It's been a long time since I touched the modding tools, so I can't give you any directions. I don't even have Skyrim or any of the tools installed anymore. I was mostly using SSEEdit to modify the values. You can probably also do it in Creation Kit, but I will not be able to give you a tutorial here on how to use any of these tools.
Hey man. I managed to replicate your esp with falmer abyssraiders. I'm going to test it now to see if it worked correctly. if it does are you interested in upload it on your page? I feel like I just copy your homework and would like te satisfaction to see them side by side. are you interested?
Great work! But I wouldn't hide it as part of another mod. People wouldn't find it. And for a proper mod you need screenshots and descriptions etc., I don't have any of that to verify it and make it look proper. Overall, I really don't work with Skyrim anymore. I suggest you just upload as a your own mod yourself. You would get all the likes and comments directly.
So they are at a fixed level. In other words for those of us using Morrowloot Ultimate and/or other deleveled world mods its better not to use your mod?
I just had to look up what Morrowloot Ultimate does. And found this: "Skyrim's enemy scaling is governed by Encounter Zones, which control the minimum and maximum level spawns within. If a dungeon's Encounter Zone has a minimum of 20, and you walk in at 10, it will treat you like you're 20. Skyrim hardly uses this mechanic, but MLU sets new minimums with identical maximums to lock enemy spawns at specific levels. Levels rangefrom 10 to 70... as does the loot." So what this tells me is that it changes the logic of encounter zones - however, Mihail's creatures are not part of any spawn lists in encounter zones, they don't spawn based on conditions. The are placed manually directly in the world. Morrowloot will have no effect on them.
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Anyways thank you, this is appreciated; even if you don't mod anymore just know this helped a lot.
Fine-Tuned Challenge - Adjustable Difficulty Scaling
"Skyrim's enemy scaling is governed by Encounter Zones, which control the minimum and maximum level spawns within. If a dungeon's Encounter Zone has a minimum of 20, and you walk in at 10, it will treat you like you're 20. Skyrim hardly uses this mechanic, but MLU sets new minimums with identical maximums to lock enemy spawns at specific levels. Levels rangefrom 10 to 70... as does the loot."
So what this tells me is that it changes the logic of encounter zones - however, Mihail's creatures are not part of any spawn lists in encounter zones, they don't spawn based on conditions. The are placed manually directly in the world. Morrowloot will have no effect on them.