when worn" armor perks?
  10. Jrehmi
    Jrehmi
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    Attack speed feature of this mod incompatible with MCO ADXP due to it's circumventing of the vanilla weapon speedmult function
    1. Sasspiria
      Sasspiria
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      try this
  11. Skysa666
    Skysa666
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    Skysa 2.7 incompatible. ( Weapons speed debuff don't apply)
    1. Holaholacocacola
      Holaholacocacola
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      Doesn't apply or doesn't work correctly?  Do you have a changelog ? (I havent tried skysa yet so I can't test)
    2. Grainnz
      Grainnz
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      idk about skysa but it also doesnt apply on ABR, i think the mod author of ABR also said that attack speed modifier wont have any effect because how the mod works. idk maybe i misread it but thats what i remember. nothing wrong with this mod
    3. Akiaru
      Akiaru
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      Nah, it works with abr . Speed of animation changes according to action speed x rules . So its a problem on ur side.