Skyrim Special Edition
0 of 0

File information

Last updated

Original upload

Created by

Korodic

Uploaded by

Korodic

Virus scan

Safe to use

Tags for this mod

15 comments

  1. Kiddgimmick
    Kiddgimmick
    • premium
    • 296 kudos
    Locked
    Sticky
    I've never used a flying mod in Skyrim. What parts of more draconic aspect do we need? Just the wings and tail? Do we need the immersion patch?
    1. Korodic
      Korodic
      • premium
      • 545 kudos
      Yeah the install was a bit confusing. So I installed flying mod main file. Overwrite that with flying mod optional file. Overwrite that with More Draconic Aspect. Any version that says it can fly is fine. I do use the immersion patch, this should overwrite all the flying mod stuff. Then there is my mod :)

      EDIT: Stickied thread as others may find this useful. Immersion patch is likely required, not optional. You should also run FNIS or Nemesis since animations... :)

      EDIT 2: This is from the pinned comment section in More Draconic Aspect...

      To test this mod quick type:
      player.forceav dragonsouls 3

      then-

      player.teachword xx01df93
      player.teachword xx01df94
      player.teachword xx01df95
      (xx represents the load number of the Dragonborn DLC in my game its 04)

      ---

      Remember, all my mod does is auto-equip the Flight lesser power so you can go in/out of flying in Dragon Aspect form without having to dig through your menu to find it.

      Unfortunately you cannot shout and fly at the same time... I tried it, would have been nice to give dragons a taste of their own dive bombing BS lol. On the bright side it makes equipping the Flight shout that much more useful. Also, you can only use the Dragon Aspect shout once a day so there is no point in keeping it equipped after you have casted it. So I guess what I'm saying is, there's no reason not to use this mod.
    2. Kiddgimmick
      Kiddgimmick
      • premium
      • 296 kudos
      Bless you.
  2. llIAIll
    llIAIll
    • member
    • 0 kudos
    Hello, I'm so far enjoying your mod. I'd like to know how to change stamina cost of flight
  3. Sethermancrash
    Sethermancrash
    • member
    • 0 kudos
    the mod that this requires the more draconic aspect become the dragonborn has updated it's esp file to an esl so the current mod needs a little update
  4. EdmondNoir
    EdmondNoir
    • premium
    • 738 kudos
    It sounds like you are giving the player the ability of flight with this mod which is somehting I already was doing in my mod so that could potentially cause a issue if the ability was cast twice.

    UPDATE: WELL I in fact can be quite dumb and after Korodic's response below and after I learned how to read better I realize this mod in fact auto *Equips the flight spell it does not cast it. I thought he was doing what I was doing and that could cause a overlap problem but no im just a big silly please disregard. NOW that said this mod looks excellent and is excellent and I love this idea. just really well done and thank you for making it!
    1. Korodic
      Korodic
      • premium
      • 545 kudos
      Hi EdmondNoir,

      This mod just makes one change to the MagicEffect 'DLC2DragonAspectWingsEffect', which adds a script. Script contents are below:

      Scriptname MDAQuickFlight extends activemagiceffect  
      {This auto equips the flight power after you get your wings.}
      Event OnEffectStart(Actor akTarget, Actor akCaster)
        if akCaster==Game.GetPlayer()
      akCaster.EquipSpell(FlyingSpell, 2)
        endif
      endEvent
      Spell Property FlyingSpell Auto

      This mod makes the assumption that you want the Flying power equipped after casting the full Draconic Aspect shout (which gives you the wings). Your mod may immediately put the player into flight (I don't recall), but with this mod flying power is equipped to easily stop / restart flight without needing to access the menu. It's a small convenience thing.

      I can assure you it doesn't hurt anything, nothing is casted or changed beyond the above.

      If you'd like I can remove this mod.
    2. EdmondNoir
      EdmondNoir
      • premium
      • 738 kudos
      No - I would never ask anyone to remove a mod! I just wnated to be sure that our mods would work together and wouldnt cause a issue (I was just confused lol). Based on what your saying I get it. You auto equip flight - thats brilliant and I love it. thank you for making this mod. I add the spell you equip the spell I get it. Clearly I was just really not firing with all my brain cells apparently lol.
    3. JayJeffJackson
      JayJeffJackson
      • member
      • 2 kudos
      sadly it doesnt work anymore with 3.0
    4. PurpleYellowRosa
      PurpleYellowRosa
      • premium
      • 12 kudos
      It's relatively easy to fix on SSEEdit. The mod only adds one magic effect, and you gotta find where it says "Error: Record could not be found" and change the FormID there to the same one as AAFlyingSpell.
  5. Neydzz
    Neydzz
    • premium
    • 14 kudos
    Hey, since you made a mod for Oldrim that re-equips gear after werewolf stage, any chance you could make a mod for SSE that prevents the gear from being re-equipped after werewolf stage? I actually prefer when it doesn't re-equip and was disappointed to find it does by default in SSE.
    1. Korodic
      Korodic
      • premium
      • 545 kudos
      Wasn’t planning on it, but I will look into it.
    2. H2714
      H2714
      • supporter
      • 8 kudos
      1+
      Having to run away buck naked from a fight because you didn't eat enough people to sustain Beast Form is one of the funniest things in Skyrim. Please let me experience it once more!

      Edit: I just found Classic Werewolf Transformation xD
    3. Korodic
      Korodic
      • premium
      • 545 kudos
      Also apparently this Werewolf Original at Skyrim Special Edition Nexus - Mods and Community

      But with either of these, they lack general compatibility. If you use a werewolf overhaul mod I'd be surprised if they dont have an option in their MCM for this... you could feature request it with them. Otherwise either of these mods (and I'd assume Classic Werewolf Transformation is better) would work.
    4. Neydzz
      Neydzz
      • premium
      • 14 kudos
      I'm using Growl and it does not have the option to change it as far as I can tell. I've been trying to change the scripts of Growl myself using SSEScript but I have no idea what to actually change in the script once I open it.