Skyrim Special Edition
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andi5000

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andi5000

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28 comments

  1. DizzyXC
    DizzyXC
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    I used this patch and loaded it after the draugr cav mod and they were still invincible. None of my attacks damaged the draugr. Removing them both.
    1. golivie
      golivie
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      Skill issue. PEBCAK issue for sure as well. 
  2. worksa7
    worksa7
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    I pray someone does something like this for SIC someday.

    Anyways thank you, this is appreciated; even if you don't mod anymore just know this helped a lot.
    1. egoxxl
      egoxxl
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      u could try this : https://www.nexusmods.com/skyrimspecialedition/mods/26889?tab=description
      Fine-Tuned Challenge - Adjustable Difficulty Scaling
  3. nachongo72
    nachongo72
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    man I really neede this, could you make the same for Falmer Abyssraiders?
    1. DumbGuy04
      DumbGuy04
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      +1
    2. andi5000
      andi5000
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      Sorry, I am not modding Skyrim anymore.
    3. nachongo72
      nachongo72
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      oh. what a shame :( is it to hard to pull it out tough? can I try use reverse enginery on this mod to make the same with Falmer Abyssraiders?
    4. andi5000
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      It's been a long time since I touched the modding tools, so I can't give you any directions. I don't even have Skyrim or any of the tools installed anymore. I was mostly using SSEEdit to modify the values. You can probably also do it in Creation Kit, but I will not be able to give you a tutorial here on how to use any of these tools.
    5. nachongo72
      nachongo72
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      oh that is good enough I mostly want to know if have permisions to use your patch to try to replicate your mod 
    6. andi5000
      andi5000
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      Sure, no problem, no permission needed :)
    7. nachongo72
      nachongo72
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      Hey man. I managed to replicate your esp with falmer abyssraiders. I'm going to test it now to see if it worked correctly. if it does are you interested in upload it on your page? I feel like I just copy your homework and would like te satisfaction to see them side by side. are you interested?
    8. andi5000
      andi5000
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      Great work! But I wouldn't hide it as part of another mod. People wouldn't find it. And for a proper mod you need screenshots and descriptions etc., I don't have any of that to verify it and make it look proper. Overall, I really don't work with Skyrim anymore. I suggest you just upload as a your own mod yourself. You would get all the likes and comments directly.
    9. nachongo72
      nachongo72
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      i'm not here for the likes but i supouse I will upload ir myself then. I'm gonna give you credit tough 
    10. CloudAndProud13
      CloudAndProud13
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      Did you upload it? I came here to ask about the same thing
  4. SGTSAL
    SGTSAL
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    Thanks for this mod.
  5. JaeDL
    JaeDL
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    oOH now an HD retexture =)
  6. bustanaut
    bustanaut
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    Thanks for this... these guys combined with ASIS and Colorful magic made Skuldafn a literal masochistic nightmare even at level 40
  7. AsprosFabrey
    AsprosFabrey
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    Very useful, thanks!
  8. Rayden
    Rayden
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    So they are at a fixed level. In other words for those of us using Morrowloot Ultimate and/or other deleveled world mods its better not to use your mod?
    1. andi5000
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      I just had to look up what Morrowloot Ultimate does. And found this:
      "Skyrim's enemy scaling is governed by Encounter Zones, which control the minimum and maximum level spawns within. If a dungeon's Encounter Zone has a minimum of 20, and you walk in at 10, it will treat you like you're 20. Skyrim hardly uses this mechanic, but MLU sets new minimums with identical maximums to lock enemy spawns at specific levels. Levels rangefrom 10 to 70... as does the loot."
      So what this tells me is that it changes the logic of encounter zones - however, Mihail's creatures are not part of any spawn lists in encounter zones, they don't spawn based on conditions. The are placed manually directly in the world. Morrowloot will have no effect on them.
  9. SGTSAL
    SGTSAL
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    Nice idea. Heads up if you didn't know, most of Mihail's mods are ESLs, including the one you're modifying.
    1. andi5000
      andi5000
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      Yes, I noticed. If I come across one which is not (e.g. the Pahmar Mercenaries) then I also ESL-ify it as an optional service.
  10. javikrules
    javikrules
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    Thank you. I like the idea of these guys, but like many Mihail mods they are just too hard and insta-death when you run across them.