I should update this. My version is esl now.But I need to figure out a way to rewrite the scripts to better accomodate things like MCO Thanks to animation edits, those treat every attack as a power attack so all bloodskal beam power attack functions are active on all attacks.
When I got the time I'll see if I can investigate a bit more and find a new way. I have a couple of ideas though, should I be unable to restore attack differentiation, I can probably add a toggle for the beams or smth...
that's odd i have just it on 3 separate save files my main and 2 test files and after completing the ritual and using the wabbajack the portal to the blade appears
First of all very cool Mod, but i have a problem. i can't use the ranged magic and can't figure out why.. i checked my loadorder for any mod changing something about the bloodskaalblade and there are none left but it still doesn't work and i'm out of Ideas...
I'm pretty sure you're using Combat Gameplay Overhaul, if so, go to MCM and uncheck all unlocked power attacks at the bottom of the page, it solved the problem for me.
46 comments
Question:
I downloaded The Sacred Sword of Ianna from LE. I noticed there are two scripts which are overwritten by this mod
- vorpal_iequiphandlerscript
- vorpal_bloodskalbeamshandlerscript
I was simply curious if there were any major changes in the script which would impact the other mod.LM
Thanks to animation edits, those treat every attack as a power attack so all bloodskal beam power attack functions are active on all attacks.
When I got the time I'll see if I can investigate a bit more and find a new way. I have a couple of ideas though, should I be unable to restore attack differentiation, I can probably add a toggle for the beams or smth...
https://www.nexusmods.com/skyrimspecialedition/mods/9607
ENDORSED THIS ONE THO
Thanks in advance
Hope it works